Example #1
0
static int gamepad_load_mappings(const char *vpath, int warn_noexist) {
	char *repr = vfs_repr(vpath, true);
	char *errstr = NULL;
	const char *const_errstr = NULL;

	SDL_RWops *mappings = vfs_open(vpath, VFS_MODE_READ | VFS_MODE_SEEKABLE);
	int num_loaded = -1;
	LogLevel loglvl = LOG_WARN;

	if(!mappings) {
		if(!warn_noexist) {
			VFSInfo vinfo = vfs_query(vpath);

			if(!vinfo.error && !vinfo.exists && !vinfo.is_dir) {
				loglvl = LOG_INFO;
				const_errstr = errstr = strfmt("Custom mappings file '%s' does not exist (this is ok)", repr);
				goto cleanup;
			}
		}

		const_errstr = vfs_get_error();
		goto cleanup;
	}

	if((num_loaded = SDL_GameControllerAddMappingsFromRW(mappings, true)) < 0) {
		const_errstr = SDL_GetError();
	}

cleanup:
	if(const_errstr) {
		log_custom(loglvl, "Couldn't load mappings: %s", const_errstr);
	} else if(num_loaded >= 0) {
		log_info("Loaded %i mappings from '%s'", num_loaded, repr);
	}

	free(repr);
	free(errstr);
	return num_loaded;
}
Example #2
0
static void APIENTRY video_gl_debug(
	GLenum source,
	GLenum type,
	GLuint id,
	GLenum severity,
	GLsizei length,
	const GLchar *message,
	const void *arg
) {
	char *strtype = "unknown";
	char *strsev = "unknown";
	LogLevel lvl = LOG_DEBUG;

	switch(type) {
		case GL_DEBUG_TYPE_ERROR: strtype = "error"; lvl = LOG_FATAL; break;
		case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: strtype = "deprecated"; lvl = LOG_WARN; break;
		case GL_DEBUG_TYPE_PORTABILITY: strtype = "portability"; break;
		case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: strtype = "undefined"; break;
		case GL_DEBUG_TYPE_PERFORMANCE: strtype = "performance"; break;
		case GL_DEBUG_TYPE_OTHER: strtype = "other"; break;
	}

	switch(severity) {
		case GL_DEBUG_SEVERITY_LOW: strsev = "low"; break;
		case GL_DEBUG_SEVERITY_MEDIUM: strsev = "medium"; break;
		case GL_DEBUG_SEVERITY_HIGH: strsev = "high"; break;
		case GL_DEBUG_SEVERITY_NOTIFICATION: strsev = "notify"; break;
	}

	if(type == GL_DEBUG_TYPE_OTHER && severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
		// too verbose, spits a message every time some text is drawn
		return;
	}

	log_custom(lvl, "[OpenGL debug, %s, %s] %i: %s", strtype, strsev, id, message);
}