void init_save_menu(struct GuiMenu *gmnu) { struct PlayerInfo *player; SYNCDBG(6,"Starting"); player = get_my_player(); set_players_packet_action(player, PckA_Unknown082, 1, 1, 0, 0); load_game_save_catalogue(); update_loadsave_input_strings(save_game_catalogue); }
TbBool initialise_load_game_slots(void) { load_game_save_catalogue(); return (count_valid_saved_games() > 0); }