void GameStateConfigBase::logic() { if (inpt->window_resized) refreshWidgets(); if (defaults_confirm->visible) { // reset defaults confirmation logicDefaults(); return; } else { if (!logicMain()) return; } // tab contents active_tab = tab_control->getActiveTab(); if (active_tab == AUDIO_TAB) logicAudio(); else if (active_tab == INTERFACE_TAB) { logicInterface(); // by default, hardware mouse cursor can not be turned off // that is because this class is used as-is on non-desktop platforms hardware_cursor_cb->Check(); HARDWARE_CURSOR = true; } else if (active_tab == MODS_TAB) logicMods(); }
void GameStateConfigDesktop::logic() { if (inpt->window_resized) refreshWidgets(); if (defaults_confirm->visible) { // reset defaults confirmation logicDefaults(); return; } else if (input_confirm->visible) { // assign a keybind input_confirm->logic(); scanKey(input_key); input_confirm_ticks--; if (input_confirm_ticks == 0) input_confirm->visible = false; return; } else { if (!logicMain()) return; } // tab contents active_tab = tab_control->getActiveTab(); if (active_tab == VIDEO_TAB) logicVideo(); else if (active_tab == AUDIO_TAB) logicAudio(); else if (active_tab == INTERFACE_TAB) logicInterface(); else if (active_tab == INPUT_TAB) logicInput(); else if (active_tab == KEYBINDS_TAB) logicKeybinds(); else if (active_tab == MODS_TAB) logicMods(); }
void GameStateConfigBase::logic() { if (inpt->window_resized) refreshWidgets(); if (defaults_confirm->visible) { // reset defaults confirmation logicDefaults(); return; } else { if (!logicMain()) return; } // tab contents active_tab = tab_control->getActiveTab(); if (active_tab == AUDIO_TAB) { tablist.setNextTabList(&tablist_audio); logicAudio(); } else if (active_tab == INTERFACE_TAB) { tablist.setNextTabList(&tablist_interface); logicInterface(); if (platform_options.force_hardware_cursor) { // for some platforms, hardware mouse cursor can not be turned off hardware_cursor_cb->Check(); HARDWARE_CURSOR = true; } } else if (active_tab == MODS_TAB) { tablist.setNextTabList(&tablist_mods); logicMods(); } }