void CWorld::LoadLOD() { loadMob(); loadShop(); loadSkill(); loadSkillTree(); loadArmorPreview(); loadSSkill(); loadAction(); loadItemData(); loadSetItemData(); loadAffinity(); loadMakeItem(); loadCatalog(); loadEvent(); loadNPCHelp(); loadCombo(); loadBigpet(); loadRareOption(); loadOption(); loadTitleData(); loadQuest(); loadLacarette(); loadZone(); loadNotice(); loadEntity(); loadZoneData(); loadTEventString(); loadLevelUpGuide(); loadChangeEquipment(); LoadItemCollection(); LoadItemCompose(); }
void UserData::load() { loadSkill(); loadProcess(); }