static void cheat_set_grass_length(int length) { int x, y; rct_map_element *mapElement; for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) { mapElement = map_get_surface_element_at(x, y); if (!(mapElement->properties.surface.ownership & OWNERSHIP_OWNED)) continue; if (map_element_get_terrain(mapElement) != TERRAIN_GRASS) continue; if ((mapElement->properties.surface.terrain & 0x1F) > 0) continue; mapElement->properties.surface.grass_length = length; } } gfx_invalidate_screen(); }
/** * Randomly places a selection of preset trees on the map. Picks the right tree for the terrain it is placing it on. */ static void mapgen_place_trees() { sint32 numGrassTreeIds = 0, numDesertTreeIds = 0, numSnowTreeIds = 0; sint32 *grassTreeIds = (sint32*)malloc(countof(GrassTrees) * sizeof(sint32)); sint32 *desertTreeIds = (sint32*)malloc(countof(DesertTrees) * sizeof(sint32)); sint32 *snowTreeIds = (sint32*)malloc(countof(SnowTrees) * sizeof(sint32)); for (sint32 i = 0; i < object_entry_group_counts[OBJECT_TYPE_SMALL_SCENERY]; i++) { rct_scenery_entry *sceneryEntry = get_small_scenery_entry(i); rct_object_entry_extended *entry = &object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].entries[i]; if (sceneryEntry == (rct_scenery_entry*)-1 || sceneryEntry == NULL) continue; sint32 j; for (j = 0; j < countof(GrassTrees); j++) if (strncmp(GrassTrees[j], entry->name, 8) == 0) break; if (j != countof(GrassTrees)) { grassTreeIds[numGrassTreeIds++] = i; continue; } for (j = 0; j < countof(DesertTrees); j++) if (strncmp(DesertTrees[j], entry->name, 8) == 0) break; if (j != countof(DesertTrees)) { desertTreeIds[numDesertTreeIds++] = i; continue; } for (j = 0; j < countof(SnowTrees); j++) if (strncmp(SnowTrees[j], entry->name, 8) == 0) break; if (j != countof(SnowTrees)) { snowTreeIds[numSnowTreeIds++] = i; continue; } } sint32 availablePositionsCount = 0; struct { sint32 x; sint32 y; } tmp, *pos, *availablePositions; availablePositions = malloc(256 * 256 * sizeof(tmp)); // Create list of available tiles for (sint32 y = 1; y < gMapSize - 1; y++) { for (sint32 x = 1; x < gMapSize - 1; x++) { rct_map_element *mapElement = map_get_surface_element_at(x, y); // Exclude water tiles if ((mapElement->properties.surface.terrain & 0x1F) != 0) continue; pos = &availablePositions[availablePositionsCount++]; pos->x = x; pos->y = y; } } // Shuffle list for (sint32 i = 0; i < availablePositionsCount; i++) { sint32 rindex = util_rand() % availablePositionsCount; if (rindex == i) continue; tmp = availablePositions[i]; availablePositions[i] = availablePositions[rindex]; availablePositions[rindex] = tmp; } // Place trees float treeToLandRatio = (10 + (util_rand() % 30)) / 100.0f; sint32 numTrees = max(4, (sint32)(availablePositionsCount * treeToLandRatio)); for (sint32 i = 0; i < numTrees; i++) { pos = &availablePositions[i]; sint32 type = -1; rct_map_element *mapElement = map_get_surface_element_at(pos->x, pos->y); switch (map_element_get_terrain(mapElement)) { case TERRAIN_GRASS: case TERRAIN_DIRT: case TERRAIN_GRASS_CLUMPS: if (numGrassTreeIds == 0) break; type = grassTreeIds[util_rand() % numGrassTreeIds]; break; case TERRAIN_SAND: case TERRAIN_SAND_DARK: case TERRAIN_SAND_LIGHT: if (numDesertTreeIds == 0) break; if (util_rand() % 4 == 0) type = desertTreeIds[util_rand() % numDesertTreeIds]; break; case TERRAIN_ICE: if (numSnowTreeIds == 0) break; type = snowTreeIds[util_rand() % numSnowTreeIds]; break; } if (type != -1) mapgen_place_tree(type, pos->x, pos->y); } free(availablePositions); free(grassTreeIds); free(desertTreeIds); free(snowTreeIds); }
static void window_tile_inspector_scrollpaint() { int x = 15, y = 11 * (window_tile_inspector_item_count - 1), i = 0; rct_window *w; rct_drawpixelinfo *dpi; char buffer[256]; window_paint_get_registers(w, dpi); if (window_tile_inspector_tile_x == -1) return; rct_map_element *element = map_get_first_element_at(window_tile_inspector_tile_x, window_tile_inspector_tile_y); do { int type = map_element_get_type(element); char *type_name; int base_height = element->base_height; int clearance_height = element->clearance_height; if ((i & 1) != 0) gfx_fill_rect(dpi, x - 15, y, x + WW - 20, y + 11, RCT2_GLOBAL(0x0141FC4A + (w->colours[1] * 8), uint8) | 0x1000000); switch (type) { case MAP_ELEMENT_TYPE_SURFACE: sprintf( buffer, "Surface (%s, %s)", language_get_string(STR_TILE_INSPECTOR_TERRAIN_START + map_element_get_terrain(element)), language_get_string(STR_TILE_INSPECTOR_TERRAIN_EDGE_START + map_element_get_terrain_edge(element)) ); type_name = buffer; break; case MAP_ELEMENT_TYPE_PATH: { // TODO: use these uint8 pathType, pathDirection; pathType = element->properties.path.type >> 2; pathDirection = element->properties.path.type & 3; } sprintf( buffer, "Path (%s)", "" // TODO: queue? has bins? has benches? e.t.c. ); type_name = buffer; break; case MAP_ELEMENT_TYPE_TRACK: type_name = "Track"; // TODO: show type? break; case MAP_ELEMENT_TYPE_SCENERY: sprintf( buffer, "Scenery (%s)", language_get_string(g_smallSceneryEntries[element->properties.scenery.type]->name) ); type_name = buffer; break; case MAP_ELEMENT_TYPE_ENTRANCE: sprintf( buffer, "Entrance (%s)", language_get_string(STR_TILE_INSPECTOR_ENTRANCE_START + element->properties.entrance.type) ); type_name = buffer; break; case MAP_ELEMENT_TYPE_FENCE: sprintf( buffer, "Fence (%s)", language_get_string(g_wallSceneryEntries[element->properties.scenery.type]->name) ); type_name = buffer; break; case MAP_ELEMENT_TYPE_SCENERY_MULTIPLE: type_name = "Scenery multiple"; break; case MAP_ELEMENT_TYPE_BANNER: sprintf( buffer, "Banner (%d)", element->properties.banner.index ); type_name = buffer; break; } gfx_draw_string(dpi, type_name, 12, x, y); gfx_draw_string_left(dpi, 5182, &base_height, 12, x + 200, y); gfx_draw_string_left(dpi, 5182, &clearance_height, 12, x + 280, y); uint8 flags = element->flags; char j; buffer[8] = '\0'; for (j = 7; j >= 0; j--, flags >>= 1) { buffer[j] = flags & 1 ? '1' : '0'; } gfx_draw_string(dpi, buffer, 12, x + 390, y); y -= 11; i++; } while (!map_element_is_last_for_tile(element++)); }