Example #1
0
bool DrawElement::load(QIODevice* device, QString projectName, float version)
{
    /*QDataStream stream(device);

    int temp_type;
    stream >> temp_type  >> key >> lifeTime >> tickTime >> startDrawTime >> x >> y >> z >> width >> height >> keyCouter;
   typeId = static_cast<Element_type>(temp_type);
    icon = load_image(stream);
    load_add(stream);*/
    loadTypeId(device);
    loadRest(device, projectName, version);
}
void loop() {
	// Calculate the position of the map that we are redrawing behind the old cursor
	map_redraw.x = cursor.position.x - cursor.r;
	map_redraw.y = cursor.position.y - cursor.r;
	
	// Calculate the source tile of the map that we are palcing
	map_tile.x = map_redraw.x + m_map.x;
	map_tile.y = map_redraw.y + m_map.y;
	
	// Ini redraw parameter, will be used to indicate that a redraw is required
	bool redraw = 0;
	
	// Analog read into joystick parameters
	JoyStick.x = analogRead(HORZJOY);
	JoyStick.y = analogRead(VERTJOY);
	
	// If there is a deviation from the initial readings, this indicates that there might be some redrawing required
	if(iniJoy.x != JoyStick.x || iniJoy.y != JoyStick.y)
	{
		moveJoystick(&JoyStick, &cursor, &tft, &redraw);
		moveCursorOff(&map_image, &tft, &cursor, &m_map, &redraw);
	}
	
	if(state)
	{
		// Determine the location of the cursor on the image file
		cursor_map.x = m_map.x + cursor.position.x;
		cursor_map.y = m_map.y + cursor.position.y;
		
		#if DEBUG
		Serial.print("Mapped (X,Y) Coord> (");
		Serial.print(cursor_map.x);
		Serial.print(",");
		Serial.print(cursor_map.y);
		Serial.println(")");
		
		Serial.print("Mapped (LON,LAT) Coord> (");
		Serial.print(x_to_lon(cursor_map.x));
		Serial.print(",");
		Serial.print(y_to_lat(cursor_map.y));
		Serial.println(")");
		#endif
		
		// Sets our page number to be zero
		uint16_t page = 1;
		
		// Prints loading screen to tft while loading and sorting get processed
		loadingScreen(&card, &tft);
		
		// Define RestDist structure for holding the distances from the different rest's
		// NOTE: As rest is an array, it does not need to be dereferenced
		RestDist rest[TOTAL_REST];
		
		// Load the restraunts from the SD card into the restdist array
		loadRest(&card, rest, &cursor_map, TOTAL_REST);
		
		// Use the comb sort algorithm to sort the list of restraunts
		comb_sort(rest, TOTAL_REST);
		
		// Print page 1 of the sorted list
		printRest(&card, &tft, rest, page);
		
		while(state)
		{
			// Reads the current position of the joystick
			JoyStick.y = analogRead(VERTJOY);
			
			/*
			* Checks whether the joystick has moved (selecting other restraunts from list) and prints the restraunt according the page passed, with added support for checking that you do not go over the amount of restraunts that were loaded.
			*/
			if(JoyStick.y > 800 && page != 1)
			{
				printRest(&card, &tft, rest, --page);
			}
			else if(JoyStick.y < 250 && (page - 1)*PAGESIZE + PAGESIZE < TOTAL_REST)
			{
				printRest(&card, &tft, rest, ++page);
			}
		}
		
		// Redraw the map
		lcd_image_draw(&map_image, &tft, &m_map, &c_zero, tft.width(), tft.height());
		
		// Redraw the cursor in its old position
		drawCursor(&tft, &cursor);
		
		// Set the redraw parameter to be zero
		redraw = 0;
	}
	
	/*
	*	This will redraw the map over the old cursor, and redraw the cursor in the new position if the cursor has been indicated as moved.
	*/
	
	if(redraw == 1)
	{
		// Included for DEBUG purposes
		#if DEBUG
		// Determine the location of the cursor on the image file
		cursor_map.x = m_map.x + cursor.position.x;
		cursor_map.y = m_map.y + cursor.position.y;
		
		Serial.print("Mapped (X,Y) Coord> (");
		Serial.print(cursor_map.x);
		Serial.print(",");
		Serial.print(cursor_map.y);
		Serial.println(")");
		
		Serial.print("Mapped (LON,LAT) Coord> (");
		Serial.print(x_to_lon(cursor_map.x));
		Serial.print(",");
		Serial.print(y_to_lat(cursor_map.y));
		Serial.println(")");
		#endif
		
		
		// Redraw the map in front of the old cursor
		lcd_image_draw(&map_image, &tft, &map_tile, &map_redraw, cursor.r*2+1, cursor.r*2+1);
		
		// Draw the new cursor at the new position
		drawCursor(&tft, &cursor);
	}
}