Example #1
0
tri_val_t finish_do_drink(obj_t *otmp, Boolean nothing, Boolean unkn)
{
  Boolean go_on = false;
  if (!otmp) return NO_OP; // bug if that happens
  if (nothing) {
    unkn = true;
    message("You have a peculiar feeling for a moment, then it passes.");
  }
  if ((otmp->bitflags & O_IS_DESCKNOWN) &&
      !BITTEST(oc_name_known, otmp->otype)) {
    if (!unkn) {
      BITSET(oc_name_known, otmp->otype);//objects[otmp->otyp].oc_name_known=1;
      more_experienced(0,10);
    } else if (!oc_has_uname(otmp->otype)) {
      // here's what I'll do instead of do_call/docall(otmp) :
      show_all_messages();
      clone_for_call(otmp); // so we don't have to worry about useup!
      FrmPopupForm(EngraveForm);
      go_on = true;
    }
  }
  useup(otmp);
  if (go_on) return GO_ON;
  else       return DONE;
}
Example #2
0
int
doconsult(struct monst *oracl)
{
    int umoney = money_cnt(invent);
    int u_pay, minor_cost = 50, major_cost = 500 + 50 * u.ulevel;
    int add_xpts;
    char qbuf[QBUFSZ];

    multi = 0;

    if (!oracl) {
        pline("There is no one here to consult.");
        return 0;
    } else if (!oracl->mpeaceful) {
        pline("%s is in no mood for consultations.", Monnam(oracl));
        return 0;
    } else if (!umoney) {
        pline("You have no money.");
        return 0;
    }

    sprintf(qbuf, "\"Wilt thou settle for a minor consultation?\" (%d %s)",
            minor_cost, currency(minor_cost));
    switch (ynq(qbuf)) {
    default:
    case 'q':
        return 0;
    case 'y':
        if (umoney < minor_cost) {
            pline("You don't even have enough money for that!");
            return 0;
        }
        u_pay = minor_cost;
        break;
    case 'n':
        if (umoney <= minor_cost ||     /* don't even ask */
            (oracle_cnt == 1 || oracle_flg < 0))
            return 0;
        sprintf(qbuf, "\"Then dost thou desire a major one?\" (%d %s)",
                major_cost, currency(major_cost));
        if (yn(qbuf) != 'y')
            return 0;
        u_pay = (umoney < major_cost ? umoney : major_cost);

        break;
    }

    money2mon(oracl, u_pay);
    iflags.botl = 1;
    add_xpts = 0;       /* first oracle of each type gives experience points */
    if (u_pay == minor_cost) {
        outrumor(1, BY_ORACLE);
        if (!u.uevent.minor_oracle)
            add_xpts = u_pay / (u.uevent.major_oracle ? 25 : 10);
        /* 5 pts if very 1st, or 2 pts if major already done */
        u.uevent.minor_oracle = TRUE;
    } else {
        boolean cheapskate = u_pay < major_cost;

        outoracle(cheapskate, TRUE);
        if (!cheapskate && !u.uevent.major_oracle)
            add_xpts = u_pay / (u.uevent.minor_oracle ? 25 : 10);
        /* ~100 pts if very 1st, ~40 pts if minor already done */
        u.uevent.major_oracle = TRUE;
        historic_event(FALSE, "received advice from The Oracle.");
        exercise(A_WIS, !cheapskate);
    }
    if (add_xpts) {
        more_experienced(add_xpts, u_pay / 50);
        newexplevel();
    }
    return 1;
}
Example #3
0
int doeat(void)
{
    struct obj *otmp;
    int tmp;

    // Is there some food (probably a heavy corpse) here on the ground?
    if (!Levitation)
	for (otmp = _level->objects; otmp; otmp = otmp->nobj) {
	    if (otmp->ox == _u.ux && otmp->oy == _u.uy && otmp->olet == FOOD_SYM) {
		pline("There %s %s here; eat %s? [ny] ", (otmp->quan == 1) ? "is" : "are", doname(otmp), (otmp->quan == 1) ? "it" : "one");
		if (readchar() == 'y') {
		    if (otmp->quan != 1)
			(void) splitobj(otmp, 1);
		    freeobj(otmp);
		    otmp = addinv(otmp);
		    addtobill(otmp);
		    goto gotit;
		}
	    }
	}
    otmp = getobj("%", "eat");
    if (!otmp)
	return 0;
  gotit:
    if (otmp->otyp == TIN) {
	if (uwep) {
	    switch (uwep->otyp) {
		case CAN_OPENER:
		    tmp = 1;
		    break;
		case DAGGER:
		    tmp = 3;
		    break;
		case PICK_AXE:
		case AXE:
		    tmp = 6;
		    break;
		default:
		    goto no_opener;
	    }
	    pline("Using your %s you try to open the tin.", aobjnam(uwep, NULL));
	} else {
	  no_opener:
	    pline("It is not so easy to open this tin.");
	    if (Glib) {
		pline("The tin slips out of your hands.");
		if (otmp->quan > 1) {
		    struct obj *obj;

