void XonoticSingleplayerDialog_fill(entity me)
{
	entity e, btnPrev, btnNext, lblTitle;

	me.TR(me);
		me.TDempty(me, (me.columns - 3) / 2);
		me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
			e.onClick = InstantAction_LoadMap;
			e.onClickEntity = NULL;
	me.TR(me);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
		me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
		me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
	me.TR(me);
		me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeXonoticCampaignList());
			btnPrev.onClick = MultiCampaign_Prev;
			btnPrev.onClickEntity = me.campaignBox;
			btnNext.onClick = MultiCampaign_Next;
			btnNext.onClickEntity = me.campaignBox;
			me.campaignBox.buttonNext = btnNext;
			me.campaignBox.buttonPrev = btnPrev;
			me.campaignBox.labelTitle = lblTitle;
			me.campaignBox.campaignGo(me.campaignBox, 0);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
			e.onClick = CampaignList_LoadMap;
			e.onClickEntity = me.campaignBox;
}
Example #2
0
void XonoticMiscSettingsTab_fill(entity me)
{
	entity e;
	entity sk;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Menu skins:"));
	me.TR(me);
		me.TD(me, me.rows - 2, 3, sk = makeXonoticSkinList());
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, 3, e = makeXonoticButton("Apply immediately", '0 0 0'));
			e.onClick = SetSkin_Click;
			e.onClickEntity = sk;

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showtime", "Show current time"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showdate", "Show current date"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "showfps", "Show frames per second"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_showspeed", "Speedometer"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "0", "qu/s (hidden)"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "1", "qu/s"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "2", "m/s"));
			setDependent(e, "cl_showspeed", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "3", "km/h"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "4", "mph"));
			setDependent(e, "cl_showspeed", 1, 1);
		me.TD(me, 1, 2.8/3, e = makeXonoticRadioButton(1, "cl_showspeed_unit", "5", "knots"));
			setDependent(e, "cl_showspeed", 1, 1);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_showacceleration", "Show accelerometer"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8/2, e = makeXonoticTextLabel(0, "Accelerometer scale:"));
			setDependent(e, "cl_showacceleration", 1, 1);
		me.TD(me, 1, 2.8/2, e = makeXonoticSlider(1, 10, 0.5, "cl_showacceleration_scale"));
			setDependent(e, "cl_showacceleration", 1, 1);
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_maxfps_alwayssleep", "Minimize input latency"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeXonoticButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.cvarsDialog;
}
void XonoticInputSettingsTab_fill(entity me)
{
	entity e;
	entity kb;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Key bindings:")));
	me.TR(me);
		me.TD(me, me.rows - 4, 3.3, kb = makeXonoticKeyBinder());
	me.gotoRC(me, me.rows - 3, 0);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticButton(_("Change key..."), '0 0 0'));
			e.onClick = KeyBinder_Bind_Change;
			e.onClickEntity = kb;
			kb.keyGrabButton = e;
		me.TD(me, 1, 1.1, e = makeXonoticButton(_("Edit..."), '0 0 0'));
			e.onClick = KeyBinder_Bind_Edit;
			e.onClickEntity = kb;
			kb.userbindEditButton = e;
			kb.userbindEditDialog = main.userbindEditDialog;
			main.userbindEditDialog.keybindBox = kb;
		me.TD(me, 1, 1.1, e = makeXonoticButton(_("Clear"), '0 0 0'));
			e.onClick = KeyBinder_Bind_Clear;
			e.onClickEntity = kb;

