Example #1
0
void Image::Shift(double sx, double sy)
{
  for(int y = 0; y < height; y++) {
    int y_ = (0 < sy) ? height - 1 - y : y;

    for(int x = 0; x < width; x++) {
      int x_ = (0 < sx) ? width - 1 - x : x;

      if(sx == floor(sx) && sy == floor(sy))
        GetPixel(x_, y_) = (ValidCoord(x_ - (int) sx, y_ - (int) sy)) 
          ? GetPixel(x_ - (int) sx, y_ - (int) sy) : Pixel(0, 0, 0);

      else {
        if(sampling_method == IMAGE_SAMPLING_HAT) {
          if(ValidCoord(x_ - (int) sx, y_ - (int) sy)) {
            float h_r, h_g, h_b, h_all, h_tmp;
            h_r = h_g = h_b = h_all = 0.0f;
            for(int c = -1; c < 2; c++) {
              for(int r = -1; r < 2; r++) {
                if(ValidCoord(x_ - (int) sx + r, y_ - (int) sy + c)) {
                  h_tmp = hat(-((int) sx) + r + (float) sx)
                    * hat(-((int) sy) + c + (float) sy);
                  h_all += h_tmp;
                  h_r += (float) GetPixel(x_ - (int) sx + r, y_ - (int) sy + c).r * h_tmp;
                  h_g += (float) GetPixel(x_ - (int) sx + r, y_ - (int) sy + c).g * h_tmp;
                  h_b += (float) GetPixel(x_ - (int) sx + r, y_ - (int) sy + c).b * h_tmp;
                }
              }
            }
            GetPixel(x_, y_).SetClamp(h_r / h_all, h_g / h_all, h_b / h_all);
          }
          else GetPixel(x_, y_) = Pixel(0, 0, 0);
        }
        else if (sampling_method == IMAGE_SAMPLING_MITCHELL) {
          if (ValidCoord(x_ - (int) sx, y_ - (int) sy)) {
            float h_r, h_g, h_b, h_all, h_tmp;
            h_r = h_g = h_b = h_all = 0.0f;
            for(int c = -4; c < 5; c++) {
              for(int r = -4; r < 5; r++) {
                if(ValidCoord(x_ - (int) sx + r, y_ - (int) sy + c)) {
                  h_tmp = mitchell(-((int) sx) + r + (float) sx)
                    * mitchell(-((int) sy) + c + (float) sy);
                  h_all += h_tmp;
                  h_r += (float) GetPixel(x_ - (int) sx + r, y_ - (int) sy + c).r * h_tmp;
                  h_g += (float) GetPixel(x_ - (int) sx + r, y_ - (int) sy + c).g * h_tmp;
                  h_b += (float) GetPixel(x_ - (int) sx + r, y_ - (int) sy + c).b * h_tmp;
                }
              }
            }
            GetPixel(x_, y_).SetClamp(h_r / h_all, h_g / h_all, h_b / h_all);
          }
          else GetPixel(x_, y_) = Pixel(0, 0, 0);
        }
      }
    }
  }
}
Example #2
0
 static float catmull_rom_filter(float t)
 {
     return mitchell(t, 0.0f, .5f);
 }
Example #3
0
 static float mitchell_filter(float t)
 {
     return mitchell(t, 1.0f / 3.0f, 1.0f / 3.0f);
 }
Example #4
0
static Resample_Real catmull_rom_filter(Resample_Real t)
{
   return mitchell(t, 0.0f, .5f);
}
Example #5
0
static Resample_Real mitchell_filter(Resample_Real t)
{
   return mitchell(t, 1.0f / 3.0f, 1.0f / 3.0f);
}
Example #6
0
Pixel Image::Sample (double u, double v, double sx, double sy)
{
  // To sample the image in scale and shift
  // This is an auxiliary function that it is not essential you fill in or 
  // you may define it differently.
  // u and v are the floating point coords of the points to be sampled.
  // sx and sy correspond to the scale values. 
  // In the assignment, it says implement MinifyX MinifyY MagnifyX MagnifyY
  // separately.  That may be a better way to do it.
  // This hook is primarily to get you thinking about that you have to have 
  // some equivalent of this function.

  if (sampling_method == IMAGE_SAMPLING_POINT) {
    // Your work here
    return GetPixel((int) round(u / sx), (int) round(v / sy));
  }

  else if (sampling_method == IMAGE_SAMPLING_HAT) {
    int sumr, sumg, sumb;
    sumr = sumg = sumb = 0;
    float xdif = 0;
    float ydif = 0;
    if (sx < 1)
      xdif = 1 / sx;
    else
      xdif = 1;
    if (sy < 1)
      ydif = 1 / sy;
    else
      ydif = 1;
    float n = 0;
    for (int x = round(u / sx - xdif); x <= round(u / sx + xdif); x++) {
      float hu = hat((x - u / sx) / xdif);
      for (int y = round(v / sy - ydif); y <= round(v / sy + ydif); y++) {
        float hv = hat((y - v / sy) / ydif);
        float h = hu * hv;
        n += h;
        if (!ValidCoord(x, y))
          continue;
        Pixel curr = GetPixel(x, y);
        sumr += h * curr.r;
        sumg += h * curr.g;
        sumb += h * curr.b;
      }
    }
    sumr /= n;
    sumg /= n;
    sumb /= n;
    if (sumr > 255)
      sumr = 255;
    else if (sumr < 0)
      sumr = 0;
    if (sumg > 255)
      sumg = 255;
    else if (sumg < 0)
      sumg = 0;
    if (sumb > 255)
      sumb = 255;
    else if (sumb < 0)
      sumb = 0;
    return Pixel(sumr, sumg, sumb);
  }

  else if (sampling_method == IMAGE_SAMPLING_MITCHELL) {
    int sumr, sumg, sumb;
    sumr = sumg = sumb = 0;
    float xdif = 0;
    float ydif = 0;
    if (sx < 1)
      xdif = 1 / sx;
    else
      xdif = 1;
    if (sy < 1)
      ydif = 1 / sy;
    else
      ydif = 1;
    float n = 0;
    for (int x = round(u / sx - xdif); x <= round(u / sx + xdif); x++) {
      float hu = mitchell((x - u / sx) / xdif);
      for (int y = round(v / sy - ydif); y <= round(v / sy + ydif); y++) {
        float hv = mitchell((y - v / sy) / ydif);
        float h = hu * hv;
        n += h;
        if (!ValidCoord(x, y))
          continue;
        Pixel curr = GetPixel(x, y);
        sumr += h * curr.r;
        sumg += h * curr.g;
        sumb += h * curr.b;
      }
    }
    sumr /= n;
    sumg /= n;
    sumb /= n;
    if (sumr > 255)
      sumr = 255;
    else if (sumr < 0)
      sumr = 0;
    if (sumg > 255)
      sumg = 255;
    else if (sumg < 0)
      sumg = 0;
    if (sumb > 255)
      sumb = 255;
    else if (sumb < 0)
      sumb = 0;
    return Pixel(sumr, sumg, sumb);
  }

  else {
    fprintf(stderr,"I don't understand what sampling method is used\n") ;
    exit(1) ;
  }

  return Pixel() ;
}