		    obj = splitobj(otmp, 1);
		    if (otmp == uwep)
			setuwep(obj);
		}
		dropx(otmp);
		return 1;
	    }
	    tmp = 10 + rn2(1 + 500 / ((int) (_u.ulevel + _u.ustr)));
	}
	tin.reqtime = tmp;
	tin.usedtime = 0;
	tin.tin = otmp;
	occupation = opentin;
	occtxt = "opening the tin";
	return 1;
    }
    const struct objclass* ftmp = &c_Objects[otmp->otyp];
    multi = -ftmp->oc_delay;
    if (otmp->otyp >= CORPSE && eatcorpse(otmp))
	goto eatx;
    if (!rn2(7) && otmp->otyp != FORTUNE_COOKIE) {
	pline("Blecch!  Rotten food!");
	if (!rn2(4)) {
	    pline("You feel rather light headed.");
	    Confusion += d(2, 4);
	} else if (!rn2(4) && !Blind) {
	    pline("Everything suddenly goes dark.");
	    Blind = d(2, 10);
	    seeoff(0);
	} else if (!rn2(3)) {
	    if (Blind)
		pline("The world spins and you slap against the floor.");
	    else
		pline("The world spins and goes dark.");
	    nomul(-rnd(10));
	    nomovemsg = "You are conscious again.";
	}
	lesshungry(ftmp->nutrition / 4);
    } else {
	if (_u.uhunger >= 1500) {
	    pline("You choke over your food.");
	    pline("You die...");
	    killer = ftmp->oc_name;
	    done("choked");
	}
	switch (otmp->otyp) {
	    case FOOD_RATION:
		if (_u.uhunger <= 200)
		    pline("That food really hit the spot!");
		else if (_u.uhunger <= 700)
		    pline("That satiated your stomach!");
		else {
		    pline("You're having a hard time getting all that food down.");
		    multi -= 2;
		}
		lesshungry(ftmp->nutrition);
		if (multi < 0)
		    nomovemsg = "You finished your meal.";
		break;
	    case TRIPE_RATION:
		pline("Yak - dog food!");
		more_experienced(1, 0);
		_wflags.botl = 1;
		if (rn2(2)) {
		    pline("You vomit.");
		    morehungry(20);
		    if (Sick) {
			Sick = 0;	// David Neves
			pline("What a relief!");
		    }
		} else
		    lesshungry(ftmp->nutrition);
		break;
	    default:
		if (otmp->otyp >= CORPSE)
		    pline("That %s tasted terrible!", ftmp->oc_name);
		else
		    pline("That %s was delicious!", ftmp->oc_name);
		lesshungry(ftmp->nutrition);
		if (otmp->otyp == DEAD_LIZARD && (Confusion > 2))
		    Confusion = 2;
		else if (otmp->otyp == FORTUNE_COOKIE) {
		    if (Blind) {
			pline("This cookie has a scrap of paper inside!");
			pline("What a pity, that you cannot read it!");
		    } else
			print_rumor();
		} else if (otmp->otyp == LUMP_OF_ROYAL_JELLY) {
		    // This stuff seems to be VERY healthy!
		    if (_u.ustrmax < 118)
			++_u.ustrmax;
		    if (_u.ustr < _u.ustrmax)
			++_u.ustr;
		    _u.uhp += rnd(20);
		    if (_u.uhp > _u.uhpmax) {
			if (!rn2(17))
			    ++_u.uhpmax;
			_u.uhp = _u.uhpmax;
		    }
		    heal_legs();
		}
		break;
	}
    }
  eatx:
    if (multi < 0 && !nomovemsg) {
	static char msgbuf[BUFSZ];
	sprintf(msgbuf, "You finished eating the %s.", ftmp->oc_name);
	nomovemsg = msgbuf;
    }
    useup(otmp);
    return 1;
}
Example #4
0
/* return 1 if action took 1 (or more) moves, 0 if error or aborted */
int doengrave(struct obj *otmp)
{
	boolean dengr = FALSE;	/* TRUE if we wipe out the current engraving */
	boolean doblind = FALSE;/* TRUE if engraving blinds the player */
	boolean doknown = FALSE;/* TRUE if we identify the stylus */
	boolean eow = FALSE;	/* TRUE if we are overwriting oep */
	boolean jello = FALSE;	/* TRUE if we are engraving in slime */
	boolean ptext = TRUE;	/* TRUE if we must prompt for engrave text */
	boolean teleengr =FALSE;/* TRUE if we move the old engraving */
	boolean zapwand = FALSE;/* TRUE if we remove a wand charge */
	xchar type = DUST;	/* Type of engraving made */
	char buf[BUFSZ];	/* Buffer for final/poly engraving text */
	char ebuf[BUFSZ];	/* Buffer for initial engraving text */
	char qbuf[QBUFSZ];	/* Buffer for query text */
	char post_engr_text[BUFSZ]; /* Text displayed after engraving prompt */
	const char *everb;	/* Present tense of engraving type */
	const char *eloc;	/* Where the engraving is (ie dust/floor/...) */
	char *sp;		/* Place holder for space count of engr text */
	int len;		/* # of nonspace chars of new engraving text */
	int maxelen;		/* Max allowable length of engraving text */
	struct engr *oep = engr_at(level, u.ux,u.uy);
				/* The current engraving */
	char *writer;

	multi = 0;		/* moves consumed */
	nomovemsg = NULL;	/* occupation end message */

	buf[0] = (char)0;
	ebuf[0] = (char)0;
	post_engr_text[0] = (char)0;
	maxelen = BUFSZ - 1;
	if (is_demon(youmonst.data) || youmonst.data->mlet == S_VAMPIRE)
	    type = ENGR_BLOOD;

