void ViewBase::light_rotate(int2 pixels) { matrix_rotate(light_matrix, make_float3(pixels.y * pixel_ratio_rotation, pixels.x * pixel_ratio_rotation, 0), false); view.light_pos = vector_rotate(light_pos, light_matrix); }
// Draw the leaf void drawPlant(int i, GLfloat t[]) { GLfloat temp[9]; GLfloat *pivot; double rotate_angle; double r; if(t == NULL) { t = Nothing; } if(i <= 0) { drawLeafBezier(t); } else { matrix_multiply3_3(ScaleDown, t , temp); t = temp; t = drawStem(i, t); pivot = t; drawPlant(i - 1, t); // recurse LEFT branch // rotate between PI/8 to PI/4 r = (double)rand() / (double)RAND_MAX; rotate_angle = (M_PI / 8) + r * M_PI / 8; t = matrix_rotate(t, rotate_angle, true); drawPlant(i - 1, t); t = pivot; // recurse RIGHT branch r = (double)rand() / (double)RAND_MAX; rotate_angle = (M_PI / 8) + r * M_PI / 8; t = matrix_rotate(t, -rotate_angle, true); drawPlant(i - 1, t); } }
DECLARE_TEST(matrix, vec) { vector_t vec; VECTOR_ALIGN float32_t aligned_rotm[] = { 0, 2, 0, 11, 0, 0, 3, 12, 1, 0, 0, 13, 7, 8, 9, 10 }; VECTOR_ALIGN float32_t aligned_tformm[] = { 0, 2, 0, 0, 0, 0, 3, 0, 1, 0, 0, 0, -1, 2, 5, 1 }; vec = matrix_rotate(matrix_zero(), vector_zero()); EXPECT_VECTOREQ(vec, vector_zero()); vec = matrix_rotate(matrix_zero(), vector_one()); EXPECT_VECTOREQ(vec, vector(0, 0, 0, 1)); vec = matrix_rotate(matrix_identity(), vector_one()); EXPECT_VECTOREQ(vec, vector_one()); vec = matrix_rotate(matrix_aligned(aligned_rotm), vector_xaxis()); EXPECT_VECTOREQ(vec, vector(0, 2, 0, 1)); vec = matrix_rotate(matrix_aligned(aligned_rotm), vector_yaxis()); EXPECT_VECTOREQ(vec, vector(0, 0, 3, 1)); vec = matrix_rotate(matrix_aligned(aligned_rotm), vector_zaxis()); EXPECT_VECTOREQ(vec, vector(1, 0, 0, 1)); vec = matrix_transform(matrix_zero(), vector_zero()); EXPECT_VECTOREQ(vec, vector_zero()); vec = matrix_transform(matrix_zero(), vector_one()); EXPECT_VECTOREQ(vec, vector(0, 0, 0, 0)); vec = matrix_transform(matrix_identity(), vector_one()); EXPECT_VECTOREQ(vec, vector_one()); vec = matrix_transform(matrix_aligned(aligned_tformm), vector_xaxis()); EXPECT_VECTOREQ(vec, vector(-1, 4, 5, 1)); vec = matrix_transform(matrix_aligned(aligned_tformm), vector_yaxis()); EXPECT_VECTOREQ(vec, vector(-1, 2, 8, 1)); vec = matrix_transform(matrix_aligned(aligned_tformm), vector_zaxis()); EXPECT_VECTOREQ(vec, vector(0, 2, 5, 1)); return 0; }
int main(){ BOOL done = FALSE; MSG msg; IDirect3DDevice9 *device = NULL; IDirect3DSurface9 *main_rendertarget = NULL; D3DFORMAT format; float old_time = 0; /* render-to-texture-stuff */ IDirect3DTexture9 *rtt_texture; IDirect3DSurface9 *rtt_surface; IDirect3DTexture9 *rtt_32_texture; IDirect3DSurface9 *rtt_32_surface; /* textures used from mainloop */ int white, black; int odd_is_back_again[4]; int at_the_gathering_2003[4]; int o_d_d_in_your_face[4]; int world_domination[4]; int back_once_again[3]; int were_back; int cred[4]; int mad_props[4]; int not_eph[4]; int piss_the_fuck_off[11]; int hardcore; int refmap, refmap2; int eatyrcode; int code_0, code_1; int overlaytest; int circle_particle; /* special-textures */ int rtt_texture_id; int rtt_32_texture_id; int video_texture_id; int dilldall,dilldall2; int metaball_text; /* videos */ video *vid; /* 3d-scenes */ scene *fysikkfjall; scene *startblob; scene *inni_abstrakt; scene *korridor; scene *skjerm_rom; scene *bare_paa_lissom; format = D3DFMT_X8R8G8B8; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device){ format = D3DFMT_A8R8G8B8; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device){ format = D3DFMT_X1R5G5B5; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device){ format = D3DFMT_R5G6B5; device = d3dwin_open(TITLE, WIDTH, HEIGHT, format, FULLSCREEN); if(!device) error("failed to initialize Direct3D9"); } } } #ifdef BIGSCREEN set_gamma(device,1.05f); #endif if (!BASS_Init(1, 44100, BASS_DEVICE_LATENCY, win, NULL)) error("failed to initialize BASS"); fp = file_open("worlddomination.ogg"); if (!fp) error("music-file not found"); music_file = BASS_StreamCreateFile(1, fp->data, 0, fp->size, 0); /*** music ***/ // if(!pest_open(win)) error("failed to initialize DirectSond"); // if(!pest_load("worlddomination.ogg",0)) error("failed to load music-file"); /*** subsystems ***/ init_tunnel(); video_init(); if(!init_particles(device)) error("failed to initialize"); if(!init_overlays(device)) error("f**k a duck"); if(!init_marching_cubes(device)) error("screw a kangaroo"); make_random_particles(particles, PARTICLES, vector_make(0,-180,0), 500); make_random_particles(particles2, PARTICLES2, vector_make(0,-180,0), 500); make_random_particles(particles3, PARTICLES3, vector_make(0,0,0), 800); /*** rendertextures ***/ if (IDirect3DDevice9_CreateTexture(device, 512, 256, 0,D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &rtt_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture"); if (IDirect3DTexture9_GetSurfaceLevel(rtt_texture,0,&rtt_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface"); if ((rtt_texture_id=texture_insert(device, "rendertexture.jpg", rtt_texture))==-1) error("fakk off!"); if(IDirect3DDevice9_CreateTexture(device,16,16,0,D3DUSAGE_RENDERTARGET|D3DUSAGE_AUTOGENMIPMAP,D3DFMT_X8R8G8B8,D3DPOOL_DEFAULT, &rtt_32_texture, NULL)!=D3D_OK) error("failed to create rendertarget-texture"); if(IDirect3DTexture9_GetSurfaceLevel(rtt_32_texture,0,&rtt_32_surface)!