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Sensitivity:")));
		me.TD(me, 1, 2, e = makeXonoticSlider(1, 32, 0.2, "sensitivity"));
	me.TR(me);
		if(cvar("menu_mouse_absolute") == 0) // TODO remove this entirely later
		{
			me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("UI mouse speed:")));
			me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 4.0, 0.1, "menu_mouse_speed"));
		}
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "m_filter", _("Mouse filter")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(1.022, "m_pitch", _("Invert mouse")));
	me.TR(me);
		if(cvar_type("joy_enable") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "joy_enable", _("Use joystick input")));
		else if(cvar_type("joystick") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "joystick", _("Use joystick input")));
	me.TR(me);
		if(cvar_type("vid_dgamouse") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_dgamouse", _("Turn off OS mouse acceleration")));
		else if(cvar_type("apple_mouse_noaccel") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "apple_mouse_noaccel", _("Turn off OS mouse acceleration")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_closeontoggleconsole", _("\"enter console\" also closes")));
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_movement_track_canjump", _("Holding jump key keeps jumping")));
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_movement_track_canjump", COMMANDBUTTON_APPLY));
}
void XonoticInputSettingsTab_fill(entity me)
{
	entity e;
	entity kb;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Key bindings:")));
	me.TR(me);
		me.TD(me, me.rows - 2, 3.3, kb = makeXonoticKeyBinder());
	me.gotoRC(me, me.rows - 1, 0);
	me.TR(me);
		me.TD(me, 1, 1.1, e = makeXonoticButton(_("Change key..."), '0 0 0'));
			e.onClick = KeyBinder_Bind_Change;
			e.onClickEntity = kb;
			kb.keyGrabButton = e;
		me.TD(me, 1, 1.1, e = makeXonoticButton(_("Edit..."), '0 0 0'));
			e.onClick = KeyBinder_Bind_Edit;
			e.onClickEntity = kb;
			kb.userbindEditButton = e;
			kb.userbindEditDialog = main.userbindEditDialog;
			main.userbindEditDialog.keybindBox = kb;
		me.TD(me, 1, 1.1, e = makeXonoticButton(_("Clear"), '0 0 0'));
			e.onClick = KeyBinder_Bind_Clear;
			e.onClickEntity = kb;

