bool CResourceGroupManager::loadResourceGroup(const std::string& groupname)
	{
		for (u32 i = 0; i < mResourceGroups.size(); i++)
		{
			if (mResourceGroups[i].Name == groupname)
				return loadResourceGroup(i);
		}

		return false;
	}
void ResourceGroupManager::initialiseResourceGroup()
{
    for(boost::property_tree::ptree::value_type &v : m_ini)
        loadResourceGroup(v.first.data());
}