Example #1
0
void
game_handle_sdl_events (void)
{
  const size_t max_events = 256;
  size_t event;
  SDL_Event ev;

  for (event = 0; event < max_events; event++)
    {
      if (SDL_PollEvent (&ev) == 0)
	break;

      switch (ev.type)
	{
	case SDL_MOUSEMOTION:
	case SDL_MOUSEBUTTONUP:
	case SDL_MOUSEBUTTONDOWN:
	  mouse_handle_event (&ev);
	  break;

	case SDL_KEYUP:
	case SDL_KEYDOWN:
	  keyboard_handle_event (&ev);
	  break;

	case SDL_QUIT:
	  game_quit ();
	}
    }
}
Example #2
0
void buttonpress(XEvent* event) {
    XButtonEvent* be = &(event->xbutton);
    HSDebug("name is: ButtonPress on sub %lx, win %lx\n", be->subwindow, be->window);
    if (mouse_binding_find(be->state, be->button)) {
        mouse_handle_event(event);
    } else {
        HSClient* client = get_client_from_window(be->window);
        if (client) {
            focus_client(client, false, true);
            if (*g_raise_on_click) {
                    client_raise(client);
            }
        }
    }
    XAllowEvents(g_display, ReplayPointer, be->time);
}
Example #3
0
static void
handle_events ()
{
  SDL_Event event;

  while (1 == SDL_PollEvent (&event))
    {
      switch (event.type)
        {
        case SDL_KEYDOWN:
        case SDL_KEYUP:
          if (keyboard_isr_is_installed)
            {
              keyboard_handle_event (&event.key);
            }
          break;
        case SDL_MOUSEBUTTONDOWN:
        case SDL_MOUSEBUTTONUP:
        case SDL_MOUSEMOTION:
          if (mouse_isr_is_installed)
            {
              mouse_handle_event (&event);
            }
          break;
        case SDL_QUIT:
          {
            enum
            {
              EXIT_STATUS = 10
            };

            exit_write (EXIT_STATUS);
            game_quit ();

            exit (EXIT_STATUS);
          }
        default:
          break;
        }
    }
}