Example #1
0
size_t SkImage::getDeferredTextureImageData(const GrContextThreadSafeProxy& proxy,
                                            const DeferredTextureImageUsageParams params[],
                                            int paramCnt, void* buffer,
                                            SkColorSpace* dstColorSpace) const {
    // Extract relevant min/max values from the params array.
    int lowestPreScaleMipLevel = params[0].fPreScaleMipLevel;
    SkFilterQuality highestFilterQuality = params[0].fQuality;
    bool useMipMaps = should_use_mip_maps(params[0]);
    for (int i = 1; i < paramCnt; ++i) {
        if (lowestPreScaleMipLevel > params[i].fPreScaleMipLevel)
            lowestPreScaleMipLevel = params[i].fPreScaleMipLevel;
        if (highestFilterQuality < params[i].fQuality)
            highestFilterQuality = params[i].fQuality;
        useMipMaps |= should_use_mip_maps(params[i]);
    }

    const bool fillMode = SkToBool(buffer);
    if (fillMode && !SkIsAlign8(reinterpret_cast<intptr_t>(buffer))) {
        return 0;
    }

    // Calculate scaling parameters.
    bool isScaled = lowestPreScaleMipLevel != 0;

    SkISize scaledSize;
    if (isScaled) {
        // SkMipMap::ComputeLevelSize takes an index into an SkMipMap. SkMipMaps don't contain the
        // base level, so to get an SkMipMap index we must subtract one from the GL MipMap level.
        scaledSize = SkMipMap::ComputeLevelSize(this->width(), this->height(),
                                                lowestPreScaleMipLevel - 1);
    } else {
        scaledSize = SkISize::Make(this->width(), this->height());
    }

    // We never want to scale at higher than SW medium quality, as SW medium matches GPU high.
    SkFilterQuality scaleFilterQuality = highestFilterQuality;
    if (scaleFilterQuality > kMedium_SkFilterQuality) {
        scaleFilterQuality = kMedium_SkFilterQuality;
    }

    const int maxTextureSize = proxy.fCaps->maxTextureSize();
    if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
        return 0;
    }

    SkAutoPixmapStorage pixmap;
    SkImageInfo info;
    size_t pixelSize = 0;
    size_t ctSize = 0;
    int ctCount = 0;
    if (!isScaled && this->peekPixels(&pixmap)) {
        info = pixmap.info();
        pixelSize = SkAlign8(pixmap.getSafeSize());
        if (pixmap.ctable()) {
            ctCount = pixmap.ctable()->count();
            ctSize = SkAlign8(pixmap.ctable()->count() * 4);
        }
    } else {
        // Here we're just using presence of data to know whether there is a codec behind the image.
        // In the future we will access the cacherator and get the exact data that we want to (e.g.
        // yuv planes) upload.
        sk_sp<SkData> data(this->refEncoded());
        if (!data && !this->peekPixels(nullptr)) {
            return 0;
        }
        info = as_IB(this)->onImageInfo().makeWH(scaledSize.width(), scaledSize.height());
        pixelSize = SkAlign8(SkAutoPixmapStorage::AllocSize(info, nullptr));
        if (fillMode) {
            pixmap.alloc(info);
            if (isScaled) {
                if (!this->scalePixels(pixmap, scaleFilterQuality,
                                       SkImage::kDisallow_CachingHint)) {
                    return 0;
                }
            } else {
                if (!this->readPixels(pixmap, 0, 0, SkImage::kDisallow_CachingHint)) {
                    return 0;
                }
            }
            SkASSERT(!pixmap.ctable());
        }
    }
    int mipMapLevelCount = 1;
    if (useMipMaps) {
        // SkMipMap only deals with the mipmap levels it generates, which does
        // not include the base level.
        // That means it generates and holds levels 1-x instead of 0-x.
        // So the total mipmap level count is 1 more than what
        // SkMipMap::ComputeLevelCount returns.
        mipMapLevelCount = SkMipMap::ComputeLevelCount(scaledSize.width(), scaledSize.height()) + 1;

