Example #1
0
	int w_Thread_getName(lua_State *L)
	{
		Thread *t = luax_checkthread(L, 1);
		// allow names containing \0
		luax_pushstring(L, t->getName());
		return 1;
	}
Example #2
0
int w_GlyphData_getGlyphString(lua_State *L)
{
	GlyphData *t = luax_checkglyphdata(L, 1);

	luax_catchexcept(L, [&](){ luax_pushstring(L, t->getGlyphString()); });
	return 1;
}
Example #3
0
File: Event.cpp Project: jmk/jslove
	int Message::toLua(lua_State *L)
	{
		luax_pushstring(L, name);
		for (int i = 0; i < nargs; i++)
			args[i]->toLua(L);
		return nargs+1;
	}
Example #4
0
int w_getClipboardText(lua_State *L)
{
	std::string text;
	luax_catchexcept(L, [&]() { text = instance()->getClipboardText(); });
	luax_pushstring(L, text);
	return 1;
}
Example #5
0
int w_Thread_getError(lua_State *L)
{
	LuaThread *t = luax_checkthread(L, 1);
	std::string err = t->getError();
	if (err.empty())
		lua_pushnil(L);
	else
		luax_pushstring(L, err);
	return 1;
}
Example #6
0
	int w_Thread_getKeys(lua_State *L)
	{
		Thread *t = luax_checkthread(L, 1);
		t->lock();
		std::vector<std::string> keys = t->getKeys();
		t->unlock();
		lua_createtable(L, keys.size(), 0);
		int i = 1;
		for (std::vector<std::string>::iterator it = keys.begin(); it != keys.end(); it++)
		{
			lua_pushnumber(L, i++);
			luax_pushstring(L, *it);
			lua_settable(L, -3);
		}
		return 1;
	}
int w_getRequirePath(lua_State *L)
{
	std::stringstream path;
	bool seperator = false;
	for (auto &element : instance()->getRequirePath())
	{
		if (seperator)
			path << ";";
		else
			seperator = true;

		path << element;
	}

	luax_pushstring(L, path.str());
	return 1;
}
Example #8
0
	int w_getThreads(lua_State *L)
	{
		unsigned count = instance->getThreadCount();
		Thread **list = new Thread*[count];
		instance->getThreads(list);
		lua_newtable(L);
		for (unsigned int i = 0; i<count; i++)
		{
			// allow names containing \0
			luax_pushstring(L, list[i]->getName());
			luax_newtype(L, "Thread", THREAD_THREAD_T, (void*) list[i]);
			list[i]->lock();
			list[i]->retain();
			list[i]->unlock();
			lua_settable(L, -3);
		}
		delete[] list;
		return 1;
	}
Example #9
0
int w_File_getExtension(lua_State *L)
{
	File *file = luax_checkfile(L, 1);
	luax_pushstring(L, file->getExtension());
	return 1;
}
Example #10
0
int w_File_getFilename(lua_State *L)
{
	File *file = luax_checkfile(L, 1);
	luax_pushstring(L, file->getFilename());
	return 1;
}
Example #11
0
int w_getExecutablePath(lua_State *L)
{
	luax_pushstring(L, instance()->getExecutablePath());
	return 1;
}
Example #12
0
int w_getSourceBaseDirectory(lua_State *L)
{
	luax_pushstring(L, instance()->getSourceBaseDirectory());
	return 1;
}
Example #13
0
int w_getAppdataDirectory(lua_State *L)
{
	luax_pushstring(L, instance()->getAppdataDirectory());
	return 1;
}
Example #14
0
int w_getOS(lua_State *L)
{
	luax_pushstring(L, instance()->getOS());
	return 1;
}
Example #15
0
int w_Joystick_getGUID(lua_State *L)
{
	Joystick *j = luax_checkjoystick(L, 1);
	luax_pushstring(L, j->getGUID());
	return 1;
}