	/* Can the adventurer engrave at all? */

	if (u.uswallow) {
		if (is_animal(u.ustuck->data)) {
			pline("What would you write?  \"Jonah was here\"?");
			return 0;
		} else if (is_whirly(u.ustuck->data)) {
			pline("You can't reach the %s.", surface(u.ux,u.uy));
                        return 0;
		} else
			jello = TRUE;
	} else if (is_lava(level, u.ux, u.uy)) {
		pline("You can't write on the lava!");
		return 0;
	} else if (Underwater) {
		pline("You can't write underwater!");
		return 0;
	} else if (is_pool(level, u.ux,u.uy) || IS_FOUNTAIN(level->locations[u.ux][u.uy].typ)) {
		pline("You can't write on the water!");
		return 0;
	}
	if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)/* in bubble */) {
		pline("You can't write in thin air!");
		return 0;
	}
	if (cantwield(youmonst.data)) {
		pline("You can't even hold anything!");
		return 0;
	}
	if (check_capacity(NULL)) return 0;

	/* One may write with finger, or weapon, or wand, or..., or...
	 * Edited by GAN 10/20/86 so as not to change weapon wielded.
	 */

	if (otmp && !validate_object(otmp, styluses, "write with"))
		return 0;
	else if (!otmp)
		otmp = getobj(styluses, "write with");
	if (!otmp) return 0;		/* otmp == zeroobj if fingers */

	if (otmp == &zeroobj) writer = makeplural(body_part(FINGER));
	else writer = xname(otmp);

	/* There's no reason you should be able to write with a wand
	 * while both your hands are tied up.
	 */
	if (!freehand() && otmp != uwep && !otmp->owornmask) {
		pline("You have no free %s to write with!", body_part(HAND));
		return 0;
	}

	if (jello) {
		pline("You tickle %s with your %s.", mon_nam(u.ustuck), writer);
		pline("Your message dissolves...");
		return 0;
	}
	if (otmp->oclass != WAND_CLASS && !can_reach_floor()) {
		pline("You can't reach the %s!", surface(u.ux,u.uy));
                return 0;
	}
	if (IS_ALTAR(level->locations[u.ux][u.uy].typ)) {
		pline("You make a motion towards the altar with your %s.", writer);
		altar_wrath(u.ux, u.uy);
		return 0;
	}
	if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) {
	    if (otmp == &zeroobj) { /* using only finger */
		pline("You would only make a small smudge on the %s.",
			surface(u.ux, u.uy));
		return 0;
	    } else if (!level->locations[u.ux][u.uy].disturbed) {
		pline("You disturb the undead!");
		level->locations[u.ux][u.uy].disturbed = 1;
		makemon(&mons[PM_GHOUL], level, u.ux, u.uy, NO_MM_FLAGS);
		exercise(A_WIS, FALSE);
		return 1;
	    }
	}

	/* SPFX for items */

	switch (otmp->oclass) {
	    default:
	    case AMULET_CLASS:
	    case CHAIN_CLASS:
	    case POTION_CLASS:
	    case COIN_CLASS:
		break;

	    case RING_CLASS:
		/* "diamond" rings and others should work */
	    case GEM_CLASS:
		/* diamonds & other hard gems should work */
		if (objects[otmp->otyp].oc_tough) {
			type = ENGRAVE;
			break;
		}
		break;

	    case ARMOR_CLASS:
		if (is_boots(otmp)) {
			type = DUST;
			break;
		}
		/* fall through */
	    /* Objects too large to engrave with */
	    case BALL_CLASS:
	    case ROCK_CLASS:
		pline("You can't engrave with such a large object!");
		ptext = FALSE;
		break;

	    /* Objects too silly to engrave with */
	    case FOOD_CLASS:
	    case SCROLL_CLASS:
	    case SPBOOK_CLASS:
		pline("Your %s would get %s.", xname(otmp),
			is_ice(level, u.ux, u.uy) ? "all frosty" : "too dirty");
		ptext = FALSE;
		break;

	    case RANDOM_CLASS:	/* This should mean fingers */
		break;

	    /* The charge is removed from the wand before prompting for
	     * the engraving text, because all kinds of setup decisions
	     * and pre-engraving messages are based upon knowing what type
	     * of engraving the wand is going to do.  Also, the player
	     * will have potentially seen "You wrest .." message, and
	     * therefore will know they are using a charge.
	     */
	    case WAND_CLASS:
		if (zappable(otmp)) {
		    check_unpaid(otmp);
		    zapwand = TRUE;
		    if (Levitation) ptext = FALSE;

		    switch (otmp->otyp) {
		    /* DUST wands */
		    default:
			break;

			/* NODIR wands */
		    case WAN_LIGHT:
		    case WAN_SECRET_DOOR_DETECTION:
		    case WAN_CREATE_MONSTER:
		    case WAN_WISHING:
		    case WAN_ENLIGHTENMENT:
			zapnodir(otmp);
			break;

			/* IMMEDIATE wands */
			/* If wand is "IMMEDIATE", remember to affect the
			 * previous engraving even if turning to dust.
			 */
		    case WAN_STRIKING:
			strcpy(post_engr_text,
			"The wand unsuccessfully fights your attempt to write!"
			);
			break;
		    case WAN_SLOW_MONSTER:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s slow down!",
				   surface(u.ux, u.uy));
			}
			break;
		    case WAN_SPEED_MONSTER:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s speed up!",
				   surface(u.ux, u.uy));
			}
			break;
		    case WAN_POLYMORPH:
			if (oep)  {
			    if (!Blind) {
				type = (xchar)0;	/* random */
				random_engraving(buf);
			    }
			    dengr = TRUE;
			}
			break;
		    case WAN_NOTHING:
		    case WAN_UNDEAD_TURNING:
		    case WAN_OPENING:
		    case WAN_LOCKING:
		    case WAN_PROBING:
			break;

