int main() { int n,re,im; float temp,max=0; scanf("%d",&n); while(n--) { scanf("%d %d",&re,&im); temp = mold(re,im); if(temp>max) max = temp; } printf("%.2f\n",max); return 0; }
void Box::transformVertex(QVector3D v, float animationFrame) { switch (m_globalDefMode) { case Pinch: pinch(v, 1.0f - animationFrame); break; case Mold: mold(v, 1.0f - animationFrame); break; case Twist: twist(v, animationFrame*360.0f); break; case Bend: bend(v, animationFrame*90.0f); break; default: glVertex3fv(&v[0]); } }