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Sensitivity:")));
		me.TD(me, 1, 2, e = makeXonoticSlider(1, 32, 0.2, "sensitivity"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("UI mouse speed:")));
		me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 4.0, 0.1, "menu_mouse_speed"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "m_filter", _("Mouse filter")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(1.022, "m_pitch", _("Invert mouse")));
	me.TR(me);
		if(cvar_type("joy_enable") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "joy_enable", _("Use joystick input")));
		else if(cvar_type("joystick") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "joystick", _("Use joystick input")));
	me.TR(me);
		if(cvar_type("vid_dgamouse") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_dgamouse", _("Turn off OS mouse acceleration")));
		else if(cvar_type("apple_mouse_noaccel") & CVAR_TYPEFLAG_ENGINE)
			me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "apple_mouse_noaccel", _("Turn off OS mouse acceleration")));
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_closeontoggleconsole", _("\"enter console\" also closes")));
}
void XonoticWaypointDialog_fill(entity me)
{
	entity e;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Show base waypoints")));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Waypoint scale:")));
			me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 1.5, 0.05, "g_waypointsprite_scale"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Waypoint alpha:")));
			me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
				setDependent(e, "cl_hidewaypoints", 0, 0);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Show names:")));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_shownames"));
			e.addValue(e, _("Never"), "0");
			e.addValue(e, _("Teammates"), "1");
			e.addValue(e, _("All players"), "2");
			e.configureXonoticTextSliderValues(e);
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
void XonoticCvarsDialog_fill(entity me)
{
	entity e, cvarlist, btn;
	cvarlist = makeXonoticCvarList();
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Cvar filter:")));
		me.TD(me, 1, 0.5, btn = makeXonoticButton(_("Clear"), '0 0 0'));
		me.TD(me, 1, me.columns - 1.5, e = makeXonoticInputBox(0, string_null));
			e.onChange = CvarList_Filter_Change;
			e.onChangeEntity = cvarlist;
			btn.onClick = InputBox_Clear_Click;
			btn.onClickEntity = e;
			cvarlist.controlledTextbox = e; // this COULD also be the Value box, but this leads to accidentally editing stuff
	me.TR(me);
		me.TD(me, me.rows - me.currentRow - 7, me.columns, cvarlist);
	me.gotoRC(me, me.rows - 7, 0);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Setting:")));
		me.TD(me, 1, me.columns - 1, e = makeXonoticTextLabel(0, string_null));
			cvarlist.cvarNameBox = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Type:")));
		me.TD(me, 1, me.columns - 1, e = makeXonoticTextLabel(0, string_null));
			cvarlist.cvarTypeBox = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Value:")));
		me.TD(me, 1, me.columns - 2, e = makeXonoticInputBox(0, string_null));
			cvarlist.cvarValueBox = e;
			e.onChange = CvarList_Value_Change;
			e.onChangeEntity = cvarlist;
			e.onEnter = CvarList_End_Editing;
			e.onEnterEntity = cvarlist;
		me.TD(me, 1, 1, e = makeXonoticButton(string_null, SKINCOLOR_CVARLIST_REVERTBUTTON));
			cvarlist.cvarDefaultBox = e;
			e.onClick = CvarList_Revert_Click;
			e.onClickEntity = cvarlist;
			e.allowCut = 1;
			e.marginLeft = e.marginRight = 0.5;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Description:")));
		me.TD(me, 1, me.columns - 1, e = makeXonoticTextLabel(0, string_null));
			cvarlist.cvarDescriptionBox = e;
			e.allowWrap = 1;
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
Example #7
0
void XonoticCreditsDialog_fill(entity me)
{
	entity e;
	me.TR(me);
		me.TD(me, me.rows - 1, me.columns, me.creditsList = makeXonoticCreditsList());
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
void XonoticQuitDialog_fill(entity me)
{
    entity e;
    me.TR(me);
    me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to quit?")));
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Yes"), '1 0 0', "quit", 0));
    me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
    e.onClick = Dialog_Close;
    e.onClickEntity = me;
}
void XonoticMapInfoDialog_fill(entity me)
{
	entity e;
	float w, wgt;
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, me.rows - 2, 3, e = makeXonoticImage(string_null, 4.0/3.0));
		me.previewImage = e;
	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
	w = me.columns - me.currentColumn;
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Title:"));
		me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
			e.colorL = SKINCOLOR_MAPLIST_TITLE;
			e.allowCut = 1;
			me.titleLabel = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Author:"));
		me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
			e.colorL = SKINCOLOR_MAPLIST_AUTHOR;
			e.allowCut = 1;
			me.authorLabel = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Features:"));
		me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.featuresLabel = e;
	me.TR(me);
		me.TD(me, 1, w, e = makeXonoticTextLabel(0, "Game types:"));
	me.TR(me); wgt = (w-0.2)/5;
		me.TDempty(me, 0.2);
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "DM"));
			me.typeDeathmatchLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "TDM"));
			me.typeTDMLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "LMS"));
			me.typeLMSLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Arena"));
			me.typeArenaLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Rune"));
			me.typeRuneLabel = e;
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Domination"));
			me.typeDominationLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Key Hunt"));
			me.typeKeyHuntLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTF"));
			me.typeCTFLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CA"));
			me.typeCALabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Assault"));
			me.typeAssaultLabel = e;
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Onslaught"));
			me.typeOnslaughtLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Race"));
			me.typeRaceLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "CTS"));
			me.typeCTSLabel = e;
		me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, "Nexball"));
			me.typeNexballLabel = e;

	me.gotoRC(me, me.rows - 2, 0);
		me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, ""));
			e.allowCut = 1;
			me.descriptionLabel = e;

	me.gotoRC(me, me.rows - 1, 0);
		me.TDempty(me, 0.5);