			/* RAY wands */
		    case WAN_MAGIC_MISSILE:
			ptext = TRUE;
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The %s is riddled by bullet holes!",
				   surface(u.ux, u.uy));
			}
			break;

		    /* can't tell sleep from death - Eric Backus */
		    case WAN_SLEEP:
		    case WAN_DEATH:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s stop moving!",
				   surface(u.ux, u.uy));
			}
			break;

		    case WAN_COLD:
			if (!Blind)
			    strcpy(post_engr_text,
				"A few ice cubes drop from the wand.");
			if (!oep || (oep->engr_type != BURN))
			    break;
		    case WAN_CANCELLATION:
		    case WAN_MAKE_INVISIBLE:
			if (oep && oep->engr_type != HEADSTONE) {
			    if (!Blind)
				pline("The engraving on the %s vanishes!",
					surface(u.ux,u.uy));
			    dengr = TRUE;
			}
			break;
		    case WAN_TELEPORTATION:
			if (oep && oep->engr_type != HEADSTONE) {
			    if (!Blind)
				pline("The engraving on the %s vanishes!",
					surface(u.ux,u.uy));
			    teleengr = TRUE;
			}
			break;

		    /* type = ENGRAVE wands */
		    case WAN_DIGGING:
			ptext = TRUE;
			type  = ENGRAVE;
			if (!objects[otmp->otyp].oc_name_known) {
			    if (flags.verbose)
				pline("This %s is a wand of digging!",
				xname(otmp));
			    doknown = TRUE;
			}
			if (!Blind)
			    strcpy(post_engr_text,
				IS_GRAVE(level->locations[u.ux][u.uy].typ) ?
				"Chips fly out from the headstone." :
				is_ice(level, u.ux, u.uy) ?
				"Ice chips fly up from the ice surface!" :
				"Gravel flies up from the floor.");
			else
			    strcpy(post_engr_text, "You hear drilling!");
			break;

		    /* type = BURN wands */
		    case WAN_FIRE:
			ptext = TRUE;
			type  = BURN;
			if (!objects[otmp->otyp].oc_name_known) {
			if (flags.verbose)
			    pline("This %s is a wand of fire!", xname(otmp));
			    doknown = TRUE;
			}
			strcpy(post_engr_text,
				Blind ? "You feel the wand heat up." :
					"Flames fly from the wand.");
			break;
		    case WAN_LIGHTNING:
			ptext = TRUE;
			type  = BURN;
			if (!objects[otmp->otyp].oc_name_known) {
			    if (flags.verbose)
				pline("This %s is a wand of lightning!",
					xname(otmp));
			    doknown = TRUE;
			}
			if (!Blind) {
			    strcpy(post_engr_text,
				    "Lightning arcs from the wand.");
			    doblind = TRUE;
			} else
			    strcpy(post_engr_text, "You hear crackling!");
			break;

		    /* type = MARK wands */
		    /* type = ENGR_BLOOD wands */
		    }
		} else /* end if zappable */
		    if (!can_reach_floor()) {
			pline("You can't reach the %s!", surface(u.ux,u.uy));
			/* If it's a wrestable wand, the player wasted a
			   turn trying. */
			if (wrestable(otmp))
			    return 1;
			else
			    return 0;
		    }
		break;

	    case WEAPON_CLASS:
		if (is_blade(otmp)) {
		    if ((int)otmp->spe > -3)
			type = ENGRAVE;
		    else
			pline("Your %s too dull for engraving.", aobjnam(otmp,"are"));
		}
		break;

	    case TOOL_CLASS:
		if (otmp == ublindf) {
		    pline(
		"That is a bit difficult to engrave with, don't you think?");
		    return 0;
		}
		switch (otmp->otyp)  {
		    case MAGIC_MARKER:
			if (otmp->spe <= 0)
			    pline("Your marker has dried out.");
			else
			    type = MARK;
			break;
		    case TOWEL:
			/* Can't really engrave with a towel */
			ptext = FALSE;
			if (oep)
			    if ((oep->engr_type == DUST ) ||
				(oep->engr_type == ENGR_BLOOD) ||
				(oep->engr_type == MARK )) {
				if (!Blind)
				    pline("You wipe out the message here.");
				else
				    pline("Your %s %s %s.", xname(otmp),
					 otense(otmp, "get"),
					 is_ice(level, u.ux, u.uy) ?
					 "frosty" : "dusty");
				dengr = TRUE;
			    } else
				pline("Your %s can't wipe out this engraving.",
				     xname(otmp));
			else
			    pline("Your %s %s %s.", xname(otmp), otense(otmp, "get"),
				  is_ice(level, u.ux, u.uy) ? "frosty" : "dusty");
			break;
		    default:
			break;
		}
		break;

	    case VENOM_CLASS:
		if (wizard) {
		    pline("Writing a poison pen letter??");
		    break;
		}
	    case ILLOBJ_CLASS:
		impossible("You're engraving with an illegal object!");
		break;
	}

	if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) {
	    if (type == ENGRAVE || type == 0)
		type = HEADSTONE;
	    else {
		/* ensures the "cannot wipe out" case */
		type = DUST;
		dengr = FALSE;
		teleengr = FALSE;
		buf[0] = (char)0;
	    }
	}