=D3D_OK) error("could not get kvasi-backbuffer-surface"); if((rtt_32_texture_id=texture_insert(device, "rendertexture2.jpg", rtt_32_texture))==-1) error("fakk off!"); /*** textures ***/ /* solid colors for fades etc */ if((white=texture_load(device,"white.png",FALSE))==-1) error("shjit!"); if((black=texture_load(device,"black.png",FALSE))==-1) error("shjit!"); /* textoverlays */ if((odd_is_back_again[0]=texture_load(device,"odd_is_back_again_0.png",FALSE))==-1) error("failed to load image"); if((odd_is_back_again[1]=texture_load(device,"odd_is_back_again_1.png",FALSE))==-1) error("failed to load image"); if((odd_is_back_again[2]=texture_load(device,"odd_is_back_again_2.png",FALSE))==-1) error("failed to load image"); if((odd_is_back_again[3]=texture_load(device,"odd_is_back_again_3.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[0]=texture_load(device,"at_the_gathering_2003_0.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[1]=texture_load(device,"at_the_gathering_2003_1.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[2]=texture_load(device,"at_the_gathering_2003_2.png",FALSE))==-1) error("failed to load image"); if((at_the_gathering_2003[3]=texture_load(device,"at_the_gathering_2003_3.png",FALSE))==-1) error("failed to load image"); if((back_once_again[0]=texture_load(device,"back_once_again_0.png",TRUE))==-1) error("failed to load image"); if((back_once_again[1]=texture_load(device,"back_once_again_1.png",TRUE))==-1) error("failed to load image"); if((back_once_again[2]=texture_load(device,"back_once_again_2.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[0]=texture_load(device,"o_d_d_in_your_face_0.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[1]=texture_load(device,"o_d_d_in_your_face_1.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[2]=texture_load(device,"o_d_d_in_your_face_2.png",TRUE))==-1) error("failed to load image"); if((o_d_d_in_your_face[3]=texture_load(device,"o_d_d_in_your_face_3.png",TRUE))==-1) error("failed to load image"); if((world_domination[0]=texture_load(device,"world_domination_0.png",TRUE))==-1) error("failed to load image"); if((world_domination[1]=texture_load(device,"world_domination_1.png",TRUE))==-1) error("failed to load image"); if((world_domination[2]=texture_load(device,"world_domination_2.png",TRUE))==-1) error("failed to load image"); if((world_domination[3]=texture_load(device,"world_domination_3.png",TRUE))==-1) error("failed to load image"); if((were_back=texture_load(device,"were_back.png",TRUE))==-1) error("failed to load image"); if((cred[0]=texture_load(device,"cred_0.png",TRUE))==-1) error("failed to load image"); if((cred[1]=texture_load(device,"cred_1.png",TRUE))==-1) error("failed to load image"); if((cred[2]=texture_load(device,"cred_2.png",TRUE))==-1) error("failed to load image"); if((cred[3]=texture_load(device,"cred_3.png",TRUE))==-1) error("failed to load image"); if((mad_props[0]=texture_load(device,"mad_props_0.png",TRUE))==-1) error("failed to load image"); if((mad_props[1]=texture_load(device,"mad_props_1.png",TRUE))==-1) error("failed to load image"); if((mad_props[2]=texture_load(device,"mad_props_2.png",TRUE))==-1) error("failed to load image"); if((mad_props[3]=texture_load(device,"mad_props_3.png",TRUE))==-1) error("failed to load image"); if((not_eph[0]=texture_load(device,"not_eph_0.png",TRUE))==-1) error("failed to load image"); if((not_eph[1]=texture_load(device,"not_eph_1.png",TRUE))==-1) error("failed to load image"); if((not_eph[2]=texture_load(device,"not_eph_2.png",TRUE))==-1) error("failed to load image"); if((not_eph[3]=texture_load(device,"not_eph_3.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[0]=texture_load(device,"piss_the_fuck_off_0.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[1]=texture_load(device,"piss_the_fuck_off_1.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[2]=texture_load(device,"piss_the_fuck_off_2.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[3]=texture_load(device,"piss_the_fuck_off_3.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[4]=texture_load(device,"piss_the_fuck_off_4.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[5]=texture_load(device,"piss_the_fuck_off_5.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[6]=texture_load(device,"piss_the_fuck_off_6.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[7]=texture_load(device,"piss_the_fuck_off_7.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[8]=texture_load(device,"piss_the_fuck_off_8.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[9]=texture_load(device,"piss_the_fuck_off_9.png",TRUE))==-1) error("failed to load image"); if((piss_the_fuck_off[10]=texture_load(device,"piss_the_fuck_off_10.png",TRUE))==-1) error("failed to load image"); if((hardcore=texture_load(device,"hardcore.png",TRUE))==-1) error("failed to load image"); /* other textures */ if((circle_particle=texture_load(device,"circle_particle.jpg",FALSE))==-1) error("shjit!"); if((refmap=texture_load(device,"fysikkfjall/refmap.jpg",FALSE))==-1) error("shjit!"); if((refmap2=texture_load(device,"refmap2.jpg",FALSE))==-1) error("shjit!"); if((eatyrcode=texture_load(device,"eatyrcode.jpg",FULLSCREEN_HACK))==-1) error("shjit!"); if((code_0=texture_load(device,"code-0.jpg",FALSE))==-1) error("shjit!"); if((code_1=texture_load(device,"code-1.jpg",FALSE))==-1) error("shjit!"); if((overlaytest=texture_load(device,"overlaytest.jpg",FALSE))==-1) error("shjit!"); if((dilldall=texture_load(device,"dilldall.png",FALSE))==-1) error("shjit!"); if((dilldall2=texture_load(device,"dilldall2.png",FALSE))==-1) error("shjit!"); if((metaball_text=texture_load(device,"metaballs.png",TRUE))==-1) error("shjit!"); /*** video ***/ if(!(vid=video_load(device,"test.kpg"))) error("fæck!"); video_texture_id = texture_insert(device, "skjerm_rom/skjerm_tom.tga", vid->texture); /*** misc stuff ***/ /* main rendertarget */ IDirect3DDevice9_GetRenderTarget(device,0,&main_rendertarget); /* default state */ IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &default_state); init_defaultstate(device); IDirect3DStateBlock9_Capture(default_state); /*** 3d scenes ***/ if(!