		me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton("Close", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
		me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton("Play", '0 0 0'));
			me.startButton.onClick = MapList_LoadMap;
			me.startButton.onClickEntity = NULL; // filled later
}
void XonoticServerInfoDialog_fill(entity me)
{
	entity e;
	me.TR(me);
		me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, ""));
			e.colorL = SKINCOLOR_SERVERINFO_NAME;
			e.allowCut = 1;
			me.nameLabel = e;
	me.TR(me);
		me.TD(me, 1, me.columns, e = makeXonoticTextLabel(0.5, ""));
			e.colorL = SKINCOLOR_SERVERINFO_IP;
			e.allowCut = 1;
			me.cnameLabel = e;

	me.TR(me);
		me.TD(me, 1, 5.5, e = makeXonoticTextLabel(0, _("Players:")));
	me.TR(me);
		me.TD(me, me.rows - 4, 6, e = makeXonoticPlayerList());
			me.rawPlayerList = e;

	me.gotoRC(me, 1, 6.25); me.setFirstColumn(me, me.currentColumn);

	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Type:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.typeLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Map:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.mapLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Gameplay:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.pureLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Players:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.numPlayersLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Bots:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.numBotsLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Mod:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.modLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Version:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.versionLabel = e;
	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Ping:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.pingLabel = e;

	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("CA:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.keyLabel = e;

	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Key:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.idLabel = e;

	me.TR(me);
		me.TD(me, 1, 1.75, e = makeXonoticTextLabel(0, _("Encryption:")));
		me.TD(me, 1, 4.0, e = makeXonoticTextLabel(0, ""));
			e.allowCut = 1;
			me.encryptLabel = e;

	me.gotoRC(me, me.rows - 1, 0);

		me.TD(me, 1, me.columns - 6, e = makeXonoticButton(_("Close"), '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
		me.TD(me, 1, me.columns - 6, e = makeXonoticButton(_("Join!"), '0 0 0'));
			e.onClick = Join_Click;
			e.onClickEntity = me;
}
void XonoticAdvancedDialog_fill(entity me)
{
    entity e;
    me.TR(me);
    me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Game settings:")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "sv_spectate", _("Allow spectating")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Spawn shield:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 15, 0.5, "g_spawnshieldtime"));
    me.TR(me);
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Game speed:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0.5, 2.0, 0.1, "slowmo"));
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Teamplay settings:")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Friendly fire scale:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_friendlyfire"));
    me.TR(me);
    me.TDempty(me, 0.4);
    me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_friendlyfire_virtual", _("Virtual friendly fire (effect only)")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Friendly fire penalty:")));
    me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_mirrordamage"));
    me.TR(me);
    me.TDempty(me, 0.4);
    me.TD(me, 1, 2.6, e = makeXonoticCheckBox(0, "g_mirrordamage_virtual", _("Virtual penalty (effect only)")));
    me.TR(me);
    me.TDempty(me, 0.2);
    me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Teams:")));
    me.TD(me, 1, 1.6, e = makeXonoticTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override"));
    e.addValue(e, "Default", "0");
    e.addValue(e, "2 teams", "2");
    e.addValue(e, "3 teams", "3");
    e.addValue(e, "4 teams", "4");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TR(me);
    me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Map voting:")));
    me.TD(me, 1, 2, e = makeXonoticTextSlider("g_maplist_votable"));
    e.addValue(e, _("No voting"), "0");
    e.addValue(e, _("2 choices"), "2");
    e.addValue(e, _("3 choices"), "3");
    e.addValue(e, _("4 choices"), "4");
    e.addValue(e, _("5 choices"), "5");
    e.addValue(e, _("6 choices"), "6");
    e.addValue(e, _("7 choices"), "7");
    e.addValue(e, _("8 choices"), "8");
    e.addValue(e, _("9 choices"), "9");
    e.configureXonoticTextSliderValues(e);
    me.TR(me);
    me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", _("Simple majority wins vcall")));

    me.gotoRC(me, me.rows - 1, 0);
    me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
    e.onClick = Dialog_Close;
    e.onClickEntity = me;
}
void XonoticServerCreateTab_fill(entity me)
{
	entity e, e0;