	/* End of implement setup */

	/* Identify stylus */
	if (doknown) {
	    makeknown(otmp->otyp);
	    more_experienced(0,10);
	}

	if (teleengr) {
	    rloc_engr(oep);
	    oep = NULL;
	}

	if (dengr) {
	    del_engr(oep, level);
	    oep = NULL;
	}

	/* Something has changed the engraving here */
	if (*buf) {
	    make_engr_at(level, u.ux, u.uy, buf, moves, type);
	    pline("The engraving now reads: \"%s\".", buf);
	    ptext = FALSE;
	}

	if (zapwand && (otmp->spe < 0)) {
	    pline("%s %sturns to dust.",
		  The(xname(otmp)), Blind ? "" : "glows violently, then ");
	    if (!IS_GRAVE(level->locations[u.ux][u.uy].typ))
		pline("You are not going to get anywhere trying to write in the %s with your dust.",
		    is_ice(level, u.ux, u.uy) ? "frost" : "dust");
	    useup(otmp);
	    ptext = FALSE;
	}

	if (!ptext) {		/* Early exit for some implements. */
	    if (otmp->oclass == WAND_CLASS && !can_reach_floor())
		pline("You can't reach the %s!", surface(u.ux,u.uy));
	    return 1;
	}

	/* Special effects should have deleted the current engraving (if
	 * possible) by now.
	 */

	if (oep) {
	    char c = 'n';

	    /* Give player the choice to add to engraving. */

	    if (type == HEADSTONE) {
		/* no choice, only append */
		c = 'y';
	    } else if ( (type == oep->engr_type) && (!Blind ||
		 (oep->engr_type == BURN) || (oep->engr_type == ENGRAVE)) ) {
		c = yn_function("Do you want to add to the current engraving?",
				ynqchars, 'y');
		if (c == 'q') {
		    pline("Never mind.");
		    return 0;
		}
	    }

	    if (c == 'n' || Blind) {

		if ( (oep->engr_type == DUST) || (oep->engr_type == ENGR_BLOOD) ||
		    (oep->engr_type == MARK) ) {
		    if (!Blind) {
			pline("You wipe out the message that was %s here.",
			    ((oep->engr_type == DUST)  ? "written in the dust" :
			    ((oep->engr_type == ENGR_BLOOD) ? "scrawled in blood"   :
							 "written")));
			del_engr(oep, level);
			oep = NULL;
		    } else
		   /* Don't delete engr until after we *know* we're engraving */
			eow = TRUE;
		} else
		    if ( (type == DUST) || (type == MARK) || (type == ENGR_BLOOD) ) {
			pline(
			 "You cannot wipe out the message that is %s the %s here.",
			 oep->engr_type == BURN ?
			   (is_ice(level, u.ux, u.uy) ? "melted into" : "burned into") :
			   "engraved in", surface(u.ux,u.uy));
			return 1;
		    } else
			if ( (type != oep->engr_type) || (c == 'n') ) {
			    if (!Blind || can_reach_floor())
				pline("You will overwrite the current message.");
			    eow = TRUE;
			}
	    }
	}

	eloc = surface(u.ux,u.uy);
	switch(type){
	    default:
		everb = (oep && !eow ? "add to the weird writing on" :
				       "write strangely on");
		break;
	    case DUST:
		everb = (oep && !eow ? "add to the writing in" :
				       "write in");
		eloc = is_ice(level, u.ux, u.uy) ? "frost" : "dust";
		break;
	    case HEADSTONE:
		everb = (oep && !eow ? "add to the epitaph on" :
				       "engrave on");
		break;
	    case ENGRAVE:
		everb = (oep && !eow ? "add to the engraving in" :
				       "engrave in");
		break;
	    case BURN:
		everb = (oep && !eow ?
			( is_ice(level, u.ux,u.uy) ? "add to the text melted into" :
					      "add to the text burned into") :
			( is_ice(level, u.ux,u.uy) ? "melt into" : "burn into"));
		break;
	    case MARK:
		everb = (oep && !eow ? "add to the graffiti on" :
				       "scribble on");
		break;
	    case ENGR_BLOOD:
		everb = (oep && !eow ? "add to the scrawl on" :
				       "scrawl on");
		break;
	}

	/* Tell adventurer what is going on */
	if (otmp != &zeroobj)
	    pline("You %s the %s with %s.", everb, eloc, doname(otmp));
	else
	    pline("You %s the %s with your %s.", everb, eloc,
		makeplural(body_part(FINGER)));

	/* Prompt for engraving! */
	sprintf(qbuf,"What do you want to %s the %s here?", everb, eloc);
	getlin(qbuf, ebuf);

	/* Count the actual # of chars engraved not including spaces */
	len = strlen(ebuf);
	for (sp = ebuf; *sp; sp++) if (isspace(*sp)) len -= 1;

	if (len == 0 || strchr(ebuf, '\033')) {
	    if (zapwand) {
		if (!Blind)
		    pline("%s, then %s.",
			  Tobjnam(otmp, "glow"), otense(otmp, "fade"));
		return 1;
	    } else {
		pline("Never mind.");
                if (otmp && otmp->oclass == WAND_CLASS && wrestable(otmp))
                    return 1; /* disallow zero turn wrest */
                else
                    return 0;
	    }
	}

	/* A single `x' is the traditional signature of an illiterate person */
	if (len != 1 || (!strchr(ebuf, 'x') && !strchr(ebuf, 'X')))
	    u.uconduct.literate++;

