Example #1
0
File: hex.c Project: dis-/hengband
/*!
 * @brief 一定時間毎に呪術で消費するMPを処理する /
 * Upkeeping hex spells Called from dungeon.c
 * @return なし
 */
void check_hex(void)
{
	int spell;
	s32b need_mana;
	u32b need_mana_frac;
	bool res = FALSE;

	/* Spells spelled by player */
	if (p_ptr->realm1 != REALM_HEX) return;
	if (!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;

	if (p_ptr->magic_num1[1])
	{
		p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
		p_ptr->magic_num1[1] = 0;
		res = TRUE;
	}

	/* Stop all spells when anti-magic ability is given */
	if (p_ptr->anti_magic)
	{
		stop_hex_spell_all();
		return;
	}

	need_mana = 0;
	for (spell = 0; spell < 32; spell++)
	{
		if (hex_spelling(spell))
		{
			const magic_type *s_ptr;
			s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
			need_mana += mod_need_mana(s_ptr->smana, spell, REALM_HEX);
		}
	}


	/* Culcurates final mana cost */
	need_mana_frac = 0;
	s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
	need_mana += (p_ptr->magic_num2[0] - 1);


	/* Not enough mana */
	if (s64b_cmp(p_ptr->csp, p_ptr->csp_frac, need_mana, need_mana_frac) < 0)
	{
		stop_hex_spell_all();
		return;
	}

	/* Enough mana */
	else
	{
		s64b_sub(&(p_ptr->csp), &(p_ptr->csp_frac), need_mana, need_mana_frac);

		p_ptr->redraw |= PR_MANA;
		if (res)
		{
#ifdef JP
			msg_print("詠唱を再開した。");
#else
			msg_print("You restart spelling.");
#endif
			p_ptr->action = ACTION_SPELL;

			/* Recalculate bonuses */
			p_ptr->update |= (PU_BONUS | PU_HP);

			/* Redraw map and status bar */
			p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);

			/* Update monsters */
			p_ptr->update |= (PU_MONSTERS);

			/* Window stuff */
			p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
		}
	}

	/* Gain experiences of spelling spells */
	for (spell = 0; spell < 32; spell++)
	{
		const magic_type *s_ptr;

		if (!hex_spelling(spell)) continue;

		s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];

		if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
			p_ptr->spell_exp[spell] += 5;
		else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
		{ if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
		else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
		{ if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
		else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
		{ if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
	}

	/* Do any effects of continual spells */
	for (spell = 0; spell < 32; spell++)
	{
		if (hex_spelling(spell))
		{
			do_spell(REALM_HEX, spell, SPELL_CONT);
		}
	}
}
Example #2
0
/*!
 * @brief 使用可能な青魔法を選択する /
 * Allow user to choose a imitation.
 * @param sn 選択したモンスター攻撃ID、キャンセルの場合-1、不正な選択の場合-2を返す
 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
 * @details
 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
 *\n
 * The "prompt" should be "cast", "recite", or "study"\n
 * The "known" should be TRUE for cast/pray, FALSE for study\n
 *\n
 * nb: This function has a (trivial) display bug which will be obvious\n
 * when you run it. It's probably easy to fix but I haven't tried,\n
 * sorry.\n
 */
static int get_learned_power(int *sn)
{
	int             i = 0;
	int             num = 0;
	int             y = 1;
	int             x = 18;
	int             minfail = 0;
	int             plev = p_ptr->lev;
	int             chance = 0;
	int             ask = TRUE, mode = 0;
	int             spellnum[MAX_MONSPELLS];
	char            ch;
	char            choice;
	char            out_val[160];
	char            comment[80];
	s32b            f4 = 0, f5 = 0, f6 = 0;
	cptr            p = _("魔法", "magic");

	monster_power   spell;
	bool            flag, redraw;
	int menu_line = (use_menu ? 1 : 0);

	/* Assume cancelled */
	*sn = (-1);

	/* Nothing chosen yet */
	flag = FALSE;

	/* No redraw yet */
	redraw = FALSE;

#ifdef ALLOW_REPEAT /* TNB */

	/* Get the spell, if available */
	if (repeat_pull(sn))
	{
		/* Success */
		return (TRUE);
	}

