Example #1
0
File: gc.c Project: cyisfor/ponyc
void ponyint_gc_markactor(pony_ctx_t* ctx, pony_actor_t* actor)
{
  if(actor == ctx->current)
    return;

  gc_t* gc = ponyint_actor_gc(ctx->current);
  actorref_t* aref = ponyint_actormap_getactor(&gc->foreign, actor);
  mark_remote_actor(ctx, gc, aref);
}
Example #2
0
File: gc.c Project: cyisfor/ponyc
static void mark_remote_object(pony_ctx_t* ctx, pony_actor_t* actor,
  void* p, pony_trace_fn f, bool immutable, chunk_t* chunk)
{
  gc_t* gc = ponyint_actor_gc(ctx->current);
  actorref_t* aref = ponyint_actormap_getorput(&gc->foreign, actor, gc->mark);
  object_t* obj = ponyint_actorref_getorput(aref, p, gc->mark);

  if(obj->mark == gc->mark)
    return;

  // Implicitly mark the owner.
  mark_remote_actor(ctx, gc, aref);

  // Mark the object.
  obj->mark = gc->mark;

  // Add to heap used size.
  ponyint_heap_used(ponyint_actor_heap(ctx->current), ponyint_heap_size(chunk));

  if(immutable && !obj->immutable && (obj->rc > 0))
  {
    // If we received the object as not immutable (it's not marked as immutable
    // and it has an RC > 0), but we are now marking it as immutable, we need
    // to acquire it in order to inform the owner it is now immutable. But we
    // also need to continue tracing, to protect the contents until the owner
    // has received the acquire messages.
    obj->rc += GC_INC_MORE;
    obj->immutable = true;
    acquire_object(ctx, actor, p, true);

    immutable = false;
  } else if(obj->rc == 0) {
    // If we haven't seen this object, it's an object that is reached from
    // another immutable object we received. Invent some references to this
    // object and acquire it. This object should either be immutable or a tag.
    assert(immutable || (f == NULL));

    if(immutable)
      obj->immutable = true;

    obj->rc += GC_INC_MORE;
    acquire_object(ctx, actor, p, obj->immutable);
  }

  if(!immutable)
    recurse(ctx, p, f);
}
Example #3
0
static void mark_remote_object(pony_ctx_t* ctx, pony_actor_t* actor,
  void* p, pony_type_t* t, int mutability)
{
  gc_t* gc = ponyint_actor_gc(ctx->current);
  actorref_t* aref = ponyint_actormap_getorput(&gc->foreign, actor, gc->mark);
  object_t* obj = ponyint_actorref_getorput(aref, p, gc->mark);

  if(obj->mark == gc->mark)
    return;

  // Implicitly mark the owner.
  mark_remote_actor(ctx, gc, aref);

  // Mark the object.
  obj->mark = gc->mark;

  if((mutability == PONY_TRACE_IMMUTABLE) && !obj->immutable && (obj->rc > 0))
  {
    // If we received the object as not immutable (it's not marked as immutable
    // and it has an RC > 0), but we are now marking it as immutable, we need
    // to acquire it in order to inform the owner it is now immutable. But we
    // also need to continue tracing, to protect the contents until the owner
    // has received the acquire messages.
    obj->rc += GC_INC_MORE;
    obj->immutable = true;
    acquire_object(ctx, actor, p, true);

    // Set the to PONY_TRACE_MUTABLE to force recursion.
    mutability = PONY_TRACE_MUTABLE;
  } else if(obj->rc == 0) {
    // If we haven't seen this object, it's an object that is reached from
    // another immutable object we received, or it's a pointer to an embedded
    // field received in an iso. Invent some references to this object and
    // acquire it.
    if(mutability == PONY_TRACE_IMMUTABLE)
      obj->immutable = true;

    obj->rc += GC_INC_MORE;
    acquire_object(ctx, actor, p, obj->immutable);
  }

  if(mutability == PONY_TRACE_MUTABLE)
    recurse(ctx, p, t->trace);
}