	/* Mix up engraving if surface or state of mind is unsound.
	   Note: this won't add or remove any spaces. */
	for (sp = ebuf; *sp; sp++) {
	    if (isspace(*sp)) continue;
	    if (((type == DUST || type == ENGR_BLOOD) && !rn2(25)) ||
		    (Blind && !rn2(11)) || (Confusion && !rn2(7)) ||
		    (Stunned && !rn2(4)) || (Hallucination && !rn2(2)))
		*sp = ' ' + rnd(96 - 2);	/* ASCII '!' thru '~'
						   (excludes ' ' and DEL) */
	}

	/* Previous engraving is overwritten */
	if (eow) {
	    del_engr(oep, level);
	    oep = NULL;
	}

	/* Figure out how long it took to engrave, and if player has
	 * engraved too much.
	 */
	switch(type){
	    default:
		multi = -(len/10);
		if (multi) nomovemsg = "You finish your weird engraving.";
		break;
	    case DUST:
		multi = -(len/10);
		if (multi) nomovemsg = "You finish writing in the dust.";
		break;
	    case HEADSTONE:
	    case ENGRAVE:
		multi = -(len/10);
		if ((otmp->oclass == WEAPON_CLASS) &&
		    ((otmp->otyp != ATHAME) || otmp->cursed)) {
		    multi = -len;
		    maxelen = ((otmp->spe + 3) * 2) + 1;
			/* -2 = 3, -1 = 5, 0 = 7, +1 = 9, +2 = 11
			 * Note: this does not allow a +0 anything (except
			 *	 an athame) to engrave "Elbereth" all at once.
			 *	 However, you could now engrave "Elb", then
			 *	 "ere", then "th".
			 */
		    pline("Your %s dull.", aobjnam(otmp, "get"));
		    if (otmp->unpaid) {
			struct monst *shkp = shop_keeper(level, *u.ushops);
			if (shkp) {
			    pline("You damage it, you pay for it!");
			    bill_dummy_object(otmp);
			}
		    }
		    if (len > maxelen) {
			multi = -maxelen;
			otmp->spe = -3;
		    } else if (len > 1)
			otmp->spe -= len >> 1;
		    else otmp->spe -= 1; /* Prevent infinite engraving */
		} else
Example #5
0
int
dodrink()
{
	struct obj *otmp,*objs;
	struct monst *mtmp;
	int unkn = 0, nothing = 0;

	otmp = getobj("!", "drink");
	if(!otmp) return(0);
	if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
		ghost_from_bottle();
		goto use_it;
	}
	switch(otmp->otyp){
	case POT_RESTORE_STRENGTH:
		unkn++;
		pline("Wow!  This makes you feel great!");
		if(u.ustr < u.ustrmax) {
			u.ustr = u.ustrmax;
			flags.botl = 1;
		}
		break;
	case POT_BOOZE:
		unkn++;
		pline("Ooph!  This tastes like liquid fire!");
		Confusion += d(3,8);
		/* the whiskey makes us feel better */
		if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
		if(!rn2(4)) {
			pline("You pass out.");
			multi = -rnd(15);
			nomovemsg = "You awake with a headache.";
		}
		break;
	case POT_INVISIBILITY:
		if(Invis || See_invisible)
		  nothing++;
		else {
		  if(!Blind)
		    pline("Gee!  All of a sudden, you can't see yourself.");
		  else
		    pline("You feel rather airy."), unkn++;
		  newsym(u.ux,u.uy);
		}
		Invis += rn1(15,31);
		break;
	case POT_FRUIT_JUICE:
		pline("This tastes like fruit juice.");
		lesshungry(20);
		break;
	case POT_HEALING:
		pline("You begin to feel better.");
		flags.botl = 1;
		u.uhp += rnd(10);
		if(u.uhp > u.uhpmax)
			u.uhp = ++u.uhpmax;
		if(Blind) Blind = 1;	/* see on next move */
		if(Sick) Sick = 0;
		break;
	case POT_PARALYSIS:
		if(Levitation)
			pline("You are motionlessly suspended.");
		else
			pline("Your feet are frozen to the floor!");
		nomul(-(rn1(10,25)));
		break;
	case POT_MONSTER_DETECTION:
		if(!fmon) {
			strange_feeling(otmp, "You feel threatened.");
			return(1);
		} else {
			cls();
			for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
				if(mtmp->mx > 0)
				at(mtmp->mx,mtmp->my,mtmp->data->mlet);
			prme();
			pline("You sense the presence of monsters.");
			more();
			docrt();
		}
		break;
	case POT_OBJECT_DETECTION:
		if(!fobj) {
			strange_feeling(otmp, "You feel a pull downward.");
			return(1);
		} else {
		    for(objs = fobj; objs; objs = objs->nobj)
			if(objs->ox != u.ux || objs->oy != u.uy)
				goto outobjmap;
		    pline("You sense the presence of objects close nearby.");
		    break;
		outobjmap:
			cls();
			for(objs = fobj; objs; objs = objs->nobj)
				at(objs->ox,objs->oy,objs->olet);
			prme();
			pline("You sense the presence of objects.");
			more();
			docrt();
		}
		break;
	case POT_SICKNESS:
		pline("Yech! This stuff tastes like poison.");
		if(Poison_resistance)
    pline("(But in fact it was biologically contaminated orange juice.)");
		losestr(rn1(4,3));
		losehp(rnd(10), "contaminated potion");
		break;
	case POT_CONFUSION:
		if(!Confusion)
			pline("Huh, What?  Where am I?");
		else
			nothing++;
		Confusion += rn1(7,16);
		break;
	case POT_GAIN_STRENGTH:
		pline("Wow do you feel strong!");
		if(u.ustr >= 118) break;	/* > 118 is impossible */
		if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
		else u.ustr++;
		if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
		flags.botl = 1;
		break;
	case POT_SPEED:
		if(Wounded_legs) {
			heal_legs();
			unkn++;
			break;
		}
		if(!(Fast & ~INTRINSIC))
			pline("You are suddenly moving much faster.");
		else
			pline("Your legs get new energy."), unkn++;
		Fast += rn1(10,100);
		break;
	case POT_BLINDNESS:
		if(!Blind)
			pline("A cloud of darkness falls upon you.");
		else
			nothing++;
		Blind += rn1(100,250);
		seeoff(0);
		break;
	case POT_GAIN_LEVEL: 
		pluslvl();
		break;
	case POT_EXTRA_HEALING:
		pline("You feel much better.");
		flags.botl = 1;
		u.uhp += d(2,20)+1;
		if(u.uhp > u.uhpmax)
			u.uhp = (u.uhpmax += 2);
		if(Blind) Blind = 1;
		if(Sick) Sick = 0;
		break;
	case POT_LEVITATION:
		if(!Levitation)
			float_up();
		else
			nothing++;
		Levitation += rnd(100);
		u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
		break;
	default:
		impossible("What a funny potion! (%u)", otmp->otyp);
		return(0);
	}
	if(nothing) {
	    unkn++;
	    pline("You have a peculiar feeling for a moment, then it passes.");
	}
	if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
		if(!unkn) {
			objects[otmp->otyp].oc_name_known = 1;
			more_experienced(0,10);
		} else if(!objects[otmp->otyp].oc_uname)
			docall(otmp);
	}
use_it:
	useup(otmp);
	return(1);
}
Example #6
0
int
doconsult(struct monst *oracl)
{
    int umoney = money_cnt(invent);
    int u_pay, minor_cost = 50, major_cost = 500 + 50 * u.ulevel;
    int add_xpts;
    const char *qbuf;