#endif /* ALLOW_REPEAT -- TNB */

	if (use_menu)
	{
		screen_save();

		while(!mode)
		{
#ifdef JP
			prt(format(" %s ボルト", (menu_line == 1) ? "》" : "  "), 2, 14);
			prt(format(" %s ボール", (menu_line == 2) ? "》" : "  "), 3, 14);
			prt(format(" %s ブレス", (menu_line == 3) ? "》" : "  "), 4, 14);
			prt(format(" %s 召喚", (menu_line == 4) ? "》" : "  "), 5, 14);
			prt(format(" %s その他", (menu_line == 5) ? "》" : "  "), 6, 14);
			prt("どの種類の魔法を使いますか?", 0, 0);
#else
			prt(format(" %s bolt", (menu_line == 1) ? "> " : "  "), 2, 14);
			prt(format(" %s ball", (menu_line == 2) ? "> " : "  "), 3, 14);
			prt(format(" %s breath", (menu_line == 3) ? "> " : "  "), 4, 14);
			prt(format(" %s sommoning", (menu_line == 4) ? "> " : "  "), 5, 14);
			prt(format(" %s others", (menu_line == 5) ? "> " : "  "), 6, 14);
			prt("use which type of magic? ", 0, 0);
#endif
			choice = inkey();
			switch(choice)
			{
			case ESCAPE:
			case 'z':
			case 'Z':
				screen_load();
				return FALSE;
			case '2':
			case 'j':
			case 'J':
				menu_line++;
				break;
			case '8':
			case 'k':
			case 'K':
				menu_line+= 4;
				break;
			case '\r':
			case 'x':
			case 'X':
				mode = menu_line;
				break;
			}
			if (menu_line > 5) menu_line -= 5;
		}
		screen_load();
	}
	else
	{
	sprintf(comment, _("[A]ボルト, [B]ボール, [C]ブレス, [D]召喚, [E]その他:", "[A] bolt, [B] ball, [C] breath, [D] summoning, [E] others:"));
	while (TRUE)
	{
		if (!get_com(comment, &ch, TRUE))
		{
			return FALSE;
		}
		if (ch == 'A' || ch == 'a')
		{
			mode = 1;
			break;
		}
		if (ch == 'B' || ch == 'b')
		{
			mode = 2;
			break;
		}
		if (ch == 'C' || ch == 'c')
		{
			mode = 3;
			break;
		}
		if (ch == 'D' || ch == 'd')
		{
			mode = 4;
			break;
		}
		if (ch == 'E' || ch == 'e')
		{
			mode = 5;
			break;
		}
	}
	}

	set_rf_masks(&f4, &f5, &f6, mode);

	for (i = 0, num = 0; i < 32; i++)
	{
		if ((0x00000001 << i) & f4) spellnum[num++] = i;
	}
	for (; i < 64; i++)
	{
		if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
	}
	for (; i < 96; i++)
	{
		if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
	}
	for (i = 0; i < num; i++)
	{
		if (p_ptr->magic_num2[spellnum[i]])
		{
			if (use_menu) menu_line = i+1;
			break;
		}
	}
	if (i == num)
	{
		msg_print(_("その種類の魔法は覚えていない!", "You don't know any spell of this type."));
		return (FALSE);
	}

	/* Build a prompt (accept all spells) */
	(void)strnfmt(out_val, 78, 
		      _("(%c-%c, '*'で一覧, ESC) どの%sを唱えますか?", "(%c-%c, *=List, ESC=exit) Use which %s? "),
		      I2A(0), I2A(num - 1), p);

	if (use_menu) screen_save();

	/* Get a spell from the user */

	choice= (always_show_list || use_menu) ? ESCAPE:1 ;
	while (!flag)
	{
		if(choice==ESCAPE) choice = ' '; 
		else if( !get_com(out_val, &choice, TRUE) )break; 

		if (use_menu && choice != ' ')
		{
			switch(choice)
			{
				case '0':
				{
					screen_load();
					return (FALSE);
				}

				case '8':
				case 'k':
				case 'K':
				{
					do
					{
						menu_line += (num-1);
						if (menu_line > num) menu_line -= num;
					} while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
					break;
				}

				case '2':
				case 'j':
				case 'J':
				{
					do
					{
						menu_line++;
						if (menu_line > num) menu_line -= num;
					} while(!p_ptr->magic_num2[spellnum[menu_line-1]]);
					break;
				}

				case '6':
				case 'l':
				case 'L':
				{
					menu_line=num;
					while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line--;
					break;
				}

				case '4':
				case 'h':
				case 'H':
				{
					menu_line=1;
					while(!p_ptr->magic_num2[spellnum[menu_line-1]]) menu_line++;
					break;
				}

				case 'x':
				case 'X':
				case '\r':
				{
					i = menu_line - 1;
					ask = FALSE;
					break;
				}
			}
		}
		/* Request redraw */
		if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
		{
			/* Show the list */
			if (!redraw || use_menu)
			{
				char psi_desc[80];