(fysikkfjall=load_scene(device,"fysikkfjall/fysikkfjall.krs"))) error("failed to load 3d scene"); if(!(startblob=load_scene(device,"startblob/startblob.krs"))) error("failed to load 3d scene"); if(!(inni_abstrakt=load_scene(device,"inni_abstrakt/inni_abstrakt.krs"))) error("failed to load 3d scene"); if(!(korridor=load_scene(device,"korridor/korridor.krs"))) error("failed to load 3d scene"); if(!(skjerm_rom=load_scene(device,"skjerm_rom/skjerm_rom.krs"))) error("failed to load 3d scene"); if(!(bare_paa_lissom=load_scene(device,"bare_paa_lissom/bare_paa_lissom.krs"))) error("failed to load 3d scene"); // pest_play(); BASS_Start(); BASS_StreamPlay(music_file, 1, 0); do{ grid g; int i; matrix m, temp, temp_matrix; matrix marching_cubes_matrix; long long bytes_played = BASS_ChannelGetPosition(music_file); float time = bytes_played * (1.0 / (44100 * 2 * 2)); // float time = pest_get_pos()+0.05f; float delta_time = time-old_time; int beat = (int)(time*((float)BPM/60.f)); if(time_index<(sizeof(timetable)/4)){ while(timetable[time_index]<time) time_index++; } #ifdef _DEBUG printf("time: %2.2f, delta_time: %2.2f, time_index: %i, beat: %i \r",time,delta_time,time_index,beat); #endif IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); IDirect3DStateBlock9_Apply(default_state); IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, 1.0f, 0); // IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 1.0f, 0); IDirect3DDevice9_BeginScene(device); #if 1 if(time_index<40){ if(time_index>0&&time_index<5){ draw_overlay(device,odd_is_back_again[time_index-1],0,0,1,FALSE); }else if(time_index>4&&time_index<19){ float itime = time*10; grid_flat(g,0,0); for(i=0;i<7;i++){ int scale = (time_index&1); grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale); } draw_grid(device, g, odd_is_back_again[3], FALSE); }else if(time_index>=19){ float itime = (time-timetable[18])*0.5f; grid_flat(g,0,0); for(i=0;i<7;i++){ grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime); } draw_grid(device, g, odd_is_back_again[3], FALSE); } if(time_index>20&&time_index<25){ draw_overlay(device,at_the_gathering_2003[(time_index-21)%4],0,0,1,TRUE); }else if(time_index>=25&&time_index<38){ float itime = time*10; grid_flat(g,0,0); for(i=0;i<10;i++){ int scale = (time_index&1); grid_wave(g,(float)sin(itime-i+sin(i-itime))*0.3f*scale,(float)cos(itime*0.69f+i*0.733f)*0.3f*scale,7,(float)sin(itime+i*0.1f)*0.5f*scale); } draw_grid(device,g,at_the_gathering_2003[3],TRUE); }else if(time_index>=38){ float itime = (time-timetable[37])*0.5f; grid_flat(g,0,0); for(i=0;i<10;i++){ grid_wave(g,(float)sin(time-i+sin(i-time))*0.3f,(float)cos(time*0.69f+i*0.733f)*0.3f,7, itime*itime); } draw_grid(device,g,at_the_gathering_2003[3],TRUE); } }else if(time_index<52){ animate_scene(inni_abstrakt,(time-timetable[39])); draw_scene(device,inni_abstrakt,0,TRUE); flash(device,white,time,timetable[39],1); if(time_index<43){ draw_overlay(device, back_once_again[(time_index-40)%3],0,0,1,FALSE); }else if(time_index<47){ draw_overlay(device, o_d_d_in_your_face[(time_index-43)%4],0,0,1,FALSE); }else if(time_index<51){ draw_overlay(device, world_domination[(time_index-47)%4],0,0,1,FALSE); }else{ draw_overlay(device, were_back,0,0,(time-timetable[51]),FALSE); } draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); }else if(time_index<69){ animate_scene(startblob,(time-timetable[39]-0.27f+((beat+1)&2))*0.74948f); startblob->cameras[0].fog = TRUE; startblob->cameras[0].fog_start = 100.f; startblob->cameras[0].fog_end = 700.f; if(time_index>=53 && time_index<66 && time_index&1 ){ float f = fade(timetable[time_index-1],1.7f,time,0.5f,0); f *= f; f *= 2; if(f>0.f) IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); draw_scene(device,startblob,0,TRUE); draw_particles(device, particles3, PARTICLES3, code_0); if(f>0.f){ IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); draw_radialblur(device,0,0,f,0,rtt_texture_id, FALSE); } if(time_index<61) draw_overlay(device,cred[((time_index/2)-2)%4],0,0,f*3,FALSE); }else{ draw_scene(device,startblob,0,TRUE); draw_particles(device, particles3, PARTICLES3, circle_particle); } if(time_index>=54&& !(time_index&1)){ float f = fade(timetable[time_index-1],1.8f,time,1.f,0)*0.8f; IDirect3DDevice9_SetRenderTarget(device,0,rtt_32_surface); draw_scene(device,startblob,0,TRUE); draw_particles(device, particles3, PARTICLES3, code_0); IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE); draw_overlay(device,rtt_32_texture_id,0,0,f,TRUE); IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); } flash(device,were_back,time,timetable[51],2); flash(device,white,time,timetable[51],1); }else if(time_index<79){ for(i=0;i<BALLS;i++){ balls[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f; balls[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f; balls[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f; balls[i].r = 0.15f + (float)sin(time+i)*0.01f; balls[i].pos = vector_normalize(balls[i].pos); balls[i].pos = vector_scale(balls[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f ); } animate_scene(korridor,(time-timetable[68])*0.65f ); draw_scene(device,korridor,(beat/4)&1,TRUE); memcpy(temp,korridor->objects[korridor->object_count-1]->mat,sizeof(matrix)); matrix_scale(marching_cubes_matrix,vector_make(120,120,120)); matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix); matrix_rotate(temp,vector_make(time,-time,time*0.5f+sin(time))); matrix_multiply(marching_cubes_matrix,marching_cubes_matrix,temp); IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix ); fill_metafield_blur(balls, BALLS,0.98f); march_my_cubes_opt(balls, BALLS, 0.9f); IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); set_texture(device,0,refmap2); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR ); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); draw_marched_cubes(device); flash(device,white,time,timetable[68],1); if(time_index>69&&time_index<74){ draw_overlay(device,mad_props[(time_index+2)%4],0,0,1,FALSE); }else if(time_index>73&&time_index<77){ draw_overlay(device,not_eph[(time_index+2)%4],0,0,1,FALSE); }else if(time_index==77){ float f = fade(timetable[76],2.5f,time,1,0); draw_overlay(device,not_eph[3],0,0,f,FALSE); } } if(time_index>77&&time_index<92){ float f = fade(timetable[77],timetable[78]-timetable[77],time,0,1); draw_overlay(device,eatyrcode,0,0,f,FALSE); if(time>109.5f){ IDirect3DStateBlock9_Apply(default_state); animate_particles(particles, PARTICLES, delta_time*30); animate_particles(particles2, PARTICLES2, delta_time*28); draw_particles(device, particles, PARTICLES, code_0); draw_particles(device, particles2, PARTICLES2, code_1); } if(time_index>79&&time_index<90){ draw_overlay(device,piss_the_fuck_off[(time_index-80)%11],0,0,1,FALSE); }else if(time_index==90){ float f = fade(timetable[89],2,time,1,0); draw_overlay(device,piss_the_fuck_off[10],0,0,f,FALSE); } if(time_index==91){ float f = fade(timetable[90],2,time,1,0); draw_overlay(device,hardcore,0,0,f,FALSE); } }else if(time_index>91 && time_index<97){ animate_scene(skjerm_rom,time); video_update(vid, time); draw_scene(device,skjerm_rom,((beat/4)&1),TRUE); draw_overlay(device,dilldall,sin(sin(time)*0.07f+(((beat+1)/2)*0.8f)),sin(time*0.03337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); draw_overlay(device,dilldall2,sin(sin(time*0.1f)*0.07f+time*0.1f+(((beat+1)/2)*0.8f)),sin(time*0.01337f+(((beat+1)/2)*0.14f)),0.5f,TRUE); if(time_index>92) draw_overlay(device, world_domination[(time_index-93)%4],0,0,1,FALSE); }else if(time_index>96&&time_index<104){ grid_zero(g); matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10)); matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(0,M_PI,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(M_PI,0,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); grid_add_noice(g,sin(time)*0.1f); draw_grid(device, g, circle_particle, FALSE); if(time_index>97&&time_index<102){ float f = 1; if(time_index==101) f = fade(timetable[100],3,time,1,0); draw_overlay(device, o_d_d_in_your_face[(time_index-42)%4],0,0,f,FALSE); } } if(time_index>101 && time_index<104){ float f = fade(timetable[101],8,time,0,1); float f2 = fade(timetable[101],4,time,0,1); draw_overlay(device,black,0,0,f2,FALSE); IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0); IDirect3DStateBlock9_Apply(default_state); animate_scene(bare_paa_lissom,time-timetable[101]); draw_scene(device,bare_paa_lissom,0,TRUE); time *=0.5f; for(i=0;i<BALLS2;i++){ balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f; balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f; balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f; balls2[i].r = 0.15f + (float)sin(time+i)*0.01f; balls2[i].pos = vector_normalize(balls2[i].pos); balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f ); } memcpy(temp,bare_paa_lissom->objects[bare_paa_lissom->object_count-1]->mat,sizeof(matrix)); matrix_scale(marching_cubes_matrix,vector_make(120,120,120)); matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix); IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix ); fill_metafield(balls2, BALLS2); march_my_cubes_opt(balls2, BALLS2, 0.9f); IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); set_texture(device,0,refmap); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR ); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); draw_marched_cubes(device); IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); draw_overlay(device,rtt_texture_id,0,0,f,TRUE); if(time_index==103){ float f; time *= 2; f = fade(timetable[time_index-1],3,time,1,0); draw_overlay(device,metaball_text,0,0,f,FALSE); flash(device,white,time,timetable[time_index-1],1); } } if(time_index==104){ float f = fade(timetable[103],timetable[104]-timetable[103],time,0,1); animate_scene(korridor,180-(time-timetable[time_index-1])*0.8f ); draw_scene(device,korridor,(beat/4)&1,TRUE); draw_overlay(device,black,0,0,f,FALSE); } if(time_index==105){ float f = fade(timetable[104],timetable[105]-timetable[104],time,0,1); float t = (time-timetable[time_index-1])*0.6f+2.2f; animate_scene(fysikkfjall,t); draw_scene(device,fysikkfjall,0,TRUE); draw_overlay(device,black,0,0,f,FALSE); } #endif /* */ /* draw_overlay(device, were_back, (1+sin(time))*0.5f, TRUE); */ // animate_scene(risterom,time); // draw_scene(device,risterom,0,TRUE); #if 0 //helvete_har_frosset draw_overlay(device, eatyrcode, 1,FALSE); IDirect3DStateBlock9_Apply(default_state); animate_particles(particles, PARTICLES, delta_time*30); animate_particles(particles2, PARTICLES2, delta_time*28); draw_particles(device, particles, PARTICLES, code_0); draw_particles(device, particles2, PARTICLES2, code_1); #endif #ifdef pikk // IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0, 1.0f, 0); draw_overlay(device, eatyrcode, TRUE); animate_scene(startblob,(time-timetable[39]-0.27f)*0.7453f); draw_scene(device,startblob,0,FALSE); draw_particles(device, particles, PARTICLES, code_0); draw_particles(device, particles2, PARTICLES2, code_1); // IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); /* draw_radialblur(device, (float)sin(time)*0.2f, (float)sin(-time*0.331f)*0.13f, (float)(2+(float)sin(time*0.5f))*0.2f, 0,//sin(time)*0.25f, rtt_texture_id, TRUE); animate_scene(fysikkfjall,time); draw_scene(device,fysikkfjall,0,FALSE); */ // draw_overlay(device, rtt_texture_id, TRUE); #endif // draw_overlay(device, eatyrcode, FALSE); // video_update(vid, time); #if 0 // IDirect3DDevice9_SetRenderTarget(device,0,rtt_surface); animate_scene(testscene,time); // morph_object(testscene->objects[0], time ); draw_scene(device,testscene,0,TRUE); // draw_particles(device, particles, PARTICLES, particle); // IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); #endif #if 0 time *=0.5f; for(i=0;i<BALLS2;i++){ balls2[i].pos.x = (float)sin(time+i-sin((float)i*0.1212111f))*0.35f; balls2[i].pos.y = (float)cos(time-(float)i*0.29342111f)*0.35f; balls2[i].pos.z = (float)sin(time*0.31121f+sin(i-time))*0.35f; balls2[i].r = 0.15f + (float)sin(time+i)*0.01f; balls2[i].pos = vector_normalize(balls2[i].pos); balls2[i].pos = vector_scale(balls2[i].pos, (float)(cos(i*0.11131f-time*0.55311f)+sin(time+(float)sin(time-i+time*0.3f)))*0.2f ); // balls2[i].pos.x *= 2.8f; } matrix_translate(temp,vector_make(0,0,87)); matrix_scale(marching_cubes_matrix,vector_make(50,50,50)); matrix_multiply(marching_cubes_matrix,temp,marching_cubes_matrix); IDirect3DDevice9_SetTransform( device, D3DTS_WORLD, (D3DMATRIX*)&marching_cubes_matrix ); fill_metafield(balls2, BALLS2); // fill_metafield_blur(balls, BALLS,0.98f); march_my_cubes_opt(balls2, BALLS2, 0.9f); // march_my_cubes(0.9f); IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_CW); set_texture(device,0,refmap); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR ); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_ADD); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, D3DTA_CURRENT); draw_marched_cubes(device); #endif #if 0 // time *= 0.5f; grid_zero(g); // for(i=0;i<10;i++) // grid_wave(g,sin(time-i+sin(i-time))*0.3f,cos(time*0.69f+i*0.733f)*0.3f,7,sin(time+i*0.1f)*0.5f); matrix_translate(m, vector_make(cos(time)*1.5f, sin(time)*1.5f,time*10)); matrix_rotate(temp_matrix, vector_make(sin(time*0.8111f)*0.2f,sin(time*1.2f)*0.2f,time)); matrix_multiply(m,m,temp_matrix); // empty_grid( grid ); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(0,M_PI,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); matrix_rotate(temp_matrix, vector_make(M_PI,0,0)); matrix_multiply(m,m,temp_matrix); render_tunnel(g,m); // tyfuus_expand_grid( screen, grid, texture ); grid_add_noice(g,sin(time)*0.1f); draw_grid(device, g, circle_particle, FALSE); #endif // IDirect3DDevice9_SetRenderTarget(device,0,main_rendertarget); // video_update(vid,time); /* draw_radialblur(device, (float)sin(time)*0.2f, (float)sin(-time*0.331f)*0.13f, (float)(1+(float)sin(time*0.5f))*0.2f, 0,//sin(time)*0.25f, rtt_texture_id, FALSE); */ // IDirect3DStateBlock9_Apply(default_state); // draw_overlay(device,rtt_texture_id,FALSE); // draw_overlay(device,fullscreen,FALSE); // draw_radialblur(device,0,sin(time*0.2f)*2.f, rtt_texture_id); // IDirect3DDevice9_StretchRect(device,main_rendertarget,NULL,rtt_surface,NULL,D3DTEXF_NONE); // IDirect3DBaseTexture9_GenerateMipSubLevels(rtt_texture); IDirect3DDevice9_EndScene(device); if(IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL)==D3DERR_DEVICELOST) error("fakkin lost device. keep your hands off alt-tab, looser."); old_time = time; while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)){ TranslateMessage(&msg); DispatchMessage(&msg); if (msg.message == WM_QUIT || msg.message == WM_KEYDOWN && LOWORD(msg.wParam) == VK_ESCAPE) done = TRUE; } }while(!done); deinit_marching_cubes(); deinit_overlays(); deinit_particles(); free_scene(fysikkfjall); free_scene(startblob); free_scene(inni_abstrakt); free_scene(korridor); free_scene(skjerm_rom); free_scene(bare_paa_lissom); free_materials(); free_textures(); free_video(vid); rtt_surface->lpVtbl->Release(rtt_surface); rtt_32_surface->lpVtbl->Release(rtt_32_surface); main_rendertarget->lpVtbl->Release(main_rendertarget); IDirect3DStateBlock9_Release(default_state); d3dwin_close(); if (music_file) BASS_StreamFree( music_file ); if (fp) file_close( fp ); BASS_Free(); // pest_close(); return 0; }
int main( int argc, char *argv[] ) { int quit = 0; pthread_t render_loop_thread = -1; IDirectFBSurface *primary; IDirectFBEventBuffer *buffer; DFBSurfaceDescription dsc; srand((long)time(0)); DFBCHECK(DirectFBInit( &argc, &argv )); /* create the super interface */ DFBCHECK(DirectFBCreate( &dfb )); /* get an interface to the primary keyboard and create an input buffer for it */ DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_ALL, DFB_FALSE, &buffer )); /* set our cooperative level to DFSCL_FULLSCREEN for exclusive access to the primary layer */ dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); /* get the primary surface, i.e. the surface of the primary layer we have exclusive access to */ dsc.flags = DSDESC_CAPS; dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); DFBCHECK(primary->GetSize( primary, &xres, &yres )); /* load font */ { DFBFontDescription desc; desc.flags = DFDESC_HEIGHT; desc.height = yres/10; DFBCHECK(dfb->CreateFont( dfb, FONT, &desc, &font )); DFBCHECK(primary->SetFont( primary, font )); } projection = matrix_new_perspective( 400 ); camera = matrix_new_identity(); load_stars(); generate_starfield(); pthread_mutex_lock( &render_start ); pthread_mutex_lock( &render_finish ); pthread_create( &render_loop_thread, NULL, render_loop, (void*)primary ); /* main loop */ while (!quit) { static float translation[3] = { 0, 0, 0 }; DFBInputEvent evt; /* transform world to screen coordinates */ transform_starfield(); /* start rendering before waiting for events */ start_rendering(); buffer->WaitForEvent( buffer ); /* process event buffer */ while (buffer->GetEvent( buffer, DFB_EVENT(&evt)) == DFB_OK) { if (evt.type == DIET_KEYPRESS) { switch (evt.key_id) { case DIKI_ESCAPE: /* quit main loop */ quit = 1; break; case DIKI_LEFT: translation[0] = 10; break; case DIKI_RIGHT: translation[0] = -10; break; case DIKI_UP: translation[2] = -10; break; case DIKI_DOWN: translation[2] = 10; break; default: break; } } else if (evt.type == DIET_KEYRELEASE) { switch (evt.key_id) { case DIKI_LEFT: case DIKI_RIGHT: translation[0] = 0; break; case DIKI_UP: case DIKI_DOWN: translation[2] = 0; break; default: break; } } else if (evt.type == DIET_AXISMOTION && (evt.flags & DIEF_AXISREL)) { switch (evt.axis) { case DIAI_X: matrix_rotate( camera, Y, -evt.axisrel/80.0f ); break; case DIAI_Y: matrix_rotate( camera, X, evt.axisrel/80.0f ); break; default: break; } } } matrix_translate( camera, translation[0], translation[1], translation[2] ); /* finish rendering before retransforming the world */ finish_rendering(); } pthread_cancel( render_loop_thread ); pthread_mutex_unlock( &render_start ); pthread_join( render_loop_thread, NULL ); render_loop_thread = -1; unload_stars(); free( camera ); free( projection ); buffer->Release( buffer ); primary->Release( primary ); dfb->Release( dfb ); return 0; }
void ViewBase::camera_rotate(float3 angles, bool reset) { matrix_rotate(cam_matrix, angles, reset); update_view(); }
int main (int argc, char **argv) { SDL_Surface *image; nile_t *nl; char mem[500000]; uint32_t texture_pixels[TEXTURE_WIDTH * TEXTURE_HEIGHT] = {0}; real angle = 0; real scale; if (SDL_Init (SDL_INIT_VIDEO) == -1) DIE ("SDL_Init failed: %s", SDL_GetError ()); if (!SDL_SetVideoMode (DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, SDL_HWSURFACE | SDL_ANYFORMAT | SDL_DOUBLEBUF)) DIE ("SDL_SetVideoMode failed: %s", SDL_GetError ()); image = SDL_GetVideoSurface (); nl = nile_new (NTHREADS, mem, sizeof (mem)); ilInit (); ilBindImage (iluGenImage ()); if (argc < 3) return -1; printf ("loading: %s\n", argv[1]); ilLoadImage (argv[1]); ilCopyPixels (0, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 1, IL_BGRA, IL_UNSIGNED_BYTE, &texture_pixels); int filter = atoi (argv[2]); for (;;) { angle += 0.001; scale = fabs (angle - (int) angle - 0.5) * 10; SDL_Event event; if (SDL_PollEvent (&event) && event.type == SDL_QUIT) break; SDL_FillRect (image, NULL, 0); SDL_LockSurface (image); matrix_t M = matrix_new (); M = matrix_translate (M, 250, 250); M = matrix_rotate (M, angle); M = matrix_scale (M, scale, scale); M = matrix_translate (M, -250, -250); matrix_t I = matrix_inverse (M); nile_Kernel_t *texture = gezira_ReadFromImage_ARGB32 (nl, texture_pixels, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_WIDTH); /* */ texture = nile_Pipeline (nl, gezira_ImageExtendReflect (nl, TEXTURE_WIDTH, TEXTURE_HEIGHT), texture, NULL); if (filter == 2) texture = gezira_BilinearFilter (nl, texture); if (filter == 3) texture = gezira_BicubicFilter (nl, texture); /* */ texture = nile_Pipeline (nl, gezira_TransformPoints (nl, I.a, I.b, I.c, I.d, I.e - 150, I.f - 125), texture, NULL); nile_Kernel_t *pipeline = nile_Pipeline (nl, gezira_TransformBeziers (nl, M.a, M.b, M.c, M.d, M.e, M.f), gezira_ClipBeziers (nl, 0, 0, DEFAULT_WIDTH, DEFAULT_HEIGHT), gezira_Rasterize (nl), gezira_ApplyTexture (nl, texture), gezira_WriteToImage_ARGB32 (nl, image->pixels, DEFAULT_WIDTH, DEFAULT_HEIGHT, image->pitch / 4), NULL); nile_feed (nl, pipeline, path, 6, path_n, 1); nile_sync (nl); SDL_UnlockSurface (image); SDL_Flip (image); } nile_free (nl); printf ("done\n"); return 0; }
static int wmupdf_pdfdoc_newpages(pdf_document *xref,fz_context *ctx,WPDFPAGEINFO *pageinfo, int use_forms,FILE *out) { static char *funcname="wmupdf_pdfdoc_newpages"; pdf_obj *root,*oldroot,*pages,*kids,*countobj,*parent,*olddests; pdf_obj *srcpageobj,*srcpagecontents; pdf_obj *destpageobj,*destpagecontents,*destpageresources; double srcx0,srcy0; int qref,i,i0,pagecount,srccount,destpageref,nbb; int *srcpageused; char *bigbuf; double srcpagerot; /* Avoid compiler warning */ destpageref = 0; destpageobj = NULL; srcx0=srcy0=0.; /* Keep only pages/type and (reduced) dest entries to avoid references to unretained pages */ pagecount = pdf_count_pages(xref); if (use_forms) { willus_mem_alloc_warn((void **)&srcpageused,sizeof(int)*(pagecount+1),funcname,10); /* Mark all source pages as "not done" */ for (i=0;i<=pagecount;i++) srcpageused[i]=0; nbb=4096; willus_mem_alloc_warn((void **)&bigbuf,nbb,funcname,10); bigbuf[0]='\0'; } oldroot = pdf_dict_gets(xref->trailer,"Root"); /* ** pages points to /Pages object in PDF file. ** Has: /Type /Pages, /Count <numpages>, /Kids [ obj obj obj obj ] */ pages = pdf_dict_gets(oldroot,"Pages"); olddests = pdf_load_name_tree(xref,"Dests"); /* ** Create new root object with only /Pages and /Type (and reduced dest entries) ** to avoid references to unretained pages. */ root = pdf_new_dict(ctx,4); pdf_dict_puts(root,"Type",pdf_dict_gets(oldroot,"Type")); pdf_dict_puts(root,"Pages",pages); pdf_update_object(xref,pdf_to_num(oldroot),root); pdf_drop_obj(root); /* Parent indirectly references the /Pages object in the file */ /* (Each new page we create has to point to this.) */ parent = pdf_new_indirect(ctx, pdf_to_num(pages), pdf_to_gen(pages), xref); /* Create a new kids array with only the pages we want to keep */ kids = pdf_new_array(ctx, 1); qref=0; /* Avoid compiler warnings */ destpageresources=NULL; destpagecontents=NULL; srcpagecontents=NULL; srcpagerot=0.; for (i=0;i<=pageinfo->boxes.n;i++) if (pageinfo->boxes.box[i].dstpage>0) break; if (i>0) { if (i<pageinfo->boxes.n) memmove(&pageinfo->boxes.box[0],&pageinfo->boxes.box[i],sizeof(WPDFBOX)*pageinfo->boxes.n-i); pageinfo->boxes.n -= i; } /* Walk through PFDBOXES array */ for (i=srccount=i0=0;i<=pageinfo->boxes.n;i++) { WPDFBOX *box; int j,k,newsrc; static char buf[512]; pdf_obj *s1indirect,*qindirect,*rotobj; static double cpm[3][3],m[3][3],m1[3][3]; static double xclip[4],yclip[4]; /* printf("box[%d]\n",i); if (i<pageinfo->boxes.n) { box=&pageinfo->boxes.box[i]; printf(" srcpage=%d, dstpage=%d\n",box->srcbox.pageno,box->dstpage); printf(" x0=%g, y0=%g\n",box->x0,box->y0); printf(" w=%g, h=%g\n",box->w,box->h); printf(" x1=%g, y1=%g\n",box->x1,box->y1); printf(" sr=%g, dr=%g\n",box->srcrot_deg,box->dstrot_deg); printf(" scale=%g\n",box->scale); } */ /* Check to see if we are done with an output page */ if (srccount>0 && (i==pageinfo->boxes.n || (i>0 && pageinfo->boxes.box[i].dstpage!