void mech_createbays(dbref player, void *data, char *buffer) { char *args[NUM_BAYS + 1]; int argc; dbref it; int i; MECH *ds = (MECH *) data; MAP *map; DOCHECK((argc = mech_parseattributes(buffer, args, NUM_BAYS + 1)) == (NUM_BAYS + 1), "Invalid number of arguments!"); for(i = 0; i < argc; i++) { it = match_thing(player, args[i]); DOCHECK(it == NOTHING, tprintf("Argument %d is invalid.", i + 1)); DOCHECK(!IsMap(it), tprintf("Argument %d is not a map.", i + 1)); map = FindObjectsData(it); AeroBay(ds, i) = it; map->onmap = ds->mynum; } for(i = argc; i < NUM_BAYS; i++) AeroBay(ds, i) = -1; notify_printf(player, "%d bay(s) set up!", argc); }
void debug_shutdown(dbref player, void *data, char *buffer) { char *args[3]; int argc; argc = mech_parseattributes(buffer, args, 3); if(argc > 0) ShutDownMap(player, atoi(args[0])); }
void debug_list(dbref player, void *data, char *buffer) { char *args[3]; int argc; argc = mech_parseattributes(buffer, args, 3); if(argc == 0) return; else if(args[0][0] == 'M' || args[0][0] == 'm') if(args[0][1] == 'E' || args[0][1] == 'e') DumpMechs(player); if(args[0][1] == 'A' || args[0][1] == 'a') DumpMaps(player); }
void debug_setwbv(dbref player, void *data, char *buffer) { char *args[3]; int bv; int id, brand; DOCHECK(mech_parseattributes(buffer, args, 3) != 2, "Invalid arguments!"); DOCHECK(Readnum(bv, args[1]), "Invalid value!"); DOCHECK(bv <0, "BV needs to be >=0"); DOCHECK(!find_matching_vlong_part(args[0], NULL, &id, &brand), "That is no weapon!"); DOCHECK(!IsWeapon(id), "That is no weapon!"); MechWeapons[Weapon2I(id)].battlevalue = bv; notify_printf(player, "BV for %s set to %d.", MechWeapons[Weapon2I(id)].name, bv); }
int tech_parsepart_advanced(MECH * mech, char *buffer, int *loc, int *pos, int *extra, int allowrear) { char *args[5]; int l, argc, isrear = 0; if(!(argc = mech_parseattributes(buffer, args, 4))) return -1; if(argc > (2 + (extra != NULL))) return -1; if(!allowrear) { if((!extra && argc != (1 + (pos != NULL))) || (extra && (argc < (1 + (pos != NULL)) || argc > (2 + (pos != NULL))))) return -1; } else { if(argc == 2) { if(toupper(args[1][0]) != 'R') return -1; isrear = 8; } } if((*loc = ArmorSectionFromString(MechType(mech), MechMove(mech), args[0])) < 0) return -1; if(allowrear) *loc += isrear; if(pos) { l = atoi(args[1]) - 1; if(l < 0 || l >= CritsInLoc(mech, *loc)) return -2; *pos = l; } if(extra) { if(argc > 2) *extra = args[2][0]; else *extra = 0; } return 0; }
void debug_setvrt(dbref player, void *data, char *buffer) { char *args[3]; int vrt; int id, brand; DOCHECK(mech_parseattributes(buffer, args, 3) != 2, "Invalid arguments!"); DOCHECK(Readnum(vrt, args[1]), "Invalid value!"); DOCHECK(vrt <= 0, "VRT needs to be >0"); DOCHECK(vrt > 127, "VRT can be at max 127"); DOCHECK(!find_matching_vlong_part(args[0], NULL, &id, &brand), "That is no weapon!"); DOCHECK(!IsWeapon(id), "That is no weapon!"); MechWeapons[Weapon2I(id)].vrt = vrt; notify_printf(player, "VRT for %s set to %d.", MechWeapons[Weapon2I(id)].name, vrt); log_error(LOG_WIZARD, "WIZ", "CHANGE", "VRT for %s set to %d by #%d", MechWeapons[Weapon2I(id)].name, vrt, player); }
int tech_parsegun(MECH * mech, char *buffer, int *loc, int *pos, int *brand) { char *args[3]; int l, argc, t, c = 0, pi, pb; argc = mech_parseattributes(buffer, args, 3); if(argc < 1 || argc > (2 + (brand != NULL))) return -1; if(argc == (2 + (brand != NULL)) || (brand && argc == 2 && atoi(args[1]))) { if((*loc = ArmorSectionFromString(MechType(mech), MechMove(mech), args[0])) < 0) return -1; l = atoi(args[1]); if(l <= 0 || l > CritsInLoc(mech, *loc)) return -4; *pos = l - 1; } else { /* Check if it's a number */ if(args[0][0] < '0' || args[0][0] > '9') return -1; l = atoi(args[0]); if(l < 0) return -1; if((t = FindWeaponNumberOnMech(mech, l, loc, pos)) == -1) return -1; } t = GetPartType(mech, *loc, *pos); if(brand != NULL && argc > 1 && !atoi(args[argc - 1])) { if(!find_matching_long_part(args[argc - 1], &c, &pi, &pb)) return -2; if(pi != t) return -3; *brand = pb; } else if(brand != NULL) *brand = GetPartBrand(mech, *loc, *pos); return 0; }
