Example #1
0
void CModHandler::loadMods()
{
	const JsonNode modConfig = loadModSettings("config/modSettings.json");

	loadMods("", "", modConfig["activeMods"], true);

	coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json")));
	coreMod.name = "Original game files";
}
Example #2
0
CModManager::CModManager(CModList * modList):
    modList(modList)
{
	loadMods();
	loadModSettings();
}