Example #1
0
void init_save_menu(struct GuiMenu *gmnu)
{
  struct PlayerInfo *player;
  SYNCDBG(6,"Starting");
  player = get_my_player();
  set_players_packet_action(player, PckA_Unknown082, 1, 1, 0, 0);
  load_game_save_catalogue();
  update_loadsave_input_strings(save_game_catalogue);
}
Example #2
0
TbBool initialise_load_game_slots(void)
{
    load_game_save_catalogue();
    return (count_valid_saved_games() > 0);
}