        // We already initialized pixelSize to the size of the base level.
        // SkMipMap will generate the extra mipmap levels. Their sizes need to
        // be added to the total.
        // Index 0 here does not refer to the base mipmap level -- it is
        // SkMipMap's first generated mipmap level (level 1).
        for (int currentMipMapLevelIndex = mipMapLevelCount - 2; currentMipMapLevelIndex >= 0;
             currentMipMapLevelIndex--) {
            SkISize mipSize = SkMipMap::ComputeLevelSize(scaledSize.width(), scaledSize.height(),
                                                         currentMipMapLevelIndex);
            SkImageInfo mipInfo = info.makeWH(mipSize.fWidth, mipSize.fHeight);
            pixelSize += SkAlign8(SkAutoPixmapStorage::AllocSize(mipInfo, nullptr));
        }
    }
    size_t size = 0;
    size_t dtiSize = SkAlign8(sizeof(DeferredTextureImage));
    size += dtiSize;
    size += (mipMapLevelCount - 1) * sizeof(MipMapLevelData);
    // We subtract 1 because DeferredTextureImage already includes the base
    // level in its size
    size_t pixelOffset = size;
    size += pixelSize;
    size_t ctOffset = size;
    size += ctSize;
    size_t colorSpaceOffset = 0;
    size_t colorSpaceSize = 0;
    if (info.colorSpace()) {
        colorSpaceOffset = size;
        colorSpaceSize = info.colorSpace()->writeToMemory(nullptr);
        size += colorSpaceSize;
    }
    if (!fillMode) {
        return size;
    }
    char* bufferAsCharPtr = reinterpret_cast<char*>(buffer);
    char* pixelsAsCharPtr = bufferAsCharPtr + pixelOffset;
    void* pixels = pixelsAsCharPtr;
    void* ct = nullptr;
    if (ctSize) {
        ct = bufferAsCharPtr + ctOffset;
    }

    memcpy(reinterpret_cast<void*>(SkAlign8(reinterpret_cast<uintptr_t>(pixelsAsCharPtr))),
                                   pixmap.addr(), pixmap.getSafeSize());
    if (ctSize) {
        memcpy(ct, pixmap.ctable()->readColors(), ctSize);
    }

    // If the context has sRGB support, and we're intending to render to a surface with an attached
    // color space, and the image has an sRGB-like color space attached, then use our gamma (sRGB)
    // aware mip-mapping.
    SkSourceGammaTreatment gammaTreatment = SkSourceGammaTreatment::kIgnore;
    if (proxy.fCaps->srgbSupport() && SkToBool(dstColorSpace) &&
        info.colorSpace() && info.colorSpace()->gammaCloseToSRGB()) {
        gammaTreatment = SkSourceGammaTreatment::kRespect;
    }

    SkASSERT(info == pixmap.info());
    size_t rowBytes = pixmap.rowBytes();
    static_assert(std::is_standard_layout<DeferredTextureImage>::value,
                  "offsetof, which we use below, requires the type have standard layout");
    auto dtiBufferFiller = DTIBufferFiller{bufferAsCharPtr};
    FILL_MEMBER(dtiBufferFiller, fGammaTreatment, &gammaTreatment);
    FILL_MEMBER(dtiBufferFiller, fContextUniqueID, &proxy.fContextUniqueID);
    int width = info.width();
    FILL_MEMBER(dtiBufferFiller, fWidth, &width);
    int height = info.height();
    FILL_MEMBER(dtiBufferFiller, fHeight, &height);
    SkColorType colorType = info.colorType();
    FILL_MEMBER(dtiBufferFiller, fColorType, &colorType);
    SkAlphaType alphaType = info.alphaType();
    FILL_MEMBER(dtiBufferFiller, fAlphaType, &alphaType);
    FILL_MEMBER(dtiBufferFiller, fColorTableCnt, &ctCount);
    FILL_MEMBER(dtiBufferFiller, fColorTableData, &ct);
    FILL_MEMBER(dtiBufferFiller, fMipMapLevelCount, &mipMapLevelCount);
    memcpy(bufferAsCharPtr + offsetof(DeferredTextureImage, fMipMapLevelData[0].fPixelData),
           &pixels, sizeof(pixels));
    memcpy(bufferAsCharPtr + offsetof(DeferredTextureImage, fMipMapLevelData[0].fRowBytes),
           &rowBytes, sizeof(rowBytes));
    if (colorSpaceSize) {
        void* colorSpace = bufferAsCharPtr + colorSpaceOffset;
        FILL_MEMBER(dtiBufferFiller, fColorSpace, &colorSpace);
        FILL_MEMBER(dtiBufferFiller, fColorSpaceSize, &colorSpaceSize);
        info.colorSpace()->writeToMemory(bufferAsCharPtr + colorSpaceOffset);
    } else {
        memset(bufferAsCharPtr + offsetof(DeferredTextureImage, fColorSpace),
               0, sizeof(DeferredTextureImage::fColorSpace));
        memset(bufferAsCharPtr + offsetof(DeferredTextureImage, fColorSpaceSize),
               0, sizeof(DeferredTextureImage::fColorSpaceSize));
    }

    // Fill in the mipmap levels if they exist
    char* mipLevelPtr = pixelsAsCharPtr + SkAlign8(pixmap.getSafeSize());

    if (useMipMaps) {
        static_assert(std::is_standard_layout<MipMapLevelData>::value,
                      "offsetof, which we use below, requires the type have a standard layout");

        SkAutoTDelete<SkMipMap> mipmaps(SkMipMap::Build(pixmap, gammaTreatment, nullptr));
        // SkMipMap holds only the mipmap levels it generates.
        // A programmer can use the data they provided to SkMipMap::Build as level 0.
        // So the SkMipMap provides levels 1-x but it stores them in its own
        // range 0-(x-1).
        for (int generatedMipLevelIndex = 0; generatedMipLevelIndex < mipMapLevelCount - 1;
             generatedMipLevelIndex++) {
            SkMipMap::Level mipLevel;
            mipmaps->getLevel(generatedMipLevelIndex, &mipLevel);

