Example #1
0
/**
 * Decode logic resource
 * This function decodes messages from the specified raw logic resource
 * into a message list.
 * @param n  The number of the logic resource to decode.
 */
int decode_logic (int n)
{
	int ec = err_OK;
	int mstart, mend, mc;
	UINT8 *m0;

	/* decrypt messages at end of logic + build message list */

	/* report ("decoding logic #%d\n", n); */
	m0 = game.logics[n].data;

	mstart = lohi_getword (m0) + 2;
	mc = lohi_getbyte (m0 + mstart);
	mend = lohi_getword (m0 + mstart + 1);
	m0 += mstart + 3;			/* cover header info */
	mstart = mc << 1;

	/* if the logic was not compressed, decrypt the text messages
	 * only if there are more than 0 messages
	 */
	if ((~game.dir_logic[n].flags & RES_COMPRESSED) && mc > 0)
		decrypt (m0 + mstart, mend - mstart);	/* decrypt messages */

	/* build message list */
	m0 = game.logics[n].data;
	mstart = lohi_getword (m0) + 2;			/* +2 covers pointer */
	game.logics[n].num_texts = lohi_getbyte (m0 + mstart);

	/* resetp logic pointers */
	game.logics[n].sIP = 2;
	game.logics[n].cIP = 2;
	game.logics[n].size = lohi_getword (m0) + 2; /* logic end pointer */

	/* allocate list of pointers to point into our data */
	game.logics[n].texts = calloc (1 + game.logics[n].num_texts,
		sizeof (char*));

	/* cover header info */
	m0 += mstart+3;

	if (game.logics[n].texts != NULL) {
		/* move list of strings into list to make real pointers */
		for(mc = 0; mc < game.logics[n].num_texts; mc++) {
			mend = lohi_getword(m0+mc*2);
			game.logics[n].texts[mc] = mend ?
				(char *)m0 + mend - 2 : "";
		}
		/* set loaded flag now its all completly loaded */
		game.dir_logic[n].flags |= RES_LOADED;
	} else {
		/* unload data
		 * blah DF YA WANKER!!@!@# frag. i'm so dumb. not every logic
		 * has text
		 */
		free (game.logics[n].data);
		ec = err_NotEnoughMemory;
	}

	return ec;
}
Example #2
0
/* When player has entered something, it is parsed elsewhere */
static UINT8 test_said (UINT8 nwords, UINT8 *cc)
{
    int c, n = game.num_ego_words;
    int z = 0;

    if (getflag (F_said_accepted_input) || !getflag (F_entered_cli))
        return FALSE;

    /* FR:
     * I think the reason for the code below is to add some speed....
     *
     *	if (nwords != num_ego_words)
     *		return FALSE;
     *
     * In the disco scene in Larry 1 when you type "examine blonde",
     * inside the logic is expected ( said("examine", "blonde", "rol") )
     * where word("rol") = 9999
     *
     * According to the interpreter code 9999 means that whatever the
     * user typed should be correct, but it looks like code 9999 means that
     * if the string is empty at this point, the entry is also correct...
     *
     * With the removal of this code, the behaviour of the scene was
     * corrected
     */

    for (c = 0; nwords && n; c++, nwords--, n--) {
        z = lohi_getword (cc);
        cc += 2;

        switch (z) {
        case 9999:	/* rest of line (empty string counts to...) */
            nwords = 1;
            break;
        case 1:			/* any word */
            break;
        default:
            if (game.ego_words[c].id != z)
                return FALSE;
            break;
        }
    }

    /* The entry string should be entirely parsed, or last word = 9999 */
    if (n && z != 9999)
        return FALSE;

    /* The interpreter string shouldn't be entirely parsed, but next
     * word must be 9999.
     */
    if (nwords != 0 && lohi_getword(cc) != 9999)
        return FALSE;

    setflag (F_said_accepted_input, TRUE);

    return TRUE;
}
Example #3
0
/**
 * Execute a logic script
 * @param n  Number of the logic resource to execute
 */
int run_logic (int n)
{
	UINT8 op = 0;
	UINT8 p[CMD_BSIZE] = { 0 };
	UINT8 *code = NULL;
	int num	= 0;

	/* If logic not loaded, load it */
	if (~game.dir_logic[n].flags & RES_LOADED) {
		_D (_D_WARN "logic %d not loaded!", n);
		agi_load_resource (rLOGIC, n);
	}

	game.lognum = n;
	cur_logic = &game.logics[game.lognum];

	code = cur_logic->data;
	cur_logic->cIP = cur_logic->sIP;

	timer_hack = 0;
	while (ip < game.logics[n].size && !game.quit_prog_now) {
#ifdef USE_CONSOLE
		if (debug.enabled) {
			if (debug.steps > 0) {
				if (debug.logic0 || n) {
					debug_console (n,
						lCOMMAND_MODE, NULL);
					debug.steps--;
				}
			} else {
				blit_both ();
				console_prompt ();
				do {
					main_cycle ();
				} while (!debug.steps && debug.enabled);
				console_lock ();
				erase_both ();
			}
		}
#endif

		switch (op = *(code + ip++)) {
		case 0xff:			/* if (open/close) */
			test_if_code (n);
			break;
		case 0xfe:			/* goto */
			/* +2 covers goto size */
			ip += 2 + ((SINT16)lohi_getword (code + ip));
			/* timer must keep running even in goto loops,
			 * but Sarien can't do that :(
			 */
			if (timer_hack > 20) {
				poll_timer ();
				update_timer ();
				timer_hack = 0;
			}
			break;
		case 0x00:			/* return */
			return 1;
		default:
			num = logic_names_cmd[op].num_args;
			memmove (p, code + ip, num);
			memset (p + num, 0, CMD_BSIZE - num);
			agi_command[op](p);
			ip += num;
		}

