void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const { quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed)); }
void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads) { quads.append(localToAbsoluteQuad(strokeBoundingBox())); }
// The SVG addFocusRingRects() method adds rects in local coordinates so the default absoluteFocusRingQuads // returns incorrect values for SVG objects. Overriding this method provides access to the absolute bounds. void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) { quads.append(localToAbsoluteQuad(FloatQuad(repaintRectInLocalCoordinates()))); }
void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const { quads.append(localToAbsoluteQuad(strokeBoundingBox(), false, wasFixed)); }