void GpuParamBlockBuffer::zeroOut(UINT32 offset, UINT32 size) { #if BS_DEBUG_MODE if ((offset + size) > mSize) { BS_EXCEPT(InvalidParametersException, "Wanted range is out of buffer bounds. " \ "Available range: 0 .. " + toString(mSize) + ". " \ "Wanted range: " + toString(offset) + " .. " + toString(offset + size) + "."); } #endif memset(mCachedData + offset, 0, size); markCoreDirty(); }
void SpriteTexture::_markCoreDirty() { markCoreDirty(); }
void Light::_markCoreDirty(LightDirtyFlag flag) { markCoreDirty((UINT32)flag); }