Example #1
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag)
{
	nullpo_retr(-1, sd);

	pc_makesavestatus(sd);
	
	if (flag && sd->state.active) //Store player data which is quitting.
	{
		//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
		if (chrif_isconnected()) chrif_save_scdata(sd);
		if (!chrif_auth_logout(sd, flag==1?ST_LOGOUT:ST_MAPCHANGE))
			ShowError("chrif_save: Falha em configurar personagem %d:%d para sair adequadamente!\n", sd->status.account_id, sd->status.char_id);
	}

	if(!chrif_isconnected())
		return -1; //Character is saved on reconnect.

	//For data sync
	if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);

	if (flag)
		sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values. 
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
	memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
	WFIFOSET(char_fd, WFIFOW(char_fd,2));

	if( sd->status.pet_id > 0 && sd->pd )
		intif_save_petdata(sd->status.account_id,&sd->pd->pet);
	if( sd->hd && merc_is_hom_active(sd->hd) )
		merc_save(sd->hd);
	if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
		mercenary_save(sd->md);
#ifndef TXT_ONLY
	if( sd->save_quest )
		intif_quest_save(sd);
#endif

	return 0;
}
Example #2
0
/*==========================================
 * Saves character data.
 * Flag = 1: Character is quitting
 * Flag = 2: Character is changing map-servers
 *------------------------------------------*/
int chrif_save(struct map_session_data *sd, int flag) {
	nullpo_retr(-1, sd);

	pc_makesavestatus(sd);

	if (flag && sd->state.active) { //Store player data which is quitting
		//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
		if ( chrif_isconnected() )
			chrif_save_scdata(sd);
		if ( !chrif_auth_logout(sd,flag == 1 ? ST_LOGOUT : ST_MAPCHANGE) )
			ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
	}

	chrif_check(-1); //Character is saved on reconnect.

	//For data sync
	if (sd->state.storage_flag == 2)
		storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);

	if (flag)
		sd->state.storage_flag = 0; //Force close it.

	//Saving of registry values.
	if (sd->state.reg_dirty&4)
		intif_saveregistry(sd, 3); //Save char regs
	if (sd->state.reg_dirty&2)
		intif_saveregistry(sd, 2); //Save account regs
	if (sd->state.reg_dirty&1)
		intif_saveregistry(sd, 1); //Save account2 regs

	WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
	WFIFOW(char_fd,0) = 0x2b01;
	WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
	WFIFOL(char_fd,4) = sd->status.account_id;
	WFIFOL(char_fd,8) = sd->status.char_id;
	WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.

	// If the user is on a instance map, we have to fake his current position
	if( map[sd->bl.m].instance_id ){
		struct mmo_charstatus status;

		// Copy the whole status
		memcpy( &status, &sd->status, sizeof( struct mmo_charstatus ) );
		// Change his current position to his savepoint
		memcpy( &status.last_point, &status.save_point, sizeof( struct point ) );
		// Copy the copied status into the packet
		memcpy( WFIFOP( char_fd, 13 ), &status, sizeof( struct mmo_charstatus ) );
	} else {
		// Copy the whole status into the packet
		memcpy( WFIFOP( char_fd, 13 ), &sd->status, sizeof( struct mmo_charstatus ) );
	}

	WFIFOSET(char_fd, WFIFOW(char_fd,2));

	if( sd->status.pet_id > 0 && sd->pd )
		intif_save_petdata(sd->status.account_id,&sd->pd->pet);
	if( sd->hd && merc_is_hom_active(sd->hd) )
		merc_save(sd->hd);
	if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
		mercenary_save(sd->md);
	if( sd->ed && elemental_get_lifetime(sd->ed) > 0 )
		elemental_save(sd->ed);
	if( sd->save_quest )
		intif_quest_save(sd);

	return 0;
}