Example #1
0
void view_init() {
	sidebar_width=platform_lowres?3*SIDEBAR_WIDTH_MAX/4:SIDEBAR_WIDTH_MAX;
	font_std=d_font_load("res/FreeMonoBold.ttf", platform_lowres?8:12, 512, 512);
	mouse_tilesheet=d_render_tilesheet_load("res/mouse.png", 16, 16, DARNIT_PFORMAT_RGB5A1);
	mouse_target_tilesheet=d_render_tilesheet_load("res/target.png", 32, 32, DARNIT_PFORMAT_RGB5A1);
	
	//Menu background
	int scale=config.plasma==0?1:(1<<(5-config.plasma));
	view_background_w=platform.screen_w/scale;
	view_background_h=platform.screen_h/scale;
	view_background_ts=d_render_tilesheet_new(1, 1, view_background_w, view_background_h, DARNIT_PFORMAT_RGB5A1);
	view_background_tile=d_render_tile_new(1, view_background_ts);
	view_background_pixbuf=malloc(view_background_w*view_background_h*sizeof(unsigned int));
	d_render_tilesheet_scale_algorithm(view_background_ts, DARNIT_SCALE_LINEAR);
	d_render_tile_move(view_background_tile, 0, 0, 0);
	d_render_tile_tilesheet_coord_set(view_background_tile, 0, 0, 0, view_background_w, view_background_h);
	d_render_tile_size_set(view_background_tile, 0, platform.screen_w, platform.screen_h);
	view_background_update(0);
	
	menu_init();
	lobby_init();
	game_view_init();
	gameover_init();
	chat_init();
	
	gamestate_pane[GAME_STATE_MENU]=&panelist_menu_sidebar;
	gamestate_pane[GAME_STATE_CREDITS]=&panelist_credits;
	gamestate_pane[GAME_STATE_CONNECTING]=&panelist_multiplayer_connecting;
	gamestate_pane[GAME_STATE_LOBBY]=&panelist_lobby_players;
	gamestate_pane[GAME_STATE_GAME]=&panelist_game_sidebar;
	gamestate_pane[GAME_STATE_GAME_MENU]=&panelist_game_menu;
	gamestate_pane[GAME_STATE_GAME_OVER]=&panelist_gameover_sidebar;
	gamestate_pane[GAME_STATE_QUIT]=NULL;
	
	map=NULL;
}
Example #2
0
int main(int argc, char  **argv) {
	char font_path[512];
	char *tmp;
	bool fullscreen = false;
	
	if (argc >= 2 && !strcmp(argv[1], "-fs"))
		fullscreen = true;
		

	d_init_custom("Fascister i grönsakslandet ~ //achtung fulkod", DISPLAY_WIDTH, DISPLAY_HEIGHT, fullscreen, "birdie26", NULL);
	
	sprintf(font_path, "%s", d_fs_exec_path());
	chdir(tmp = dirname(font_path));
	sprintf(font_path, "%s/res/font.ttf", tmp);
	gfx.font.large = d_font_load(font_path, 36, 256, 256);
	gfx.font.small = d_font_load(font_path, 16, 256, 256);
	s = malloc(sizeof(*s));

	ui_init(4);
	menu_init();
	gameroom_init();
	lobby_init();
	character_room_init();
	game_over_init();
	
	gamestate_pane[GAME_STATE_MENU] = &menu.pane;
	gamestate_pane[GAME_STATE_SELECT_NAME] = &select_name.pane;
	gamestate_pane[GAME_STATE_CHARACTERS] = &character_room.pane;
	gamestate_pane[GAME_STATE_LOBBY] = &lobby.pane;
	gamestate_pane[GAME_STATE_ENTER_IP] = &enter_ip.pane;
	gamestate_pane[GAME_STATE_GAMEROOM] = &gameroom.pane;
	gamestate_pane[GAME_STATE_GAME_OVER] = &game_over.pane;
	
	
	signal(SIGINT, d_quit); //lol
	network_init(PORT);
	
	d_cursor_show(1);
	d_render_clearcolor_set(0x7F, 0x7F, 0x7F);
	
	if(argc > 1) {
		snprintf(player_name, NAME_LEN_MAX, "%s", argv[1]);
		game_state(GAME_STATE_MENU);
	} else
		game_state(GAME_STATE_SELECT_NAME);
	while(gamestate!=GAME_STATE_QUIT) {
		if(state_network_handler[gamestate])
			state_network_handler[gamestate]();
		
		d_render_begin();
		d_render_blend_enable();
		
		d_render_tint(20, 20, 20, 255);
		
		if(gamestate_pane[gamestate])
			ui_events(gamestate_pane[gamestate], 1);
	
		d_render_tint(255, 255, 255, 255);
		if(state_render[gamestate])
			state_render[gamestate]();
		
		if(state_network_handler[gamestate])
			state_network_handler[gamestate]();
	
		d_render_end();
		d_loop();
	}

	d_quit();
	return 0;
}