Example #1
0
void Object::UpdateObjectMatrix()
{
	Matrix4f mTranslate(MATRIX_TRANSLATE, m_vWorldPos);
	Matrix4f mRotate(MATRIX_ROTATE, m_qRotation);
	Matrix4f mScale(MATRIX_SCALE, m_vScale);

	m_mModelMatrix = mTranslate * mRotate * mScale;
	//m_mModelMatrix.Print("Model");

} // end Object::UpdateObjectMatrix()
Example #2
0
File: dcm.c Project: OpenGelo/iarc
void mMultiply(int * outputMatrix, int * inputMatrix1, int * inputMatrix2){
	int i;
	int j;
	int bufferMatrix[9];
	int rotateMatrix[9]; 
	mRotate(rotateMatrix, inputMatrix1);


	for(j = 0; j < 3; j ++){
		for(i = 0; i < 3; i ++){
			bufferMatrix[i + (j * 3)] = dot(&rotateMatrix[i * 3], &inputMatrix2[j * 3]);
		}
	}
	for(i = 0; i < 9; i ++){
		outputMatrix[i] = bufferMatrix[i] * OMEGA;
	}
}