				/* Show list */
				redraw = TRUE;

				/* Save the screen */
				if (!use_menu) screen_save();

				/* Display a list of spells */
				prt("", y, x);
				put_str(_("名前", "Name"), y, x + 5);
				put_str(_("MP 失率 効果", "SP Fail Info"), y, x + 33);


				/* Dump the spells */
				for (i = 0; i < num; i++)
				{
					int need_mana;

					prt("", y + i + 1, x);
					if (!p_ptr->magic_num2[spellnum[i]]) continue;

					/* Access the spell */
					spell = monster_powers[spellnum[i]];

					chance = spell.fail;

					/* Reduce failure rate by "effective" level adjustment */
					if (plev > spell.level) chance -= 3 * (plev - spell.level);
					else chance += (spell.level - plev);

					/* Reduce failure rate by INT/WIS adjustment */
					chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);

					chance = mod_spell_chance_1(chance);

					need_mana = mod_need_mana(monster_powers[spellnum[i]].smana, 0, REALM_NONE);

					/* Not enough mana to cast */
					if (need_mana > p_ptr->csp)
					{
						chance += 5 * (need_mana - p_ptr->csp);
					}

					/* Extract the minimum failure rate */
					minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];

					/* Minimum failure rate */
					if (chance < minfail) chance = minfail;

					/* Stunning makes spells harder */
					if (p_ptr->stun > 50) chance += 25;
					else if (p_ptr->stun) chance += 15;

					/* Always a 5 percent chance of working */
					if (chance > 95) chance = 95;

					chance = mod_spell_chance_2(chance);

					/* Get info */
					learned_info(comment, spellnum[i]);

					if (use_menu)
					{
						if (i == (menu_line-1)) strcpy(psi_desc, _("  》", "  > "));
						else strcpy(psi_desc, "    ");
					}
					else sprintf(psi_desc, "  %c)", I2A(i));

					/* Dump the spell --(-- */
					strcat(psi_desc, format(" %-26s %3d %3d%%%s",
						spell.name, need_mana,
						chance, comment));
					prt(psi_desc, y + i + 1, x);
				}

				/* Clear the bottom line */
				if (y < 22) prt("", y + i + 1, x);
			}

			/* Hide the list */
			else
			{
				/* Hide list */
				redraw = FALSE;

				/* Restore the screen */
				screen_load();
			}

			/* Redo asking */
			continue;
		}

		if (!use_menu)
		{
			/* Note verify */
			ask = isupper(choice);

			/* Lowercase */
			if (ask) choice = tolower(choice);

			/* Extract request */
			i = (islower(choice) ? A2I(choice) : -1);
		}

		/* Totally Illegal */
		if ((i < 0) || (i >= num) || !p_ptr->magic_num2[spellnum[i]])
		{
			bell();
			continue;
		}

		/* Save the spell index */
		spell = monster_powers[spellnum[i]];

		/* Verify it */
		if (ask)
		{
			char tmp_val[160];

			/* Prompt */
			(void) strnfmt(tmp_val, 78, _("%sの魔法を唱えますか?", "Use %s? "), monster_powers[spellnum[i]].name);

			/* Belay that order */
			if (!get_check(tmp_val)) continue;
		}

		/* Stop the loop */
		flag = TRUE;
	}

	/* Restore the screen */
	if (redraw) screen_load();

	/* Show choices */
	p_ptr->window |= (PW_SPELL);

	/* Window stuff */
	window_stuff();

	/* Abort if needed */
	if (!flag) return (FALSE);

	/* Save the choice */
	(*sn) = spellnum[i];

#ifdef ALLOW_REPEAT /* TNB */

	repeat_push(*sn);

