void TextHandler::loadAllTexts(Common::ReadStream &in) { // Read textData _textData = loadTextsVariante(in, 0); // Read stringtData // Only Hugo 1 DOS should use this array _stringtData = loadTextsVariante(in, 0); // Read arrayNouns _arrayNouns = loadTextsArray(in); // Read arrayVerbs _arrayVerbs = loadTextsArray(in); // Read screenNames _screenNames = loadTextsVariante(in, &_vm->_numScreens); // Read textEngine _textEngine = loadTexts(in); // Read textIntro _textIntro = loadTextsVariante(in, 0); // Read textMouse _textMouse = loadTexts(in); // Read textParser _textParser = loadTexts(in); // Read textUtil _textUtil = loadTextsVariante(in, 0); }
/** * Initialize the game state */ Common::ErrorCode MortevielleEngine::initialize() { // Initialize graphics mode initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, true); // Set debug channels DebugMan.addDebugChannel(kMortevielleCore, "core", "Core debugging"); DebugMan.addDebugChannel(kMortevielleGraphics, "graphics", "Graphics debugging"); // Set up an intermediate screen surface _screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8()); _txxFileFl = false; // Load texts from TXX files loadTexts(); // Load the mort.dat resource Common::ErrorCode result = loadMortDat(); if (result != Common::kNoError) { _screenSurface.free(); return result; } // Load some error messages (was previously in chartex()) _hintPctMessage = getString(580); // You should have noticed %d hints // Set default EGA palette _paletteManager.setDefaultPalette(); // Setup the mouse cursor initMouse(); loadPalette(); loadCFIPH(); loadCFIEC(); decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64); _x26KeyCount = 1; initMaxAnswer(); initMouse(); loadPlaces(); _soundOff = false; _largestClearScreen = false; testKeyboard(); showConfigScreen(); testKeyboard(); clearScreen(); _soundManager.loadNoise(); _soundManager.loadAmbiantSounds(); return Common::kNoError; }
// Constructor World::World(sf::RenderWindow& window) : mPlayers() , mPlayerBase(1) , mMaxPlayerBase(40) , mEnemies() , mMaxEnemyBase(25) , mTextHolder() , mWindow(window) { loadTexts(); addPlayers(); }
int doInit(Uint32 vidFlags, int doWipe) { int i; BrInitError error; if(br_init(&error, "kuri2d") == 0 && error != BR_INIT_ERROR_DISABLED) { printf("Warning: BinReloc failed to initialize (error code %d)\n", error); printf("Will fallback to hardcoded default path.\n"); } if(SDL_Init((Uint32)(SDL_INIT_VIDEO | SDL_INIT_AUDIO))) { printf("Unable to init SDL: %s\n", SDL_GetError()); return 0; } (void)atexit(SDL_Quit); (void)atexit(TTF_Quit); /* malloc some defaults - they *should* be reloaded later */ level = (KuriLevel *)malloc(sizeof(KuriLevel)); startState = malloc(sizeof(State)); state = malloc(sizeof(State)); strcpy(state->name, "Player"); state->level = (Uint8)0; state->score = (Uint8)0; state->lives = (Uint8)3; for(i=0; i<MAX_HISCORES; i++) { strcpy(hiscores[i].name, "nobody"); hiscores[i].score = 0; hiscores[i].level = 0; } if(level && startState && state && (doWipe ? 1 : loadHiScores()) && loadBackgrounds() && loadBlocks() && loadLevels() && loadSounds() && loadFonts() && loadTexts() && openFrame(vidFlags)) { return 1; } return 0; }
void loadTextesItems() { char filename[16]; char ret, a; char *ptr; memset(filename, 0, 16); sprintf(filename, "TITEMS.BIN", ville); //printf("Chargement de %s\n", filename); ret = DiscLoad(filename); //printf("Retour %d\n", ret); if (ret==0) { ptr = (char*)0xa000; //printf("Nb NPC : %d\n", pmax); loadTexts(ptr, textesItems); #ifdef debug printf("Fin des textes, on utilise %d caracteres sur %d\n", (ptTextes-textes), TMAX); puts("taper sur une touche pour continuer\n"); a = (char)getchar(); #endif } }
bool DrasculaEngine::loadDrasculaDat() { Common::File in; int i; in.open("drascula.dat"); if (!in.isOpen()) { Common::String errorMessage = "You're missing the 'drascula.dat' file. Get it from the ScummVM website"; GUIErrorMessage(errorMessage); warning("%s", errorMessage.c_str()); return false; } char buf[256]; int ver; in.read(buf, 8); buf[8] = '\0'; if (strcmp(buf, "DRASCULA")) { Common::String errorMessage = "File 'drascula.dat' is corrupt. Get it from the ScummVM website"; GUIErrorMessage(errorMessage); warning("%s", errorMessage.c_str()); return false; } ver = in.readByte(); if (ver != DRASCULA_DAT_VER) { snprintf(buf, 256, "File 'drascula.dat' is wrong version. Expected %d but got %d. Get it from the ScummVM