Example #1
0
void fsm_joy_left(){
    switch (g_state) {
        case STATE_MENU:
            if(menu_back()){
                play_melody(MENU_SOUND);
            }
            break;
        case STATE_GAME:
            break;
        case STATE_GAME_OVER:
			g_state = STATE_MENU;
			menu_home();
			break;
		case STATE_CALIBRATE:
            break;
        case STATE_DEBUG:
            menu_back();
			g_state = STATE_MENU;
            break;
        case STATE_PID:
            g_state = STATE_MENU;
            break;
        default:
            break;
    }
}
Example #2
0
static VALUE rbncurs_c_menu_back(VALUE rb_menu)
{
  MENU *menu = get_menu(rb_menu);
  return ULONG2NUM(menu_back(menu));
}