static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode ) { mgaContextPtr mmesa = MGA_CONTEXT(ctx); FLUSH_BATCH( mmesa ); /* * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { case BUFFER_BIT_FRONT_LEFT: mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset; mmesa->dirty |= MGA_UPLOAD_CONTEXT; mmesa->draw_buffer = MGA_FRONT; mgaXMesaSetFrontClipRects( mmesa ); FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; case BUFFER_BIT_BACK_LEFT: mmesa->setup.dstorg = mmesa->mgaScreen->backOffset; mmesa->draw_buffer = MGA_BACK; mmesa->dirty |= MGA_UPLOAD_CONTEXT; mgaXMesaSetBackClipRects( mmesa ); FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } }
static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode ) { mgaContextPtr mmesa = MGA_CONTEXT(ctx); FLUSH_BATCH( mmesa ); /* * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask[0] ) { case DD_FRONT_LEFT_BIT: mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset; mmesa->dirty |= MGA_UPLOAD_CONTEXT; mmesa->draw_buffer = MGA_FRONT; mgaXMesaSetFrontClipRects( mmesa ); FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; case DD_BACK_LEFT_BIT: mmesa->setup.dstorg = mmesa->mgaScreen->backOffset; mmesa->draw_buffer = MGA_BACK; mmesa->dirty |= MGA_UPLOAD_CONTEXT; mgaXMesaSetBackClipRects( mmesa ); FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; } /* We want to update the s/w rast state too so that r200SetBuffer() * gets called. */ _swrast_DrawBuffer(ctx, mode); }
void mgaUpdateRects( mgaContextPtr mmesa, GLuint buffers ) { __DRIdrawablePrivate *driDrawable = mmesa->driDrawable; drm_mga_sarea_t *sarea = mmesa->sarea; DRI_VALIDATE_DRAWABLE_INFO(mmesa->driScreen, driDrawable); mmesa->dirty_cliprects = 0; if (mmesa->draw_buffer == MGA_FRONT) mgaXMesaSetFrontClipRects( mmesa ); else mgaXMesaSetBackClipRects( mmesa ); sarea->req_drawable = driDrawable->draw; sarea->req_draw_buffer = mmesa->draw_buffer; mgaUpdateClipping( mmesa->glCtx ); mgaCalcViewport( mmesa->glCtx ); mmesa->dirty |= MGA_UPLOAD_CLIPRECTS; }