Example #1
0
// New station list from a glob structure
stations *newStationList(glob_t *glb)
{
	stations *ss;
	int j, file;

	ss = malloc(sizeof(stations));
	ss->n = 0;
	ss->slist = NULL;

	/* Prepare stations table */
	for (j = 0; j < glb->gl_pathc; j++) {
		glob_t *glbs = filelist(glb->gl_pathv[j], "*Z.SAC");

		for (file = 0; file < glbs->gl_pathc; file++) {
			station *s = loadStation(glbs->gl_pathv[file]);
			int Id = getStationId(ss, s->name, s->net);
			if (Id == -1) {
				addss(ss, s);
			} else {
				killStation(s);
			}
		}
		glbs = killGlob(glbs);
	}

	qsort(&ss->slist[0], ss->n, sizeof(ss->slist[0]), cmpstation);
	return ss;
}
Example #2
0
/**
 * @brief cwRegionLoadTask::loadSurveyChunk
 * @param protoChunk
 * @param chunk
 */
void cwRegionLoadTask::loadSurveyChunk(const CavewhereProto::SurveyChunk& protoChunk, cwSurveyChunk *chunk)
{
    QList<cwStation> stations;
    stations.reserve(protoChunk.stations_size());
    for(int i = 0 ; i < protoChunk.stations_size(); i++) {
        cwStation station = loadStation(protoChunk.stations(i));
        stations.append(station);
    }

    QList<cwShot> shots;
    shots.reserve(protoChunk.shots_size());
    for(int i = 0; i < protoChunk.shots_size(); i++) {
        cwShot shot = loadShot(protoChunk.shots(i));
        shots.append(shot);
    }

    if(stations.count() - 1 != shots.count()) {
        qDebug() << "Shot, station count mismatch, survey chunk invalid:" << stations.count() << shots.count();
        return;
    }

    for(int i = 0; i < stations.count() - 1; i++) {
        cwStation fromStation = stations[i];
        cwStation toStation = stations[i + 1];
        cwShot shot = shots[i];

        chunk->appendShot(fromStation, toStation, shot);
    }
}
Example #3
0
// Called when the game starts or when spawned
void AShimStation::BeginPlay()
{
	Super::BeginPlay();
	loadStation(1);
	
}