// ------------------------------------------------------------------------------------ // shockwave_render() // // Draw the shockwave identified by handle // // input: objp => pointer to shockwave object // void shockwave_render(object *objp) { shockwave *sw; shockwave_info *si; vertex p; Assert(objp->type == OBJ_SHOCKWAVE); Assert(objp->instance >= 0 && objp->instance < MAX_SHOCKWAVES); sw = &Shockwaves[objp->instance]; si = &Shockwave_info[sw->shockwave_info_index]; if( (sw->delay_stamp != -1) && !timestamp_elapsed(sw->delay_stamp)){ return; } if ( (sw->current_bitmap < 0) && (sw->model_id < 0) ) return; // turn off fogging if(The_mission.flags & MISSION_FLAG_FULLNEB){ gr_fog_set(GR_FOGMODE_NONE, 0, 0, 0); } if (sw->model_id > -1) { float model_Interp_scale_xyz = sw->radius / 50.0f; model_set_warp_globals( model_Interp_scale_xyz, model_Interp_scale_xyz, model_Interp_scale_xyz, -1, 1.0f - (sw->radius/sw->outer_radius) ); float dist = vm_vec_dist_quick( &sw->pos, &Eye_position ); model_set_detail_level((int)(dist / (sw->radius * 10.0f))); model_render( sw->model_id, &Objects[sw->objnum].orient, &sw->pos, MR_NO_LIGHTING | MR_NO_FOGGING | MR_NORMAL | MR_CENTER_ALPHA | MR_NO_CULL, sw->objnum); model_set_warp_globals(); }else{ if (!Cmdline_nohtl) { g3_transfer_vertex(&p, &sw->pos); } else { g3_rotate_vertex(&p, &sw->pos); } gr_set_bitmap(sw->current_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.3f ); g3_draw_rotated_bitmap(&p, fl_radian(sw->rot_angles.p), sw->radius, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT); } }
/** * Draw the shockwave identified by handle * * @param objp pointer to shockwave object */ void shockwave_render_DEPRECATED(object *objp) { shockwave *sw; vertex p; Assert(objp->type == OBJ_SHOCKWAVE); Assert(objp->instance >= 0 && objp->instance < MAX_SHOCKWAVES); memset(&p, 0, sizeof(p)); sw = &Shockwaves[objp->instance]; if( (sw->delay_stamp != -1) && !timestamp_elapsed(sw->delay_stamp)){ return; } if ( (sw->current_bitmap < 0) && (sw->model_id < 0) ) return; // turn off fogging if(The_mission.flags & MISSION_FLAG_FULLNEB){ gr_fog_set(GR_FOGMODE_NONE, 0, 0, 0); } if (sw->model_id > -1) { float model_Interp_scale_xyz = sw->radius / 50.0f; model_set_warp_globals( model_Interp_scale_xyz, model_Interp_scale_xyz, model_Interp_scale_xyz, -1, 1.0f - (sw->radius/sw->outer_radius) ); float dist = vm_vec_dist_quick( &sw->pos, &Eye_position ); model_set_detail_level((int)(dist / (sw->radius * 10.0f))); model_render_DEPRECATED( sw->model_id, &Objects[sw->objnum].orient, &sw->pos, MR_DEPRECATED_NO_LIGHTING | MR_DEPRECATED_NO_FOGGING | MR_DEPRECATED_NORMAL | MR_DEPRECATED_CENTER_ALPHA | MR_DEPRECATED_NO_CULL, sw->objnum); model_set_warp_globals(); if(Cmdline_fb_explosions) { g3_transfer_vertex(&p, &sw->pos); distortion_add_bitmap_rotated( Shockwave_info[1].bitmap_id+shockwave_get_framenum(objp->instance, 94), TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT | TMAP_FLAG_SOFT_QUAD | TMAP_FLAG_DISTORTION, &p, fl_radians(sw->rot_angles.p), sw->radius, ((sw->time_elapsed/sw->total_time)>0.9f)?(1.0f-(sw->time_elapsed/sw->total_time))*10.0f:1.0f ); } }else{ if (!Cmdline_nohtl) { g3_transfer_vertex(&p, &sw->pos); } else { g3_rotate_vertex(&p, &sw->pos); } if(Cmdline_fb_explosions) { distortion_add_bitmap_rotated( sw->current_bitmap, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT | TMAP_FLAG_SOFT_QUAD | TMAP_FLAG_DISTORTION, &p, fl_radians(sw->rot_angles.p), sw->radius, ((sw->time_elapsed/sw->total_time)>0.9f)?(1.0f-(sw->time_elapsed/sw->total_time))*10.0f:1.0f ); } batch_add_bitmap_rotated( sw->current_bitmap, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT | TMAP_FLAG_SOFT_QUAD, &p, fl_radians(sw->rot_angles.p), sw->radius ); } }
