void DarkGDK ( void ) { loadSettings(); loadResources(); //ASTEROID LOADED OBJECTS Large_Roid loadLarge(1); Big_Roid loadBig(1); Medium_Roid loadMedium(1); Small_Roid loadSmall(1); Tiny_Roid loadTiny(1); Ship *player = new Jet; Asteroid * roids[NUM_ASTEROIDS]; setAsteroids(roids, NUM_ASTEROIDS); dbMakeObjectSphere(MACH_GUN_FIRE, 2); dbTextureObject(MACH_GUN_FIRE, MACH_GUN_FIRE); while ( LoopGDK ( ) ) { astroReset(roids, NUM_ASTEROIDS); astroidPhysics(roids, NUM_ASTEROIDS); collision(roids, NUM_ASTEROIDS, player); player->moveShip(); pause(); if(dbSpaceKey()) { dbWait(1000); } dbSync ( ); } memoryLeak(); return; }
int main( void ) { memoryLeak(); return 0; }
int main(void) { memoryLeak(); return (0); }