/* Routine to describe visible items */ void descitem() { int i, state; for (i = 1; i < MAXOBJ; ++i) { if (at(i)) { if (i == STEPS && toting(NUGGET)) continue; if (g.prop[i] < 0) { if (g.closed) continue; else { g.prop[i] = 0; if (i == RUG || i == CHAIN || i == SWORD || i == CASK) g.prop[i] = 1; if (i == CLOAK || i == RING) g.prop[i] = 2; --g.tally; } } if (i == STEPS && g.loc == g.fixed[STEPS]) state = 1; else state = g.prop[i] % 8; pspeak(i, state); lookin(i); } } /* If remaining treasures too elusive, zap his lamp */ if (g.tally == g.tally2 && g.tally != 0 && g.limit > 35) g.limit = 35; return; }
/* INVENTORY */ void inventory() { int i, msg; boolean init_msg; init_msg = TRUE; msg = 98; for (i = 1; i < MAXOBJ; i++) { if (!holding(i) || wearng(i) || i == BEAR || i == BOAT) continue; if (init_msg) rspeak(99); pspeak(i, -1); init_msg = FALSE; msg = 0; lookin(i); } /* Tell him what he is wearing */ init_msg = TRUE; for (i = 1; i < MAXOBJ; i++) { if (wearng(i)) { if (init_msg) fprintf(stdout, "\nYou are wearing:\n"); fprintf(stdout, " "); pspeak(i, -1); msg = 0; init_msg = FALSE; } } if (holding(BOAT)) { rspeak(221); lookin(BOAT); } if (holding(BEAR)) msg = 141; if (msg) rspeak(msg); return; }