void CModHandler::loadMods() { const JsonNode modConfig = loadModSettings("config/modSettings.json"); loadMods("", "", modConfig["activeMods"], true); coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json"))); coreMod.name = "Original game files"; }
CModManager::CModManager(CModList * modList): modList(modList) { loadMods(); loadModSettings(); }