void QAbstractClipAnimator::setLoopCount(int loops) { Q_D(QAbstractClipAnimator); if (d->m_loops == loops) return; d->m_loops = loops; emit loopCountChanged(loops); }
void AMLoopActionInfo3::setLoopCount(int loopCount) { if(loopCount == loopCount_) return; loopCount_ = loopCount; setModified(true); emit loopCountChanged(loopCount_); }
void QDeclarativeMediaBase::setLoopCount(int loopCount) { if (loopCount == 0) loopCount = 1; else if (loopCount < -1) loopCount = -1; if (m_loopCount == loopCount) { return; } m_loopCount = loopCount; emit loopCountChanged(); }
void QDeclarativeAudio::setLoopCount(int loopCount) { if (loopCount == 0) loopCount = 1; else if (loopCount < -1) loopCount = -1; if (m_loopCount == loopCount) { return; } m_loopCount = loopCount; m_runningCount = loopCount - 1; emit loopCountChanged(); }
/*! Set the total number of times to repeat playing this sound effect on each play() call to \a loopCount. Pass \c QSoundEffect::Infinite to repeat until stop() is called. */ void QSoundEffect::setLoopCount(int loopCount) { if (loopCount < 0 && loopCount != Infinite) { qWarning("SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer"); return; } if (loopCount == 0) loopCount = 1; if (d->loopCount() == loopCount) return; d->setLoopCount(loopCount); emit loopCountChanged(); }