	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:")));
	me.TR(me);
		me.TD(me, 8, 3, e = makeXonoticGametypeList());
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
		//me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo
	me.TR(me);
		me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 1, "timelimit_override");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, _("Time limit:")));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, _("Use map specified default")));
	me.TR(me);
		me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, _("Point limit:")));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, _("Use map specified default")));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
		me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
		me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeXonoticTextSlider("skill"));
			e.addValue(e, _("Botlike"), "0");
			e.addValue(e, _("Beginner"), "1");
			e.addValue(e, _("You will win"), "2");
			e.addValue(e, _("You can win"), "3");
			e.addValue(e, _("You might win"), "4");
			e.addValue(e, _("Advanced"), "5");
			e.addValue(e, _("Expert"), "6");
			e.addValue(e, _("Pro"), "7");
			e.addValue(e, _("Assassin"), "8");
			e.addValue(e, _("Unhuman"), "9");
			e.addValue(e, _("Godlike"), "10");
			e.configureXonoticTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeXonoticTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeXonoticButton(_("Advanced settings..."), '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;

	me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
		me.mapListBox = makeXonoticMapList();
		me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Map list:")));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 4, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 3.5);
		me.TDempty(me, 0.25);
		me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select all"), '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1.125, e = makeXonoticButton(_("Select none"), '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.25);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Multiplayer!"), '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}
void XonoticPlayerSettingsTab_fill(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = 63;
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeXonoticColorpicker(box));
		me.TD(me, 5, 2, e = makeXonoticCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeXonoticPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeXonoticButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeXonoticColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Field of view:"));
		me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 1, "fov"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Damage kick:"));
		me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.5, 0.05, "v_kicktime"));
	me.TR(me);
		sl = makeXonoticSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "View bobbing:"));
		makeMulti(sl, "cl_bob2cycle");
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Zoom factor:"));
		me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeXonoticSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeXonoticButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TD(me, 1, 0.75, e = makeXonoticTextLabel(0, "Crosshair:"));
		me.TD(me, 1, 1.00, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon"));
		me.TD(me, 1, 1.25, e = makeXonoticCheckBox(1, "crosshair_color_override", "& Per weapon colors"));
		setDependent(e, "crosshair_per_weapon", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.5);
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 0.5);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair size:"));
		me.TD(me, 1, 1.8, e = makeXonoticSlider(0.10, 1.5, 0.05, "crosshair_size"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair alpha:"));
		me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair red:"));
		me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_red"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair green:"));
		me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_green"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair blue:"));
		me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_blue"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", "Enable centered dot"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, "Size:"));
		me.TD(me, 1, 0.9, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size"));
			setDependent(e, "crosshair_dot", 1, 1);
		me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, "Alpha:"));
		me.TD(me, 1, 0.9, e = makeXonoticSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
			setDependent(e, "crosshair_dot", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Hit test:"));
		me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "0",    "None"));
		me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1",    "TrueAim"));
		me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1.25", "Enemies"));
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeXonoticButton("Waypoints setup...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.waypointDialog;
		me.TDempty(me, 0.5);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeXonoticButton("Enter HUD editor", '0 0 0'));
			e.onClick = HUDSetup_Join_Click;
			e.onClickEntity = me;
		me.TDempty(me, 0.5);
	me.TR(me);
	#ifdef ALLOW_FORCEMODELS
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Force models:"));
		me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, string_null, string_null, "None"));
		me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodelsfromxonotic", string_null, "Custom"));
		me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodels", string_null, "All"));
	#endif
		me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", "Disable gore effects"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Gibs:"));
		me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
			e.addValue(e, "None", "1");
			e.addValue(e, "Few", "0.75");
			e.addValue(e, "Many", "0.5");
			e.addValue(e, "Lots", "0");
			e.configureXonoticTextSliderValues(e);
			setDependent(e, "cl_gentle", 0, 0);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}