Example #1
0
void RenderDialog::layout()
{
    LayoutRepainter repainter(*this, true);
    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    RenderBlock::layout();

    RenderStyle* styleToUse = style();
    if (styleToUse->position() != AbsolutePosition || !styleToUse->top().isAuto() || !styleToUse->bottom().isAuto()) {
        statePusher.pop();
        return;
    }

    // Adjust the dialog's position to be centered in or at the top of the viewport.
    // FIXME: Figure out what to do in vertical writing mode.
    FrameView* frameView = document()->view();
    int scrollTop = frameView->scrollOffset().height();
    FloatPoint absolutePoint(0, scrollTop);
    int visibleHeight = frameView->visibleContentRect(true).height();
    if (height() < visibleHeight)
        absolutePoint.move(0, (visibleHeight - height()) / 2);
    FloatPoint localPoint = containingBlock()->absoluteToLocal(absolutePoint);
    LayoutUnit localTop = LayoutSize(localPoint.x(), localPoint.y()).height();
    setY(localTop);

    statePusher.pop();
    // FIXME: Since there is always a layer here, repainter shouldn't be necessary. But without it, the dialog is sometimes not painted (see bug 90670).
    repainter.repaintAfterLayout();
}
Example #2
0
inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
{
    LayoutUnit oldLeft = logicalLeft();
    bool logicalWidthChanged = updateLogicalWidthAndColumnWidth();
    relayoutChildren |= logicalWidthChanged;

    LayoutState state(*this, locationOffset(), logicalWidthChanged);

    LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    LayoutUnit afterEdge = borderAfter() + paddingAfter();
    LayoutUnit previousHeight = logicalHeight();
    setLogicalHeight(beforeEdge);

    m_paintInvalidationLogicalTop = 0;
    m_paintInvalidationLogicalBottom = 0;
    if (!firstChild() && !isAnonymousBlock())
        setChildrenInline(true);

    if (childrenInline())
        layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBottom, afterEdge);
    else
        layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge);

    LayoutUnit oldClientAfterEdge = clientLogicalBottom();

    updateLogicalHeight();

    if (previousHeight != logicalHeight())
        relayoutChildren = true;

    layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout);

    // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway).
    computeOverflow(oldClientAfterEdge);
}
Example #3
0
void RenderVTTCue::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    RenderBlockFlow::layout();

#if ENABLE(WEBVTT_REGIONS)
    // If WebVTT Regions are used, the regular WebVTT layout algorithm is no
    // longer necessary, since cues having the region parameter set do not have
    // any positioning parameters. Also, in this case, the regions themselves
    // have positioning information.
    if (!m_cue->regionId().isEmpty())
        return;
#endif

    LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());
    
    if (m_cue->cueType()== TextTrackCue::WebVTT) {
        if (toVTTCue(m_cue)->snapToLines())
            repositionCueSnapToLinesSet();
        else
            repositionCueSnapToLinesNotSet();
    } else
        repositionGenericCue();

    statePusher.pop();
}
Example #4
0
void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    // FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
    // It would be nice to refactor some of the duplicate code.
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    if (inRenderFlowThread()) {
        // Regions changing widths can force us to relayout our children.
        if (logicalWidthChangedInRegions())
            relayoutChildren = true;
    }
    computeInitialRegionRangeForBlock();

    LayoutSize previousSize = size();

    setLogicalHeight(0);
    computeLogicalWidth();

    m_overflow.clear();

    layoutGridItems();

    LayoutUnit oldClientAfterEdge = clientLogicalBottom();
    computeLogicalHeight();

    if (size() != previousSize)
        relayoutChildren = true;

    layoutPositionedObjects(relayoutChildren || isRoot());

    computeRegionRangeForBlock();

    computeOverflow(oldClientAfterEdge);
    statePusher.pop();

    updateLayerTransform();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    if (hasOverflowClip())
        layer()->updateScrollInfoAfterLayout();

    repainter.repaintAfterLayout();

    setNeedsLayout(false);
}
Example #5
0
void LayoutVTTCue::layout() {
  LayoutBlockFlow::layout();