            // Make sure the mipmap data is after the start of the buffer
            SkASSERT(mipLevelPtr > bufferAsCharPtr);
            // Make sure the mipmap data starts before the end of the buffer
            SkASSERT(mipLevelPtr < bufferAsCharPtr + pixelOffset + pixelSize);
            // Make sure the mipmap data ends before the end of the buffer
            SkASSERT(mipLevelPtr + mipLevel.fPixmap.getSafeSize() <=
                     bufferAsCharPtr + pixelOffset + pixelSize);

            // getSafeSize includes rowbyte padding except for the last row,
            // right?

            memcpy(mipLevelPtr, mipLevel.fPixmap.addr(), mipLevel.fPixmap.getSafeSize());

            memcpy(bufferAsCharPtr + offsetof(DeferredTextureImage, fMipMapLevelData) +
                   sizeof(MipMapLevelData) * (generatedMipLevelIndex + 1) +
                   offsetof(MipMapLevelData, fPixelData), &mipLevelPtr, sizeof(void*));
            size_t rowBytes = mipLevel.fPixmap.rowBytes();
            memcpy(bufferAsCharPtr + offsetof(DeferredTextureImage, fMipMapLevelData) +
                   sizeof(MipMapLevelData) * (generatedMipLevelIndex + 1) +
                   offsetof(MipMapLevelData, fRowBytes), &rowBytes, sizeof(rowBytes));

            mipLevelPtr += SkAlign8(mipLevel.fPixmap.getSafeSize());
        }
    }
    return size;
}
Example #2
0
static int perspective_run(const FilterActivation *fa, const FilterFunctions *ff) {
	PerspectiveFilterData *mfd = (PerspectiveFilterData *)fa->filter_data;
	VDPixmap pxsrc = {0};
	VDPixmap pxdst = {0};

	pxsrc.data		= (char *)fa->src.data + fa->src.pitch * (fa->src.h-1);
	pxsrc.pitch		= -fa->src.pitch;
	pxsrc.format	= nsVDPixmap::kPixFormat_XRGB8888;
	pxsrc.w			= fa->src.w;
	pxsrc.h			= fa->src.h;

	pxdst.data		= (char *)fa->dst.data + fa->dst.pitch * (fa->dst.h-1);
	pxdst.pitch		= -fa->dst.pitch;
	pxdst.format	= nsVDPixmap::kPixFormat_XRGB8888;
	pxdst.w			= fa->dst.w;
	pxdst.h			= fa->dst.h;

	VDPixmapTextureMipmapChain	mipmaps(pxsrc, false, mfd->filtermode ? 16 : 1);

	VDTriBltVertex trivx[8]={
		{ -1, -1, 0, 0, 0 },
		{ +1, -1, 0, (float)pxsrc.w, 0 },
		{ +1, +1, 0, (float)pxsrc.w, (float)pxsrc.h },
		{ -1, +1, 0, 0, (float)pxsrc.h },
	};

	static const int indices[6]={0,1,2,0,2,3};

	vdfloat3x3 temp(MapQuadToUnitSquare(mfd->src));

	if (!mfd->unproject)
		temp = ~temp;

	vdfloat4x4 mx;

	mx[0][0] = temp[0][0];
	mx[0][1] = temp[0][1];
	mx[0][2] = 0;
	mx[0][3] = temp[0][2];
	mx[1][0] = temp[1][0];
	mx[1][1] = temp[1][1];
	mx[1][2] = 0;
	mx[1][3] = temp[1][2];
	mx[2][0] = 0;
	mx[2][1] = 0;
	mx[2][3] = 0;
	mx[2][2] = 0;
	mx[3][0] = temp[2][0];
	mx[3][1] = temp[2][1];
	mx[3][2] = 0;
	mx[3][3] = temp[2][2];

	// manually transform corners and form fill mesh
	for(int i=0; i<4; ++i) {
		vdfloat3 xfv((mx*vdfloat4c(trivx[i].x, trivx[i].y, trivx[i].z, 1.0f)).project());

		trivx[i+4].x = xfv[0];
		trivx[i+4].y = xfv[1];
		trivx[i+4].z = xfv[2];
	}

	static const int fillmesh[24]={
		0,1,5,5,4,0,
		1,2,6,6,5,1,
		2,3,7,7,6,2,
		3,0,4,4,7,3
	};

	VDPixmapTriFill(pxdst, 0, trivx, 8, fillmesh, 24, NULL);

	// texture image
	VDPixmapTriBlt(pxdst, mipmaps.Mips(), mipmaps.Levels(), trivx, 4, indices, 6, (VDTriBltFilterMode)mfd->filtermode, true, mx.data());

	return 0;
}