int w_SpriteBatch_setTexture(lua_State *L) { SpriteBatch *t = luax_checkspritebatch(L, 1); Texture *tex = luax_checktexture(L, 2); t->setTexture(tex); return 0; }
int w_Mesh_setTexture(lua_State *L) { Mesh *t = luax_checkmesh(L, 1); if (lua_isnoneornil(L, 2)) t->setTexture(); else { Texture *tex = luax_checktexture(L, 2); t->setTexture(tex); } return 0; }