  DCHECK(firstChild());

  LayoutState state(*this, locationOffset());

  // http://dev.w3.org/html5/webvtt/#dfn-apply-webvtt-cue-settings - step 13.
  if (!std::isnan(m_snapToLinesPosition))
    SnapToLinesLayouter(*this, computeControlsRect()).layout();
  else
    repositionCueSnapToLinesNotSet();
}
Example #6
0
void RenderTextTrackCue::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    RenderBlock::layout();

    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());
    
    if (m_cue->cueType()== TextTrackCue::WebVTT) {
        if (m_cue->snapToLines())
            repositionCueSnapToLinesSet();
        else
            repositionCueSnapToLinesNotSet();
    } else
        repositionGenericCue();

    statePusher.pop();
}
Example #7
0
void RenderVTTCue::layout()
{
    LayoutRectRecorder recorder(*this);
    RenderBlockFlow::layout();

    // If WebVTT Regions are used, the regular WebVTT layout algorithm is no
    // longer necessary, since cues having the region parameter set do not have
    // any positioning parameters. Also, in this case, the regions themselves
    // have positioning information.
    if (!m_cue->regionId().isEmpty())
        return;

    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    if (m_cue->snapToLines())
        repositionCueSnapToLinesSet();
    else
        repositionCueSnapToLinesNotSet();

    statePusher.pop();
}
Example #8
0
void RenderMedia::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    LayoutSize oldSize = contentBoxRect().size();

    RenderImage::layout();

    RenderBox* controlsRenderer = toRenderBox(m_children.firstChild());
    if (!controlsRenderer)
        return;

    bool controlsNeedLayout = controlsRenderer->needsLayout();
    // If the region chain has changed we also need to relayout the controls to update the region box info.
    // FIXME: We can do better once we compute region box info for RenderReplaced, not only for RenderBlock.
    const RenderFlowThread* flowThread = flowThreadContainingBlock();
    if (flowThread && !controlsNeedLayout) {
        if (flowThread->pageLogicalSizeChanged())
            controlsNeedLayout = true;
    }

    LayoutSize newSize = contentBoxRect().size();
    if (newSize == oldSize && !controlsNeedLayout)
        return;

    // When calling layout() on a child node, a parent must either push a LayoutStateMaintainter, or 
    // instantiate LayoutStateDisabler. Since using a LayoutStateMaintainer is slightly more efficient,
    // and this method will be called many times per second during playback, use a LayoutStateMaintainer:
    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    controlsRenderer->setLocation(LayoutPoint(borderLeft(), borderTop()) + LayoutSize(paddingLeft(), paddingTop()));
    controlsRenderer->style()->setHeight(Length(newSize.height(), Fixed));
    controlsRenderer->style()->setWidth(Length(newSize.width(), Fixed));
    controlsRenderer->setNeedsLayout(true, MarkOnlyThis);
    controlsRenderer->layout();
    setChildNeedsLayout(false);

    statePusher.pop();
}
Example #9
0
void LayoutVTTCue::layout()
{
    LayoutBlockFlow::layout();

    // If WebVTT Regions are used, the regular WebVTT layout algorithm is no
    // longer necessary, since cues having the region parameter set do not have
    // any positioning parameters. Also, in this case, the regions themselves
    // have positioning information.
    if (!m_cue->regionId().isEmpty())
        return;

    ASSERT(firstChild());

    LayoutState state(*this, locationOffset());

    // Determine the area covered by the media controls, if any. If the controls
    // are present, they are the next sibling of the text track container, which
    // is our parent. (LayoutMedia ensures that the media controls are laid out
    // before text tracks, so that the layout is up-to-date here.)
    ASSERT(parent()->node()->isTextTrackContainer());
    IntRect controlsRect;
    if (LayoutObject* parentSibling = parent()->nextSibling()) {
        // Only a part of the media controls is used for overlap avoidance.
        MediaControls* controls = toMediaControls(parentSibling->node());
        if (LayoutObject* controlsLayout = controls->layoutObjectForTextTrackLayout())
            controlsRect = controlsLayout->absoluteBoundingBoxRect();
    }