void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_num, float radius, float life_percent, float max_radius, int warp_3d) { vec3d center; vec3d vecs[5]; vertex verts[5]; int saved_gr_zbuffering = gr_zbuffer_get(); gr_zbuffer_set(GR_ZBUFF_READ); vm_vec_scale_add( ¢er, pos, &orient->vec.fvec, -(max_radius/2.5f)/3.0f ); if (Warp_glow_bitmap >= 0) { float r = radius; bool render_it = true; #define OUT_PERCENT1 0.80f #define OUT_PERCENT2 0.90f #define IN_PERCENT1 0.10f #define IN_PERCENT2 0.20f if (Cmdline_warp_flash) { if ( (life_percent >= IN_PERCENT1) && (life_percent < IN_PERCENT2) ) { r *= (life_percent - IN_PERCENT1) / (IN_PERCENT2 - IN_PERCENT1); //render_it = true; } else if ( (life_percent >= OUT_PERCENT1) && (life_percent < OUT_PERCENT2) ) { r *= (OUT_PERCENT2 - life_percent) / (OUT_PERCENT2 - OUT_PERCENT1); //render_it = true; } } if (render_it) { // Add in noise int noise_frame = fl2i(Missiontime/15.0f) % NOISE_NUM_FRAMES; r *= (0.40f + Noise[noise_frame] * 0.30f); // Bobboau's warp thingie, toggled by cmdline if (Cmdline_warp_flash) { r += powf((2.0f * life_percent) - 1.0f, 24.0f) * max_radius * 1.5f; } vecs[4] = center; verts[4].texture_position.u = 0.5f; verts[4].texture_position.v = 0.5f; if (Cmdline_nohtl) { g3_rotate_vertex( &verts[4], &vecs[4] ); } else { g3_transfer_vertex( &verts[4], &vecs[4] ); } float alpha = (The_mission.flags & MISSION_FLAG_FULLNEB) ? (1.0f - neb2_get_fog_intensity(obj)) : 1.0f; gr_set_bitmap( Warp_glow_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, alpha ); g3_draw_bitmap( &verts[4], 0, r, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT ); } } if ( (Warp_model >= 0) && (warp_3d || Cmdline_3dwarp) ) { float scale = radius / 25.0f; model_set_warp_globals(scale, scale, scale, texture_bitmap_num, (radius/max_radius) ); float dist = vm_vec_dist_quick( pos, &Eye_position ); model_set_detail_level((int)(dist / (radius * 10.0f))); model_render( Warp_model, orient, pos, MR_LOCK_DETAIL | MR_NO_LIGHTING | MR_NORMAL | MR_NO_FOGGING | MR_NO_CULL ); model_set_warp_globals(); } else { float Grid_depth = radius/2.5f; gr_set_bitmap( texture_bitmap_num, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f ); vm_vec_scale_add( &vecs[0], ¢er, &orient->vec.uvec, radius ); vm_vec_scale_add2( &vecs[0], &orient->vec.rvec, -radius ); vm_vec_scale_add2( &vecs[0], &orient->vec.fvec, Grid_depth ); vm_vec_scale_add( &vecs[1], ¢er, &orient->vec.uvec, radius ); vm_vec_scale_add2( &vecs[1], &orient->vec.rvec, radius ); vm_vec_scale_add2( &vecs[1], &orient->vec.fvec, Grid_depth ); vm_vec_scale_add( &vecs[2], ¢er, &orient->vec.uvec, -radius ); vm_vec_scale_add2( &vecs[2], &orient->vec.rvec, radius ); vm_vec_scale_add2( &vecs[2], &orient->vec.fvec, Grid_depth ); vm_vec_scale_add( &vecs[3], ¢er, &orient->vec.uvec, -radius ); vm_vec_scale_add2( &vecs[3], &orient->vec.rvec, -radius ); vm_vec_scale_add2( &vecs[3], &orient->vec.fvec, Grid_depth ); // vm_vec_scale_add( &vecs[4], ¢er, &orient->vec.fvec, -Grid_depth ); vecs[4] = center; verts[0].texture_position.u = 0.01f; verts[0].texture_position.v = 0.01f; verts[1].texture_position.u = 0.99f; verts[1].texture_position.v = 0.01f; verts[2].texture_position.u = 0.99f; verts[2].texture_position.v = 0.99f; verts[3].texture_position.u = 0.01f; verts[3].texture_position.v = 0.99f; verts[4].texture_position.u = 0.5f; verts[4].texture_position.v = 0.5f; if (Cmdline_nohtl) { g3_rotate_vertex( &verts[0], &vecs[0] ); g3_rotate_vertex( &verts[1], &vecs[1] ); g3_rotate_vertex( &verts[2], &vecs[2] ); g3_rotate_vertex( &verts[3], &vecs[3] ); g3_rotate_vertex( &verts[4], &vecs[4] ); } else { g3_transfer_vertex( &verts[0], &vecs[0] ); g3_transfer_vertex( &verts[1], &vecs[1] ); g3_transfer_vertex( &verts[2], &vecs[2] ); g3_transfer_vertex( &verts[3], &vecs[3] ); g3_transfer_vertex( &verts[4], &vecs[4] ); } int cull = gr_set_cull(0); // fixes rendering problem in D3D - taylor draw_face( &verts[0], &verts[4], &verts[1] ); draw_face( &verts[1], &verts[4], &verts[2] ); draw_face( &verts[4], &verts[3], &verts[2] ); draw_face( &verts[0], &verts[3], &verts[4] ); gr_set_cull(cull); } if (Warp_ball_bitmap > -1 && Cmdline_warp_flash == 1) { flash_ball warp_ball(20, .1f,.25f, &vmd_z_vector, &vmd_zero_vector, 4.0f, 0.5f); float adg = (2.0f * life_percent) - 1.0f; float pct = (powf(adg, 4.0f) - powf(adg, 128.0f)) * 4.0f; if (pct > 0.00001f) { g3_start_instance_matrix(pos, orient, true); gr_set_bitmap(Warp_ball_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.9999f); warp_ball.render(max_radius * pct * 0.5f, adg * adg, adg * adg * 6.0f); g3_done_instance(true); } } gr_zbuffer_set( saved_gr_zbuffering ); }