    /* TODO: Do we want this? The purpose seems to be specifically to prevent
       repeating an Oracle donation. */
    action_completed();

    if (!oracl) {
        pline("There is no one here to consult.");
        return 0;
    } else if (!oracl->mpeaceful) {
        pline("%s is not in the mood for conversation (believe it or not...)", Monnam(oracl));
        return 0;
    } else if (!umoney) {
        pline("You have no money.  There's no free lunch in wireless... and in being an oracle!");
        return 0;
    }

    qbuf = msgprintf("\"Would you mind talking for a little bit?\" (%d %s)",
                     minor_cost, currency(minor_cost));
    switch (ynq(qbuf)) {
    default:
    case 'q':
        return 0;
    case 'y':
        if (umoney < minor_cost) {
            pline("You don't even have enough money for that! There's no free lunch in wireless... and in being an oracle!");
            return 0;
        }
        u_pay = minor_cost;
        break;
    case 'n':
        if (umoney <= minor_cost ||     /* don't even ask */
            (oracle_cnt == 1 || oracle_flg < 0))
            return 0;
        qbuf = msgprintf("\"Oh! You'd like to sit and talk for a _long_ while?\" (%d %s)",
                         major_cost, currency(major_cost));
        if (yn(qbuf) != 'y')
            return 0;
        u_pay = (umoney < major_cost ? umoney : major_cost);

        break;
    }

    money2mon(oracl, u_pay);
    add_xpts = 0;       /* first oracle of each type gives experience points */
    if (u_pay == minor_cost) {
        outrumor(1, BY_ORACLE);
        if (!u.uevent.minor_oracle)
            add_xpts = u_pay / (u.uevent.major_oracle ? 25 : 10);
        /* 5 pts if very 1st, or 2 pts if major already done */
        u.uevent.minor_oracle = TRUE;
    } else {
        boolean cheapskate = u_pay < major_cost;

        outoracle(cheapskate, TRUE);
        if (!cheapskate && !u.uevent.major_oracle)
            add_xpts = u_pay / (u.uevent.minor_oracle ? 25 : 10);
        /* ~100 pts if very 1st, ~40 pts if minor already done */
        u.uevent.major_oracle = TRUE;
        historic_event(FALSE, "received advice from The Oracle.");
        exercise(A_WIS, !cheapskate);
    }
    if (add_xpts) {
        more_experienced(add_xpts, u_pay / 50);
        newexplevel();
    }
    return 1;
}
Example #7
0
int
doread() {
	register struct obj *scroll;
	register boolean confused = (Confusion != 0);

	known = FALSE;
	scroll = getobj(readable, "read");	/* "#-" added by GAN 10/22/86 */
	if(!scroll) return(0);