    // http://dev.w3.org/html5/webvtt/#dfn-apply-webvtt-cue-settings - step 13.
    if (m_cue->snapToLines()) {
        SnapToLinesLayouter(*this, controlsRect, m_cue->calculateComputedLinePosition()).layout();

        adjustForTopAndBottomMarginBorderAndPadding();
    } else {
        repositionCueSnapToLinesNotSet();
    }
}
Example #10
0
LayoutSize RenderSVGRoot::parentOriginToBorderBox() const
{
    return locationOffset();
}
void LayoutSVGText::layout()
{
    ASSERT(needsLayout());
    LayoutAnalyzer::Scope analyzer(*this);

    subtreeStyleDidChange();

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = toSVGTextElement(node())->calculateAnimatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    if (!everHadLayout()) {
        // When laying out initially, collect all layout attributes, build the character data map,
        // and propogate resulting SVGLayoutAttributes to all LayoutSVGInlineText children in the subtree.
        ASSERT(m_layoutAttributes.isEmpty());
        collectLayoutAttributes(this, m_layoutAttributes);
        updateFontInAllDescendants(this);
        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);

        m_needsReordering = true;
        m_needsTextMetricsUpdate = false;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsPositioningValuesUpdate) {
        // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually
        // update the on-screen font objects as well in all descendants.
        if (m_needsTextMetricsUpdate) {
            updateFontInAllDescendants(this);
            m_needsTextMetricsUpdate = false;
        }

        m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this);
        m_needsReordering = true;
        m_needsPositioningValuesUpdate = false;
        updateCachedBoundariesInParents = true;
    } else if (m_needsTextMetricsUpdate || SVGLayoutSupport::findTreeRootObject(this)->isLayoutSizeChanged()) {
        // If the root layout size changed (eg. window size changes) or the transform to the root
        // context has changed then recompute the on-screen font size.
        updateFontInAllDescendants(this, &m_layoutAttributesBuilder);

        ASSERT(!m_needsReordering);
        ASSERT(!m_needsPositioningValuesUpdate);
        m_needsTextMetricsUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    checkLayoutAttributesConsistency(this, m_layoutAttributes);

    // Reduced version of LayoutBlock::layoutBlock(), which only takes care of SVG text.
    // All if branches that could cause early exit in LayoutBlocks layoutBlock() method are turned into assertions.
    ASSERT(!isInline());
    ASSERT(!simplifiedLayout());
    ASSERT(!scrollsOverflow());
    ASSERT(!hasControlClip());
    ASSERT(!positionedObjects());
    ASSERT(!isAnonymousBlock());

    if (!firstChild())
        setChildrenInline(true);

    // FIXME: We need to find a way to only layout the child boxes, if needed.
    FloatRect oldBoundaries = objectBoundingBox();
    ASSERT(childrenInline());

    rebuildFloatsFromIntruding();

    LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
    setLogicalHeight(beforeEdge);

    LayoutState state(*this, locationOffset());
    LayoutUnit paintInvalidationLogicalTop = 0;
    LayoutUnit paintInvalidationLogicalBottom = 0;
    layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge);

    if (m_needsReordering)
        m_needsReordering = false;

    // If we don't have any line boxes, then make sure the frame rect is still cleared.
    if (!firstLineBox())
        setFrameRect(LayoutRect());

    m_overflow.clear();
    addVisualEffectOverflow();

    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox();

    // Invalidate all resources of this client if our layout changed.
    if (everHadLayout() && selfNeedsLayout())
        SVGResourcesCache::clientLayoutChanged(this);

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        LayoutSVGBlock::setNeedsBoundariesUpdate();

    clearNeedsLayout();
}