bool CResourceGroupManager::loadResourceGroup(const std::string& groupname) { for (u32 i = 0; i < mResourceGroups.size(); i++) { if (mResourceGroups[i].Name == groupname) return loadResourceGroup(i); } return false; }
void ResourceGroupManager::initialiseResourceGroup() { for(boost::property_tree::ptree::value_type &v : m_ini) loadResourceGroup(v.first.data()); }