	/* below added to allow reading of fortune cookies */
	if(scroll->otyp == FORTUNE_COOKIE) {
	    if(flags.verbose)
		You("break up the cookie and throw away the pieces.");
	    outrumor(bcsign(scroll), TRUE);
	    useup(scroll);
	    return(1);
	} else
		if(scroll->olet != SCROLL_SYM
#ifdef SPELLS
		   && scroll->olet != SPBOOK_SYM
#endif
		  ) {
			pline("That is a silly thing to read.");
			return(0);
		}

	if(Blind) {
#ifdef SPELLS
	    if (scroll->olet == SPBOOK_SYM) {
		pline("Being blind, you cannot read the mystic runes.");
		return(0);
	    } else
#endif
	    if (!scroll->dknown) {
		pline("Being blind, you cannot read the formula on the scroll.");
		return(0);
	    }
	}
#ifndef NO_SIGNAL
	scroll->in_use = TRUE;		/* now being read */
#endif
#ifdef SPELLS
	if(scroll->olet == SPBOOK_SYM) {
	    if(confused) {
		You("cannot grasp the meaning of this tome.");
		useup(scroll);
		return(0);
	    } else
		return(study_book(scroll));
	}
#endif
	if(scroll->otyp != SCR_BLANK_PAPER) {
	  if(Blind)
	    pline("As you pronounce the formula on it, the scroll disappears.");
	  else
	    pline("As you read the scroll, it disappears.");
	  if(confused) {
	    if (Hallucination)
		pline("Being so trippy, you screw up...");
	    else
		pline("Being confused, you mispronounce the magic words...");
	  }
	}
	if(!seffects(scroll))  {
		if(!objects[scroll->otyp].oc_name_known) {
		    if(known && !confused) {
			makeknown(scroll->otyp);
			more_experienced(0,10);
		    } else if(!objects[scroll->otyp].oc_uname)
			docall(scroll);
		}
		if(!(scroll->otyp == SCR_BLANK_PAPER) || confused)
			useup(scroll);
#ifndef NO_SIGNAL
		else scroll->in_use = FALSE;
#endif
	}
	return(1);
}
Example #8
0
int
dozap(void)
{
	struct obj *obj;
	xchar zx, zy;

	obj = getobj("/", "zap");
	if (!obj)
		return (0);
	if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
		pline("Nothing Happens.");
		return (1);
	}
	if (obj->spe == 0)
		pline("You wrest one more spell from the worn-out wand.");
	if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
		return (1);	/* make him pay for knowing !NODIR */
	obj->spe--;
	if (objects[obj->otyp].bits & IMMEDIATE) {
		if (u.uswallow)
			bhitm(u.ustuck, obj);
		else if (u.dz) {
			if (u.dz > 0) {
				struct obj *otmp = o_at(u.ux, u.uy);
				if (otmp)
					bhito(otmp, obj);
			}
		} else
			bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
	} else {
		switch (obj->otyp) {
		case WAN_LIGHT:
			litroom(TRUE);
			break;
		case WAN_SECRET_DOOR_DETECTION:
			if (!findit())
				return (1);
			break;
		case WAN_CREATE_MONSTER:
			{
				int cnt = 1;
				if (!rn2(23))
					cnt += rn2(7) + 1;
				while (cnt--)
					makemon(NULL, u.ux, u.uy);
			}
			break;
		case WAN_WISHING:
			{
				char buf[BUFSZ];
				struct obj *otmp;
				if (u.uluck + rn2(5) < 0) {
					pline("Unfortunately, nothing happens.");
					break;
				}
				pline("You may wish for an object. What do you want? ");
				getlin(buf);
				if (buf[0] == '\033')
					buf[0] = 0;
				otmp = readobjnam(buf);
				otmp = addinv(otmp);
				prinv(otmp);
				break;
			}
		case WAN_DIGGING:
			/*
			 * Original effect (approximately):
			 * from CORR: dig until we pierce a wall
			 * from ROOM: piece wall and dig until we reach
			 * an ACCESSIBLE place.
			 * Currently: dig for digdepth positions;
			 * also down on request of Lennart Augustsson.
			 */
			{
				struct rm *room;
				int digdepth;
				if (u.uswallow) {
					struct monst *mtmp = u.ustuck;

					pline("You pierce %s's stomach wall!",
					    monnam(mtmp));
					mtmp->mhp = 1;	/* almost dead */
					unstuck(mtmp);
					mnexto(mtmp);
					break;
				}
				if (u.dz) {
					if (u.dz < 0) {
						pline("You loosen a rock from the ceiling.");
						pline("It falls on your head!");
						losehp(1, "falling rock");
						mksobj_at(ROCK, u.ux, u.uy);
						fobj->quan = 1;
						stackobj(fobj);
						if (Invisible)
							newsym(u.ux, u.uy);
					} else
						dighole();
					break;
				}
				zx = u.ux + u.dx;
				zy = u.uy + u.dy;
				digdepth = 8 + rn2(18);
				Tmp_at(-1, '*');	/* open call */
				while (--digdepth >= 0) {
					if (!isok(zx, zy))
						break;
					room = &levl[zx][zy];
					Tmp_at(zx, zy);
					if (!xdnstair) {
						if (zx < 3 || zx > COLNO - 3 ||
						    zy < 3 || zy > ROWNO - 3)
							break;
						if (room->typ == HWALL ||
						    room->typ == VWALL) {
							room->typ = ROOM;
							break;
						}
					} else if (room->typ == HWALL || room->typ == VWALL ||
					    room->typ == SDOOR || room->typ == LDOOR) {
						room->typ = DOOR;
						digdepth -= 2;
					} else if (room->typ == SCORR || !room->typ) {
						room->typ = CORR;
						digdepth--;
					}
					mnewsym(zx, zy);
					zx += u.dx;
					zy += u.dy;
				}
				mnewsym(zx, zy);	/* not always necessary */
				Tmp_at(-1, -1);		/* closing call */
				break;
			}
		default:
			buzz((int)obj->otyp - WAN_MAGIC_MISSILE,
			     u.ux, u.uy, u.dx, u.dy);
			break;
		}
		if (!objects[obj->otyp].oc_name_known) {
			objects[obj->otyp].oc_name_known = 1;
			more_experienced(0, 10);
		}
	}
	return (1);
}