=pageinfo->boxes.box[i-1].dstpage))) { pdf_obj *newpageref; /* ** Store destination page into document structure */ /* printf(" ADDING NEW PAGE. (srccount=%d)\n",srccount); */ if (use_forms) { pdf_obj *dest_stream; /* Create new object in document for destination page stream */ dest_stream = pdf_new_indirect(ctx,new_stream_object(xref,ctx,bigbuf), 0,(void *)xref); /* Store this into the destination page contents array */ pdf_array_push(destpagecontents,dest_stream); pdf_drop_obj(dest_stream); } newpageref=pdf_new_indirect(ctx,destpageref,0,(void *)xref); /* Reference parent list of pages */ pdf_dict_puts(destpageobj,"Parent",parent); pdf_dict_puts(destpageobj,"Contents",destpagecontents); pdf_dict_puts(destpageobj,"Resources",destpageresources); /* Store page object in document's kids array */ pdf_array_push(kids,newpageref); /* Update document with new page */ pdf_update_object(xref,destpageref,destpageobj); /* Clean up */ pdf_drop_obj(newpageref); pdf_drop_obj(destpageresources); pdf_drop_obj(destpagecontents); pdf_drop_obj(destpageobj); /* Reset source page and index to start of new destination page */ i0=i; srccount=0; } /* Quit loop if beyond last box */ if (i>=pageinfo->boxes.n) break; box=&pageinfo->boxes.box[i]; if (box->srcbox.pageno<1 || box->srcbox.pageno>pagecount) continue; /* Is this a source page we haven't processed yet (for this destination page)? */ for (newsrc=1,j=i0;j<i;j++) { if (pageinfo->boxes.box[j].srcbox.pageno==box->srcbox.pageno) { newsrc=0; break; } } if (newsrc) { double v[4]; srccount++; if (use_forms) srcpageused[box->srcbox.pageno]=1; /* printf(" NEW SOURCE PAGE (srccount=%d)\n",srccount); */ if (srccount==1) { /* ** Start a new destination page. ** ** Each new page object is a dict type with: ** /Type /Page ** /Contents (array of objects) ** /Resources (dict) ** /MediaBox [0 0 612 792] ** /Parent <PagesObj> ** [Can have /Rotate 90, for example.] ** */ /* printf(" (STARTING NEW DEST. PAGE)\n"); */ destpageobj=start_new_destpage(ctx,box->dst_width_pts,box->dst_height_pts); destpageresources=pdf_new_dict(ctx,1); if (use_forms) pdf_dict_puts(destpageresources,"XObject",pdf_new_dict(ctx,1)); destpageref=pdf_create_object(xref); destpagecontents=pdf_new_array(ctx,1); /* Init the destination page stream for forms */ if (use_forms) bigbuf[0]='\0'; } /* New source page, so get the source page objects */ srcpageobj = xref->page_objs[box->srcbox.pageno-1]; wmupdf_page_bbox(srcpageobj,v); srcx0=v[0]; srcy0=v[1]; /* printf("SRCX0=%g, SRCY0=%g\n",srcx0,srcy0); */ rotobj=pdf_dict_gets(srcpageobj,"Rotate"); srcpagerot = rotobj!=NULL ? pdf_to_real(rotobj) : 0.; /* printf("Page rotation = %g\n",srcpagerot); */ srcpagecontents=pdf_dict_gets(srcpageobj,"Contents"); /* if (pdf_is_array(srcpagecontents)) { int k; printf(" source page contents = array.\n"); for (k=0;k<pdf_array_len(srcpagecontents);k++) { pdf_obj *obj; obj=pdf_array_get(srcpagecontents,k); if (pdf_is_indirect(obj)) { printf(" contents[%d] = indirect (%d)\n",k,pdf_to_num(obj)); pdf_resolve_indirect(obj); } } } */ if (use_forms) { pdf_obj *xobjdict; int pageno; xobjdict=pdf_dict_gets(destpageresources,"XObject"); pageno=box->srcbox.pageno; pdf_dict_puts(xobjdict,xobject_name(pageno),xref->page_refs[pageno-1]); pdf_dict_puts(destpageresources,"XObject",xobjdict); } else { pdf_obj *srcpageresources; /* Merge source page resources into destination page resources */ srcpageresources=pdf_dict_gets(srcpageobj,"Resources"); /* printf("box->dstpage=%d, srcpage=%d (ind.#=%d)\n",box->dstpage,box->srcbox.pageno,pdf_to_num(xref->page_refs[box->srcbox.pageno-1])); */ wmupdf_dict_merge(ctx,"Resources",destpageresources,srcpageresources); } } /* ** Process this source box: ** ** Create a tranformation matrix and clipping path to only show the ** desired part of the source page at the appropriate place on the ** destination page. ** ** How the tranformation matrix works: ** - Translations shall be specified as [ 1 0 0 1 tx ty ], where tx and ty ** shall be the distances to translate the origin of the coordinate system ** in the horizontal and vertical dimensions, respectively. ** ** - Scaling shall be obtained by [ sx 0 0 sy 0 0 ]. This scales the coordinates ** so that 1 unit in the horizontal and vertical dimensions of the new coordinate ** system is the same size as sx and sy units, respectively, in the previous ** coordinate system. ** ** - Rotations shall be produced by [ cos q sin q -sin q cos q 0 0 ], which has the ** effect of rotating the coordinate system axes by an angle q counter-clockwise. ** ** - Skew shall be specified by [ 1 tan a tan b 1 0 0 ], which skews the x axis by ** an angle a and the y axis by an angle b. ** */ wpdfbox_determine_original_source_position(box); /* printf("Before unrotate.