website", DRASCULA_DAT_VER, ver); GUIErrorMessage(buf); warning("%s", buf); return false; } _charMapSize = in.readUint16BE(); _charMap = (CharInfo *)malloc(sizeof(CharInfo) * _charMapSize); for (i = 0; i < _charMapSize; i++) { _charMap[i].inChar = in.readByte(); _charMap[i].mappedChar = in.readSint16BE(); _charMap[i].charType = in.readByte(); } _itemLocationsSize = in.readUint16BE(); _itemLocations = (ItemLocation *)malloc(sizeof(ItemLocation) * _itemLocationsSize); for (i = 0; i < _itemLocationsSize; i++) { _itemLocations[i].x = in.readSint16BE(); _itemLocations[i].y = in.readSint16BE(); } _polXSize = in.readUint16BE(); _polX = (int *)malloc(sizeof(int) * _polXSize); _polY = (int *)malloc(sizeof(int) * _polXSize); for (i = 0; i < _polXSize; i++) { _polX[i] = in.readSint16BE(); _polY[i] = in.readSint16BE(); } _verbBarXSize = in.readUint16BE(); _verbBarX = (int *)malloc(sizeof(int) * _verbBarXSize); for (i = 0; i < _verbBarXSize; i++) { _verbBarX[i] = in.readSint16BE(); } _x1dMenuSize = in.readUint16BE(); _x1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize); _y1d_menu = (int *)malloc(sizeof(int) * _x1dMenuSize); for (i = 0; i < _x1dMenuSize; i++) { _x1d_menu[i] = in.readSint16BE(); _y1d_menu[i] = in.readSint16BE(); } _frameXSize = in.readUint16BE(); _frameX = (int *)malloc(sizeof(int) * _frameXSize); for (i = 0; i < _frameXSize; i++) { _frameX[i] = in.readSint16BE(); } _candleXSize = in.readUint16BE(); _candleX = (int *)malloc(sizeof(int) * _candleXSize); _candleY = (int *)malloc(sizeof(int) * _candleXSize); for (i = 0; i < _candleXSize; i++) { _candleX[i] = in.readSint16BE(); _candleY[i] = in.readSint16BE(); } _pianistXSize = in.readUint16BE(); _pianistX = (int *)malloc(sizeof(int) * _pianistXSize); for (i = 0; i < _pianistXSize; i++) { _pianistX[i] = in.readSint16BE(); } _drunkXSize = in.readUint16BE(); _drunkX = (int *)malloc(sizeof(int) * _drunkXSize); for (i = 0; i < _drunkXSize; i++) { _drunkX[i] = in.readSint16BE(); } _roomPreUpdatesSize = in.readUint16BE(); _roomPreUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomPreUpdatesSize); for (i = 0; i < _roomPreUpdatesSize; i++) { _roomPreUpdates[i].roomNum = in.readSint16BE(); _roomPreUpdates[i].flag = in.readSint16BE(); _roomPreUpdates[i].flagValue = in.readSint16BE(); _roomPreUpdates[i].sourceX = in.readSint16BE(); _roomPreUpdates[i].sourceY = in.readSint16BE(); _roomPreUpdates[i].destX = in.readSint16BE(); _roomPreUpdates[i].destY = in.readSint16BE(); _roomPreUpdates[i].width = in.readSint16BE(); _roomPreUpdates[i].height = in.readSint16BE(); _roomPreUpdates[i].type = in.readSint16BE(); } _roomUpdatesSize = in.readUint16BE(); _roomUpdates = (RoomUpdate *)malloc(sizeof(RoomUpdate) * _roomUpdatesSize); for (i = 0; i < _roomUpdatesSize; i++) { _roomUpdates[i].roomNum = in.readSint16BE(); _roomUpdates[i].flag = in.readSint16BE(); _roomUpdates[i].flagValue = in.readSint16BE(); _roomUpdates[i].sourceX = in.readSint16BE(); _roomUpdates[i].sourceY = in.readSint16BE(); _roomUpdates[i].destX = in.readSint16BE(); _roomUpdates[i].destY = in.readSint16BE(); _roomUpdates[i].width = in.readSint16BE(); _roomUpdates[i].height = in.readSint16BE(); _roomUpdates[i].type = in.readSint16BE(); } _roomActionsSize = in.readUint16BE(); _roomActions = (RoomTalkAction *)malloc(sizeof(RoomTalkAction) * _roomActionsSize); for (i = 0; i < _roomActionsSize; i++) { _roomActions[i].room = in.readSint16BE(); _roomActions[i].chapter = in.readSint16BE(); _roomActions[i].action = in.readSint16BE(); _roomActions[i].objectID = in.readSint16BE(); _roomActions[i].speechID = in.readSint16BE(); } _talkSequencesSize = in.readUint16BE(); _talkSequences = (TalkSequenceCommand *)malloc(sizeof(TalkSequenceCommand) * _talkSequencesSize); for (i = 0; i < _talkSequencesSize; i++) { _talkSequences[i].chapter = in.readSint16BE(); _talkSequences[i].sequence = in.readSint16BE(); _talkSequences[i].commandType = in.readSint16BE(); _talkSequences[i].action = in.readSint16BE(); } _numLangs = in.readUint16BE(); _text = loadTexts(in); _textd = loadTexts(in); _textb = loadTexts(in); _textbj = loadTexts(in); _texte = loadTexts(in); _texti = loadTexts(in); _textl = loadTexts(in); _textp = loadTexts(in); _textt = loadTexts(in); _textvb = loadTexts(in); _textsys = loadTexts(in); _texthis = loadTexts(in); _textverbs = loadTexts(in); _textmisc = loadTexts(in); _textd1 = loadTexts(in); return true; }
void preSdlSetup(){ loadTexts(); }