Example #1
0
bool
mm_LoadMetamodLibrary(MetamodBackend backend, char *buffer, size_t maxlength)
{
	size_t len, temp_len;
	char mm_path[PLATFORM_MAX_PATH * 2];

	/* Get our path */
	if (!mm_GetFileOfAddress((void*)mm_GetFileOfAddress, mm_path, sizeof(mm_path)))
		return false;

	len = strlen(mm_path);
	temp_len = strlen("server" LIBRARY_EXT);
	if (len < temp_len)
		return false;

	/* Build log file name */
	mm_path[len - temp_len] = '\0';
	mm_Format(mm_fatal_logfile,
			  sizeof(mm_fatal_logfile),
			  "%smetamod-fatal.log",
			  mm_path);

	/* Replace server.dll with the new binary we want */
	mm_Format(&mm_path[len - temp_len],
			  sizeof(mm_path) - (len - temp_len),
			  "metamod.%s" LIBRARY_MINEXT,
			  backend_names[backend]);

	mm_library = (HMODULE)mm_LoadLibrary(mm_path, buffer, maxlength);

	return (mm_library != NULL);
}
Example #2
0
static bool
mm_DetectGameInformation()
{
	char game_path[PLATFORM_MAX_PATH];

	if (game_info_detected)
		return game_info_detected == 1 ? true : false;

	game_info_detected = -1;

	mm_GetGameName(game_name, sizeof(game_name));

	if (!mm_GetFileOfAddress((void*)mm_DetectGameInformation, mm_path, sizeof(mm_path)))
	{
		mm_LogFatal("Could not locate Metamod loader library path");
		return false;
	}

	if (!mm_ResolvePath(game_name, game_path, sizeof(game_path)))
	{
		mm_LogFatal("Could not resolve path: %s", game_name);
		return false;
	}

	FILE *fp;
	char gameinfo_path[PLATFORM_MAX_PATH];

	mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.txt", game_path);
	if ((fp = fopen(gameinfo_path, "rt")) == NULL)
	{
		mm_LogFatal("Could not read file: %s", gameinfo_path);
		return false;
	}

	char temp_path[PLATFORM_MAX_PATH];
	char cur_path[PLATFORM_MAX_PATH];
	getcwd(cur_path, sizeof(cur_path));

	char *ptr;
	const char *lptr;
	bool search = false;
	char buffer[255], key[128], val[128];
	while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
	{
		mm_TrimComments(buffer);
		mm_TrimLeft(buffer);
		mm_TrimRight(buffer);

		if (stricmp(buffer, "SearchPaths") == 0)
			search = true;

		if (!search)
			continue;

		mm_KeySplit(buffer, key, sizeof(key) - 1, val, sizeof(val) - 1);
		if (stricmp(key, "Game") != 0 && stricmp(key, "GameBin") != 0)
			continue;

		if (strncmp(val, "|gameinfo_path|", sizeof("|gameinfo_path|") - 1) == 0)
		{
			ptr = &val[sizeof("|gameinfo_path|") - 1];
			if (ptr[0] == '.')
				ptr++;
			lptr = game_path;
		}
		else
		{
			ptr = val;
			lptr = cur_path;
		}

		if (stricmp(key, "GameBin") == 0)
			mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s/" SERVER_NAME, lptr, ptr);
		else if (!ptr[0])
			mm_PathFormat(temp_path, sizeof(temp_path), "%s/bin/" SERVER_NAME, lptr);
		else
			mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s/bin/" SERVER_NAME, lptr, ptr);

		if (mm_PathCmp(mm_path, temp_path))
			continue;

		FILE *exists = fopen(temp_path, "rb");
		if (!exists)
			continue;
		fclose(exists);

		/* exists is still non-NULL... use this as a flag */
		for (unsigned int i = 0; i < gamedll_path_count; i++)
		{
			if (mm_PathCmp(gamedll_paths[i], temp_path))
			{
				exists = NULL;
				break;
			}
		}

		if (!exists)
			continue;

		mm_Format(gamedll_paths[gamedll_path_count],
				  PLATFORM_MAX_PATH,
				  "%s",
				  temp_path);
		gamedll_path_count++;

		if (gamedll_path_count == MAX_GAMEDLL_PATHS)
			break;
	}
	fclose(fp);

	game_info_detected = 1;

	if (gamedll_path_count == 0)
	{
		mm_LogFatal("Could not detect any valid game paths in gameinfo.txt");
		return false;
	}

	return true;
}