		if (game.exit_all_logics)
			break;
	}

	return 0;	/* after executing new.room() */
}
Example #4
0
int test_if_code (int lognum)
{
    int ec			= TRUE;
    int retval		= TRUE;
    UINT8	op		= 0;
    UINT8	not_test	= FALSE;
    UINT8	or_test		= FALSE;
    UINT16	last_ip		= ip;
    UINT8	p[16]		= {0};

    while (retval && !game.quit_prog_now) {
#ifdef USE_CONSOLE
        if (debug.enabled && (debug.logic0 || lognum))
            debug_console (lognum, lTEST_MODE, NULL);
#endif

        last_ip = ip;
        op = *(code + ip++);
        memmove (p, (code + ip), 16);

        switch(op) {
        case 0xFF:			/* END IF, TEST TRUE */
            goto end_test;
        case 0xFD:
            not_test = !not_test;
            continue;
        case 0xFC:				/* OR */
            /* if or_test is ON and we hit 0xFC, end of OR, then
             * or is STILL false so break.
             */
            if (or_test) {
                ec = FALSE;
                retval = FALSE;
                goto end_test;
            }

            or_test = TRUE;
            continue;

        case 0x00:
            /* return true? */
            goto end_test;
        case 0x01:
            ec = test_equal (p[0], p[1]);
            if (p[0] == 11) timer_hack++;
            break;
        case 0x02:
            ec = test_equal (p[0], getvar(p[1]));
            if (p[0] == 11 || p[1] == 11) timer_hack++;
            break;
        case 0x03:
            ec = test_less (p[0], p[1]);
            if (p[0] == 11) timer_hack++;
            break;
        case 0x04:
            ec = test_less(p[0], getvar(p[1]));
            if (p[0] == 11 || p[1] == 11) timer_hack++;
            break;
        case 0x05:
            ec = test_greater (p[0], p[1]);
            if (p[0] == 11) timer_hack++;
            break;
        case 0x06:
            ec = test_greater (p[0], getvar (p[1]));
            if (p[0] == 11 || p[1] == 11) timer_hack++;
            break;
        case 0x07:
            ec = test_isset (p[0]);
            break;
        case 0x08:
            ec = test_isset (getvar(p[0]));
            break;
        case 0x09:
            ec = test_has (p[0]);
            break;
        case 0x0A:
            ec = test_obj_in_room (p[0], p[1]);
            break;
        case 0x0B:
            ec = test_posn (p[0], p[1], p[2], p[3], p[4]);
            break;
        case 0x0C:
            ec = test_controller (p[0]);
            break;
        case 0x0D:
            ec = test_keypressed ();
            break;
        case 0x0E:
            ec = test_said (p[0], (UINT8*)code + (ip + 1));
            ip = last_ip;
            ip++;		/* skip opcode */
            ip += p[0] * 2;	/* skip num_words * 2 */
            ip++;		/* skip num_words opcode */
            break;
        case 0x0F:
            _D(_D_WARN "comparing [%s], [%s]",
               game.strings[p[0]], game.strings[p[1]]);
            ec = test_compare_strings (p[0], p[1]);
            break;
        case 0x10:
            ec = test_obj_in_box (p[0], p[1], p[2], p[3], p[4]);
            break;
        case 0x11:
            ec = test_obj_centre (p[0], p[1], p[2], p[3], p[4]);
            break;
        case 0x12:
            ec = test_obj_right (p[0], p[1], p[2], p[3], p[4]);
            break;
        default:
            ec = FALSE;
            goto end_test;
        }

        if (op <= 0x12)
            ip += logic_names_test[op].num_args;

        /* exchange ec value */
        if (not_test)
            ec = !ec;

        /* not is only enabled for 1 test command */
        not_test = FALSE;

        if (or_test && ec) {
            /* a TRUE inside an OR statement passes
             * ENTIRE statement scan for end of OR
             */

            /* CM: test for opcode < 0xfc changed from 'op' to
             *     '*(code+ip)', to avoid problem with the 0xfd (NOT)
             *     opcode byte. Changed a bad ip += ... ip++ construct.
             *     This should fix the crash with Larry's logic.0 code:
             *
             *     if ((isset(4) ||
             *          !isset(2) ||
             *          v30 == 2 ||
                     *          v30 == 1)) {
             *       goto Label1;
                     *     }
             *
             *     The bytecode is:
             *     ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff
             */

            /* find end of OR */
            while (*(code+ip) != 0xFC) {
                if (*(code + ip) == 0x0E) {	/* said */
                    ip++;
                    /* cover count + ^words */
                    ip += 1 + ((*(code + ip)) * 2);
                    continue;
                }

                if (*(code + ip) < 0xFC)
                    ip += logic_names_test[*(code +
                                             ip)].num_args;
                ip++;
            }
            ip++;

            or_test = FALSE;
            retval = TRUE;
        } else {
            retval = or_test ? retval || ec : retval && ec;
        }
    }
end_test:

    /* if false, scan for end of IP? */
    if (retval)
        ip += 2;
    else {
        ip = last_ip;
        while (*(code + ip) != 0xff) {
            if (*(code + ip) == 0x0e) {
                ip++;
                ip += (*(code + ip)) * 2 + 1;
            } else if (*(code + ip) < 0xfc) {
                ip += logic_names_test[*(code + ip)].num_args;
                ip++;
            } else {
                ip++;
            }
        }
        ip++;	/* skip over 0xFF */
        ip += lohi_getword (code + ip) + 2;
    }

#ifdef USE_CONSOLE
    if (debug.enabled && (debug.logic0 || lognum))
        debug_console (lognum, 0xFF, retval ? "=TRUE" : "=FALSE");
#endif

    return retval;
}