Example #1
0
void GLScene::mousePressEvent(QMouseEvent *event) {
    QPointF pos = mapToScene(event->pos());

    if (event->button() == Qt::LeftButton) {
         emit mouseLeftButtonPressed(pos);
    } else
    if (event->button() == Qt::RightButton) {
        emit mouseRightButtonPressed(pos);
    }
}
Example #2
0
void MainForm::initConnections()
{
	connect(btnResetView, SIGNAL(clicked()), this, SLOT(sPressedReset()));
    connect(btnLoadModel, SIGNAL(clicked()), this, SLOT(sPressedLoadModel()));
	connect(sliWindow, SIGNAL(valueChanged(int)), this, SLOT(sChangedWindowValue(int)));
	connect(sliLevel, SIGNAL(valueChanged(int)), this, SLOT(sChangedLevelValue(int)));

    connect(sliSlicerNumSlices, SIGNAL(valueChanged(int)), this, SLOT(sChangedNumSlices(int)));
    connect(cmbSlicerMode, SIGNAL(currentIndexChanged(QString)), this, SLOT(sChangedSlicerMode(QString)));
    connect(cmbExaminerMode, SIGNAL(currentIndexChanged(QString)), this, SLOT(sChangedExaminerMode(QString)));
    connect(btnColorTop, SIGNAL(changedColor()), this, SLOT(sChangedColorTop()));
    connect(btnColorMiddle, SIGNAL(changedColor()), this, SLOT(sChangedColorMiddle()));
    connect(btnColorBottom, SIGNAL(changedColor()), this, SLOT(sChangedColorBottom()));

    connect(sliRampWidth, SIGNAL(valueChanged(int)), this, SLOT(sChangedRampWidth(int)));
    connect(sliRampCenter, SIGNAL(valueChanged(int)), this, SLOT(sChangedRampCenter(int)));
    connect(txtRampWidth, SIGNAL(returnPressed()), this, SLOT(sConfirmedRampWidth()));
    connect(txtRampCenter, SIGNAL(returnPressed()), this, SLOT(sConfirmedRampCenter()));

    connect(btnMaxTopLeft, SIGNAL(clicked()), this, SLOT(sClickedMaxTopLeft()));
    connect(btnMaxTopRight, SIGNAL(clicked()), this, SLOT(sClickedMaxTopRight()));
    connect(btnMaxBottomLeft, SIGNAL(clicked()), this, SLOT(sClickedMaxBottomLeft()));
    connect(btnMaxBottomRight, SIGNAL(clicked()), this, SLOT(sClickedMaxBottomRight()));
    connect(btnViewAll, SIGNAL(clicked()), this, SLOT(sClickedViewAll()));

    connect(txtWindow, SIGNAL(returnPressed()), this, SLOT(sConfirmedWindowValue()));
    connect(txtLevel, SIGNAL(returnPressed()), this, SLOT(sConfirmedLevelValue()));

    connect(actOpen, SIGNAL(triggered()), this, SLOT(sPressedLoadModel()));
    connect(actExit, SIGNAL(triggered()), this, SLOT(sClickedExit()));

    connect(glWidget, SIGNAL(mouseRightButtonPressed()), this, SLOT(sPressedRightButton()));

    connect(btnToggleCrossfader, SIGNAL(toggled(bool)), this, SLOT(sTogglePresetMixerForm(bool)));
    connect(btnToggleDicom, SIGNAL(toggled(bool)), this, SLOT(sToggleDicomForm(bool)));
    connect(ViewerCore::get()->getPresetMixerForm(), SIGNAL(sigClosed()), this, SLOT(sPresetMixerFormClosed()));
    connect(ViewerCore::get()->getDicomForm(), SIGNAL(sigClosed()), this, SLOT(sDicomFormClosed()));
}
Example #3
0
void QXipIvWidget::mousePressEvent(QMouseEvent* event)
{
	//m_mouseMode = RESIZE_NONE;
	//if ((event->pos().x() > (this->width() - 10)) || (event->pos().y() > (this->height() - 10)))
	//{
	//	//if ((event->pos().x() > (this->width() - 10)) || (event->pos().y() > (this->height() - 10)))
	//	{
	//		if ((event->pos().x() > (this->width() - 10)) && (event->pos().y() > (this->height() - 10)))
	//		{
	//			m_mouseMode = RESIZE_CORNER;

	//			setCursor(Qt::SizeFDiagCursor);
	//		}
	//		else if (event->pos().x() > (this->width() - 10))
	//		{
	//			m_mouseMode = RESIZE_WIDTH;

	//			setCursor(Qt::SizeHorCursor);
	//		}
	//		else if (event->pos().y() > (this->height() - 10))
	//		{
	//			m_mouseMode = RESIZE_HEIGHT;

	//			setCursor(Qt::SizeVerCursor);
	//		}
	//	}

	//	event->accept();

	//	return;
	//}

	event->accept();

    // Pass the QT mouse button event to open inventor
	SbTime time;
	time.setToTimeOfDay();
	SoMouseButtonEvent e;
	e.setTime(time);

	switch (event->button())
	{
	    default:
	        case Qt::LeftButton:	e.setButton(SoMouseButtonEvent::BUTTON1); break;
	        case Qt::MidButton:     e.setButton(SoMouseButtonEvent::BUTTON2); break;
            case Qt::RightButton:   emit mouseRightButtonPressed(); break;
	}
	if (event->modifiers() & Qt::ShiftModifier) 
        e.setShiftDown(TRUE);
	if (event->modifiers() & Qt::ControlModifier)
        e.setCtrlDown(TRUE);
	e.setState(SoButtonEvent::DOWN);
	e.setPosition(SbVec2s(event->pos().x(), m_height - event->pos().y()));

	if (m_sceneManager->processEvent(&e))
	{
		processDelayQueue();
		updateCursor(true);
	}
	else
	{
		updateCursor(false);
	}
}