Example #1
0
ARdouble arMatrixDet(ARMat *m)
{

	if(m->row != m->clm) return 0.0;

	return mdet(m->m, m->row, m->row);
}
Example #2
0
double matrixDet(Mat m) {
	if(m.row != m.clm) {
		return 0;
	}
	return mdet(m.m, m.row, m.row);
}
Example #3
0
bool csDIntersect3::Planes (
    const csDPlane &p1,
    const csDPlane &p2,
    const csDPlane &p3,
    csDVector3 &isect)
{
    //To find the one point that is on all three planes, we need to solve
    //the following equation system (we need to find the x, y and z which
    //are true for all equations):
    // A1*x+B1*y+C1*z+D1=0 //plane1
    // A2*x+B2*y+C2*z+D2=0 //plane2
    // A3*x+B3*y+C3*z+D3=0 //plane3
    //This can be solved according to Cramers rule by looking at the
    //determinants of the equation system.
    csDMatrix3 mdet (
        p1.A (),
        p1.B (),
        p1.C (),
        p2.A (),
        p2.B (),
        p2.C (),
        p3.A (),
        p3.B (),
        p3.C ());
    double det = mdet.Determinant ();
    if (det == 0) return false;                     //some planes are parallel.
    csDMatrix3 mx (
        -p1.D (),
        p1.B (),
        p1.C (),
        -p2.D (),
        p2.B (),
        p2.C (),
        -p3.D (),
        p3.B (),
        p3.C ());
    double xdet = mx.Determinant ();

    csDMatrix3 my (
        p1.A (),
        -p1.D (),
        p1.C (),
        p2.A (),
        -p2.D (),
        p2.C (),
        p3.A (),
        -p3.D (),
        p3.C ());
    double ydet = my.Determinant ();

    csDMatrix3 mz (
        p1.A (),
        p1.B (),
        -p1.D (),
        p2.A (),
        p2.B (),
        -p2.D (),
        p3.A (),
        p3.B (),
        -p3.D ());
    double zdet = mz.Determinant ();

    isect.x = xdet / det;
    isect.y = ydet / det;
    isect.z = zdet / det;
    return true;
}