void mech_enterbay(dbref player, void *data, char *buffer) { char *args[3]; int argc; dbref ref = -1, bayn = -1; MECH *mech = data, *ds; MAP *map; cch(MECH_USUAL); DOCHECK(MechType(mech) == CLASS_VTOL && AeroFuel(mech) <= 0, "You lack fuel to maneuver in!"); DOCHECK(Jumping(mech), "While in mid-jump? No way."); DOCHECK(MechType(mech) == CLASS_MECH && (Fallen(mech) || Standing(mech)), "Crawl inside? I think not. Stand first."); DOCHECK(OODing(mech), "While in mid-flight? No way."); DOCHECK((argc = mech_parseattributes(buffer, args, 2)) == 2, "Hmm, invalid number of arguments?"); if(argc > 0) DOCHECK((ref = FindTargetDBREFFromMapNumber(mech, args[0])) <= 0, "Invalid target!"); if(ref < 0) { DOCHECK(!Find_Single_DS_In_MechHex(mech, &ref, &bayn), "No DS bay found in your hex!"); DOCHECK(ref < 0, "Multiple enterable things found ; use the id for specifying which you want."); DOCHECK(!(ds = getMech(ref)), "You sense wrongness in fabric of space."); } else { DOCHECK(!(ds = getMech(ref)), "You sense wrongness in fabric of space."); DOCHECK(!Find_DS_Bay_In_MechHex(mech, ds, &bayn), "You see no bays in your hex."); } DOCHECK(IsDS(mech) && !(MechSpecials2(mech) & CARRIER_TECH), "Your craft can't enter bays."); DOCHECK(!DS_Bay_Is_Open(mech, ds, AeroBay(ds, bayn)), "The door has been jammed!"); DOCHECK(IsDS(mech), "Your unit is a bit too large to fit in there."); DOCHECK((fabs((float) (MechSpeed(mech) - MechSpeed(ds)))) > MP1, "Speed difference's too large to enter!"); DOCHECK(MechZ(ds) != MechZ(mech), "Get to same elevation before thinking about entering!"); DOCHECK(abs(MechVerticalSpeed(mech) - MechVerticalSpeed(ds)) > 10, "Vertical speed difference is too great to enter safely!"); DOCHECK(MechType(mech) == CLASS_MECH && !MechIsQuad(mech) && (IsMechLegLess(mech)), "Without legs? Are you kidding?"); ref = AeroBay(ds, bayn); map = getMap(ref); DOCHECK(!map, "You sense wrongness in fabric of space."); DOCHECK(EnteringHangar(mech), "You are already entering the hangar!"); if(!can_pass_lock(mech->mynum, ref, A_LENTER)) { char *msg = silly_atr_get(ref, A_FAIL); if(!msg || !*msg) msg = "You are unable to enter the bay!"; notify(player, msg); return; } DOCHECK(!DS_Bay_Is_EnterOK(mech, ds, AeroBay(ds, bayn)), "Someone else is using the door at the moment."); DOCHECK(!(map = getMap(mech->mapindex)), "You sense a wrongness in fabric of space."); HexLOSBroadcast(map, MechX(mech), MechY(mech), "The bay doors at $h start to open.."); MECHEVENT(mech, EVENT_ENTER_HANGAR, mech_enterbay_event, 12, ref); }
void mech_c3i_join_leave(dbref player, void *data, char *buffer) { MECH *mech = (MECH *) data, *target; MAP *objMap; char *args[2]; dbref refTarget; int LOS = 1; float range = 0.0; cch(MECH_USUALO); DOCHECK(mech_parseattributes(buffer, args, 2) != 1, "Invalid number of arguments to function!"); DOCHECK(!HasC3i(mech), "This unit is not equipped with C3i!"); DOCHECK(C3iDestroyed(mech), "Your C3i system is destroyed!"); DOCHECK(AnyECMDisturbed(mech), "Your C3i system is not currently operational!"); validateC3iNetwork(mech); /* Clear our C3i Network */ if (!strcmp(args[0], "-")) { if (MechC3iNetworkSize(mech) <= 0) { mech_notify(mech, MECHALL, "You are not connected to a C3i network!"); return; } clearC3iNetwork(mech, 1); mech_notify(mech, MECHALL, "You disconnect from the C3i network."); return; } /* Well, if we're here then we wanna connect to a network */ /* Let's check to see if we're already in one... can't be in two at the same time */ DOCHECK(MechC3iNetworkSize(mech) > 0, "You are already in a C3i network!"); objMap = getMap(mech->mapindex); /* Find who we're trying to connect to */ refTarget = FindTargetDBREFFromMapNumber(mech, args[0]); target = getMech(refTarget); if (target) { LOS = InLineOfSight(mech, target, MechX(target), MechY(target), range); } else refTarget = 0; DOCHECK((refTarget < 1) || !LOS, "That is not a valid targetID. Try again."); DOCHECK(MechTeam(mech) != MechTeam(target), "You can't use the C3i network of unfriendly units!"); DOCHECK(mech == target, "You can't connect to yourself!"); DOCHECK(Destroyed(target), "That unit is destroyed!"); DOCHECK(!Started(target), "That unit is not started!"); DOCHECK(!HasC3i(target), "That unit does not appear to be equipped with C3i!"); /* validate the network of our target */ validateC3iNetwork(target); DOCHECK(MechC3iNetworkSize(target) >= C3I_NETWORK_SIZE, "That unit's C3i network is operating at maximum capacity!"); /* Connect us up */ mech_notify(mech, MECHALL, tprintf("You connect to %s's C3i network.", GetMechToMechID(mech, target))); addMechToC3iNetwork(target, mech); }