\n"); printf("box->srcrot=%g\n",box->srcrot_deg); printf("box->x0=%g, box->y0=%g\n",box->x0,box->y0); printf("box->w=%g, box->h=%g\n",box->w,box->h); printf("box->pw=%g, box->ph=%g\n",box->src_width_pts,box->src_height_pts); */ if (fabs(srcpagerot) > 1.0e-4) wpdfbox_unrotate(box,srcpagerot); /* printf("box->srcrot=%g\n",box->srcrot_deg); printf("box->x0=%g, box->y0=%g\n",box->x0,box->y0); printf("box->w=%g, box->h=%g\n",box->w,box->h); printf("box->pw=%g, box->ph=%g\n",box->src_width_pts,box->src_height_pts); */ matrix_unity(m,1.); /* printf("xfmatrix = [ %9.6f %9.6f %9.6f ]\n" " [ %9.6f %9.6f %9.6f ]\n" " [ %9.6f %9.6f %9.6f ]\n", m[0][0],m[0][1],m[0][2], m[1][0],m[1][1],m[1][2], m[2][0],m[2][1],m[2][2]); */ matrix_translate(m1,-box->x0-srcx0,-box->y0-srcy0); matrix_mul(m,m1); matrix_rotate(m1,-box->srcrot_deg+box->dstrot_deg); matrix_mul(m,m1); matrix_unity(m1,box->scale); matrix_mul(m,m1); matrix_translate(m1,box->x1,box->y1); matrix_mul(m,m1); matrix_zero_round(m); matrix_rotate(cpm,box->srcrot_deg); matrix_translate(m1,box->x0+srcx0,box->y0+srcy0); matrix_mul(cpm,m1); /* printf("Clip matrix:\n"); printf("xfmatrix = [ %9.6f %9.6f %9.6f ]\n" " [ %9.6f %9.6f %9.6f ]\n" " [ %9.6f %9.6f %9.6f ]\n", cpm[0][0],cpm[0][1],cpm[0][2], cpm[1][0],cpm[1][1],cpm[1][2], cpm[2][0],cpm[2][1],cpm[2][2]); */ set_clip_array(xclip,yclip,box->srcrot_deg,box->w,box->h); for (k=0;k<4;k++) matrix_xymul(cpm,&xclip[k],&yclip[k]); /* printf("Clip path:\n %7.2f %7.2f\n %7.2f,%7.2f\n %7.2f,%7.2f\n" " %7.2f %7.2f\n %7.2f,%7.2f\n", xclip[0],yclip[0],xclip[1],yclip[1],xclip[2],yclip[2], xclip[3],yclip[3],xclip[0],yclip[0]); */ strcpy(buf,"q"); for (k=0;k<=2;k++) { cat_pdf_double(buf,m[k][0]); cat_pdf_double(buf,m[k][1]); } strcat(buf," cm"); for (k=0;k<=4;k++) { cat_pdf_double(buf,xclip[k&3]); cat_pdf_double(buf,yclip[k&3]); strcat(buf,k==0 ? " m" : " l"); } strcat(buf," W n"); if (use_forms) { /* FORM METHOD */ sprintf(&buf[strlen(buf)]," /%s Do Q\n",xobject_name(box->srcbox.pageno)); if (strlen(bigbuf)+strlen(buf) > nbb) { int newsize; newsize=nbb*2; willus_mem_realloc_robust_warn((void **)&bigbuf,newsize,nbb,funcname,10); nbb=newsize; } strcat(bigbuf,buf); } else { /* NO-FORMS METHOD */ strcat(buf,"\n"); /* Create new objects in document for tx matrix and restore matrix */ s1indirect = pdf_new_indirect(ctx,new_stream_object(xref,ctx,buf),0,(void *)xref); if (qref==0) qref=new_stream_object(xref,ctx,"Q\n"); qindirect = pdf_new_indirect(ctx,qref,0,(void *)xref); /* Store this region into the destination page contents array */ pdf_array_push(destpagecontents,s1indirect); if (pdf_is_array(srcpagecontents)) { int k; for (k=0;k<pdf_array_len(srcpagecontents);k++) pdf_array_push(destpagecontents,pdf_array_get(srcpagecontents,k)); } else pdf_array_push(destpagecontents,srcpagecontents); pdf_array_push(destpagecontents,qindirect); pdf_drop_obj(s1indirect); pdf_drop_obj(qindirect); } } pdf_drop_obj(parent); /* For forms, convert all original source pages to XObject Forms */ if (use_forms) wmupdf_convert_pages_to_forms(xref,ctx,srcpageused); /* Update page count and kids array */ countobj = pdf_new_int(ctx, pdf_array_len(kids)); pdf_dict_puts(pages, "Count", countobj); pdf_drop_obj(countobj); pdf_dict_puts(pages, "Kids", kids); pdf_drop_obj(kids); /* Also preserve the (partial) Dests name tree */ if (olddests) wmupdf_preserve_old_dests(olddests,ctx,xref,pages); if (use_forms) { /* Free memory */ willus_mem_free((double **)&bigbuf,funcname); willus_mem_free((double **)&srcpageused,funcname); } return(0); }
void matrix_rotate_point(Transform *matrix, double x, double y, double angle) { matrix_translate(matrix, -x, -y); matrix_rotate(matrix, angle); matrix_translate(matrix, x, y); }
static VGboolean find_angles(struct arc *arc) { double vec0[2], vec1[2]; double lambda1, lambda2; double angle; struct matrix matrix; if (floatIsZero(arc->a) || floatIsZero(arc->b)) { return VG_FALSE; } /* map the points to an identity circle */ matrix_load_identity(&matrix); matrix_scale(&matrix, 1.f, arc->a/arc->b); matrix_rotate(&matrix, -arc->theta); matrix_map_point(&matrix, arc->x1, arc->y1, &arc->x1, &arc->y1); matrix_map_point(&matrix, arc->x2, arc->y2, &arc->x2, &arc->y2); matrix_map_point(&matrix, arc->cx, arc->cy, &arc->cx, &arc->cy); #if DEBUG_ARCS debug_printf("Matrix 3 [%f, %f, %f| %f, %f, %f| %f, %f, %f]\n", matrix.m[0], matrix.m[1], matrix.m[2], matrix.m[3], matrix.m[4], matrix.m[5], matrix.m[6], matrix.m[7], matrix.m[8]); debug_printf("Endpoints [%f, %f], [%f, %f]\n", arc->x1, arc->y1, arc->x2, arc->y2); #endif vec0[0] = arc->x1 - arc->cx; vec0[1] = arc->y1 - arc->cy; vec1[0] = arc->x2 - arc->cx; vec1[1] = arc->y2 - arc->cy; #if DEBUG_ARCS debug_printf("Vec is [%f, %f], [%f, %f], [%f, %f]\n", vec0[0], vec0[1], vec1[0], vec1[1], arc->cx, arc->cy); #endif lambda1 = vector_orientation(vec0); if (isnan(lambda1)) lambda1 = 0.f; if (arc->type == VG_SCWARC_TO || arc->type == VG_SCCWARC_TO) angle = vector_angles(vec0, vec1); else if (arc->type == VG_LCWARC_TO || arc->type == VG_LCCWARC_TO) { angle = 2*M_PI - vector_angles(vec0, vec1); } else abort(); if (isnan(angle)) angle = M_PI; if (arc->type == VG_SCWARC_TO || arc->type == VG_LCWARC_TO) lambda2 = lambda1 - angle; else lambda2 = lambda1 + angle; #if DEBUG_ARCS debug_printf("Angle is %f and (%f, %f)\n", angle, lambda1, lambda2); #endif #if 0 arc->eta1 = atan2(sin(lambda1) / arc->b, cos(lambda1) / arc->a); arc->eta2 = atan2(sin(lambda2) / arc->b, cos(lambda2) / arc->a); /* make sure we have eta1 <= eta2 <= eta1 + 2 PI */ arc->eta2 -= two_pi * floor((arc->eta2 - arc->eta1) / two_pi); /* the preceding correction fails if we have exactly et2 - eta1 = 2 PI it reduces the interval to zero length */ if ((lambda2 - lambda1 > M_PI) && (arc->eta2 - arc->eta1 < M_PI)) { arc->eta2 += 2 * M_PI; } #else arc->eta1 = lambda1; arc->eta2 = lambda2; #endif return VG_TRUE; }