#endif /* ALLOW_REPEAT -- TNB */

	/* Success */
	return (TRUE);
}
Example #3
0
static void _dump_book(doc_ptr doc, int realm, int book)
{
    int          k_idx = lookup_kind(realm2tval(realm), book);
    int          i, increment = 64;
    caster_info *caster_ptr = get_caster_info();

    if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) increment = 0;
    else if (realm == p_ptr->realm1) increment = 0;
    else if (realm == p_ptr->realm2) increment = 32;

    if (realm == REALM_HISSATSU)
    {
        doc_printf(doc, "<color:G>    %-25.25s Lvl  SP %-15.15s  Cast</color>\n", k_name + k_info[k_idx].name, "Desc");
    }
    else
    {
        if (caster_ptr && (caster_ptr->options & CASTER_USE_HP))
            doc_printf(doc, "<color:G>    %-23.23s Profic Lvl  HP Fail %-15.15s  Cast Fail</color>\n", k_name + k_info[k_idx].name, "Desc");
        else
            doc_printf(doc, "<color:G>    %-23.23s Profic Lvl  SP Fail %-15.15s  Cast Fail</color>\n", k_name + k_info[k_idx].name, "Desc");
    }

    for (i = 0; i < 8; i++)
    {
        int         s_idx = book * 8 + i;
        magic_type *s_ptr;
        int         cost;
        bool        max = FALSE;
        char        proficiency[10];
        char        info[80];
        cptr        comment;
        char        line[160];
        char        color = 'w';

        if (is_magic(realm))
            s_ptr = &mp_ptr->info[realm - 1][s_idx];
        else
            s_ptr = &technic_info[realm - MIN_TECHNIC][s_idx];

        if (s_ptr->slevel >= 99) continue;

        if (realm == REALM_HISSATSU)
            cost = s_ptr->smana;
        else
        {
            s16b exp = experience_of_spell(s_idx, realm);
            int  exp_level = spell_exp_level(exp);
            
            cost = mod_need_mana(s_ptr->smana, s_idx, realm);

            max = FALSE;
            if (!increment && (exp_level == EXP_LEVEL_MASTER)) max = TRUE;
            else if ((increment == 32) && (exp_level >= EXP_LEVEL_EXPERT)) max = TRUE;
            else if ((p_ptr->pclass == CLASS_RED_MAGE) && (exp_level >= EXP_LEVEL_SKILLED)) max = TRUE;

            strncpy(proficiency, exp_level_str[exp_level], 4);
            proficiency[3] = ']';
            proficiency[4] = '\0';
        }

        strcpy(info, do_spell(realm, s_idx, SPELL_INFO));
        comment = info;
        
        if (p_ptr->pclass == CLASS_SORCERER || p_ptr->pclass == CLASS_RED_MAGE)
        {
            if (s_ptr->slevel > p_ptr->max_plv)
            {
                comment = "unknown";
                color = 'D';
            }
            else if (s_ptr->slevel > p_ptr->lev)
            {
                comment = "forgotten";
                color = 'y';
            }
        }
        else if ((realm == p_ptr->realm1) ?
            ((p_ptr->spell_forgotten1 & (1L << s_idx))) :
            ((p_ptr->spell_forgotten2 & (1L << s_idx))))
        {
            comment = "forgotten";
            color = 'y';
        }
        else if (!((realm == p_ptr->realm1) ?
            (p_ptr->spell_learned1 & (1L << s_idx)) :
            (p_ptr->spell_learned2 & (1L << s_idx))))
        {
            comment = "unknown";
            if (s_ptr->slevel > p_ptr->lev)
                color = 'D';
            else
                color = 'B';
        }
        else if (!((realm == p_ptr->realm1) ?
            (p_ptr->spell_worked1 & (1L << s_idx)) :
            (p_ptr->spell_worked2 & (1L << s_idx))))
        {
            comment = "untried";
        }

        sprintf(line, " %c) ", I2A(i));
        if (realm == REALM_HISSATSU)
        {
            spell_stats_ptr stats = spell_stats_old(realm, s_idx);
            strcat(
                line, 
                format(
                    "<color:%c>%-25s %3d %3d %-15.15s %5d</color>",
                    color,
                    do_spell(realm, s_idx, SPELL_NAME),
                    s_ptr->slevel, 
                    cost, 
                    comment,
                    stats->ct_cast
                )
            );
        }
        else
        {
            spell_stats_ptr stats = spell_stats_old(realm, s_idx);
            strcat(
                line, 
                format(
                    "<color:%c>%-25s%c%-4s %3d %3d %3d%% %-15.15s %5d %4d %3d%%</color>",
                    color,
                    do_spell(realm, s_idx, SPELL_NAME),
                    (max ? '!' : ' '), 
                    proficiency,
                    s_ptr->slevel, 
                    cost, 
                    spell_chance(s_idx, realm), 
                    comment,
                    stats->ct_cast, 
                    stats->ct_fail,
                    spell_stats_fail(stats)
                )
            );
        }

        doc_printf(doc, "%s\n", line);
    }
    doc_newline(doc);
}
Example #4
0
/*!
 * @brief 青魔法コマンドのメインルーチン /
 * do_cmd_cast calls this function if the player's class is 'Blue-Mage'.
 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
 */
bool do_cmd_cast_learned(void)
{
	int             n = 0;
	int             chance;
	int             minfail = 0;
	int             plev = p_ptr->lev;
	monster_power   spell;
	bool            cast;
	int             need_mana;


	/* not if confused */
	if (p_ptr->confused)
	{
		msg_print(_("混乱していて唱えられない!", "You are too confused!"));
		return TRUE;
	}

	/* get power */
	if (!get_learned_power(&n)) return FALSE;

	spell = monster_powers[n];

	need_mana = mod_need_mana(spell.smana, 0, REALM_NONE);

	/* Verify "dangerous" spells */
	if (need_mana > p_ptr->csp)
	{
		/* Warning */
		msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));

		if (!over_exert) return FALSE;

		/* Verify */
		if (!get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "))) return FALSE;
	}

	/* Spell failure chance */
	chance = spell.fail;

	/* Reduce failure rate by "effective" level adjustment */
	if (plev > spell.level) chance -= 3 * (plev - spell.level);
	else chance += (spell.level - plev);

	/* Reduce failure rate by INT/WIS adjustment */
	chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[A_INT]] - 1);

	chance = mod_spell_chance_1(chance);

	/* Not enough mana to cast */
	if (need_mana > p_ptr->csp)
	{
		chance += 5 * (need_mana - p_ptr->csp);
	}

	/* Extract the minimum failure rate */
	minfail = adj_mag_fail[p_ptr->stat_ind[A_INT]];

	/* Minimum failure rate */
	if (chance < minfail) chance = minfail;

	/* Stunning makes spells harder */
	if (p_ptr->stun > 50) chance += 25;
	else if (p_ptr->stun) chance += 15;

	/* Always a 5 percent chance of working */
	if (chance > 95) chance = 95;

	chance = mod_spell_chance_2(chance);

	/* Failed spell */
	if (randint0(100) < chance)
	{
		if (flush_failure) flush();
		msg_print(_("魔法をうまく唱えられなかった。", "You failed to concentrate hard enough!"));

		sound(SOUND_FAIL);

		if (n >= MS_S_KIN)
			/* Cast the spell */
			cast = cast_learned_spell(n, FALSE);
	}
	else
	{
		sound(SOUND_ZAP);

		/* Cast the spell */
		cast = cast_learned_spell(n, TRUE);

		if (!cast) return FALSE;
	}

	/* Sufficient mana */
	if (need_mana <= p_ptr->csp)
	{
		/* Use some mana */
		p_ptr->csp -= need_mana;
	}
	else
	{
		int oops = need_mana;

		/* No mana left */
		p_ptr->csp = 0;
		p_ptr->csp_frac = 0;

		/* Message */
		msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));

		/* Hack -- Bypass free action */
		(void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));

		chg_virtue(V_KNOWLEDGE, -10);

		/* Damage CON (possibly permanently) */
		if (randint0(100) < 50)
		{
			bool perm = (randint0(100) < 25);

			/* Message */
			msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));

			/* Reduce constitution */
			(void)dec_stat(A_CON, 15 + randint1(10), perm);
		}
	}

	/* Take a turn */
	p_ptr->energy_use = 100;

	/* Window stuff */
	p_ptr->redraw |= (PR_MANA);
	p_ptr->window |= (PW_PLAYER);
	p_ptr->window |= (PW_SPELL);

	return TRUE;
}