Example #1
0
static int
do_mouse_event (MOUSE_EVENT_RECORD *event,
		struct input_event *emacs_ev)
{
  static DWORD button_state = 0;
  DWORD but_change, mask;
  int i;

  if (event->dwEventFlags == MOUSE_MOVED)
    {
      /* For movement events we just note that the mouse has moved
	 so that emacs will generate drag events.  */
      mouse_moved_to (event->dwMousePosition.X, event->dwMousePosition.Y);
      return 0;
    }

  /* It looks like the console code sends us a mouse event with
     dwButtonState == 0 when a window is activated.  Ignore this case.  */
  if (event->dwButtonState == button_state)
    return 0;

  emacs_ev->kind = MOUSE_CLICK_EVENT;

  /* Find out what button has changed state since the last button event.  */
  but_change = button_state ^ event->dwButtonState;
  mask = 1;
  for (i = 0; mask; i++, mask <<= 1)
    if (but_change & mask)
      {
        if (i < NUM_TRANSLATED_MOUSE_BUTTONS)
          emacs_ev->code = emacs_button_translation[i];
        else
          emacs_ev->code = i;
	break;
      }

  button_state = event->dwButtonState;
  emacs_ev->timestamp = GetTickCount ();
  emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, 0) |
    ((event->dwButtonState & mask) ? down_modifier : up_modifier);

  XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
  XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
/* for Mule 2.2 (Based on Emacs 19.28 */
#ifdef MULE
  XSET (emacs_ev->frame_or_window, Lisp_Frame, get_frame ());
#else
  XSETFRAME (emacs_ev->frame_or_window, get_frame ());
#endif

  return 1;
}
Example #2
0
static int
do_mouse_event (MOUSE_EVENT_RECORD *event,
		struct input_event *emacs_ev)
{
  static DWORD button_state = 0;
  static Lisp_Object last_mouse_window;
  DWORD but_change, mask;
  int i;

  if (event->dwEventFlags == MOUSE_MOVED)
    {
      FRAME_PTR f = SELECTED_FRAME ();
      Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);
      int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;

      mouse_moved_to (mx, my);

      if (f->mouse_moved)
	{
	  if (hlinfo->mouse_face_hidden)
	    {
	      hlinfo->mouse_face_hidden = 0;
	      clear_mouse_face (hlinfo);
	    }

	  /* Generate SELECT_WINDOW_EVENTs when needed.  */
	  if (!NILP (Vmouse_autoselect_window))
	    {
	      Lisp_Object mouse_window = window_from_coordinates (f, mx, my,
								  0, 0);
	      /* A window will be selected only when it is not
		 selected now, and the last mouse movement event was
		 not in it.  A minibuffer window will be selected iff
		 it is active.  */
	      if (WINDOWP (mouse_window)
		  && !EQ (mouse_window, last_mouse_window)
		  && !EQ (mouse_window, selected_window))
		{
		  struct input_event event;

		  EVENT_INIT (event);
		  event.kind = SELECT_WINDOW_EVENT;
		  event.frame_or_window = mouse_window;
		  event.arg = Qnil;
		  event.timestamp = movement_time;
		  kbd_buffer_store_event (&event);
		}
	      last_mouse_window = mouse_window;
	    }
	  else
	    last_mouse_window = Qnil;

	  previous_help_echo_string = help_echo_string;
	  help_echo_string = help_echo_object = help_echo_window = Qnil;
	  help_echo_pos = -1;
	  note_mouse_highlight (f, mx, my);
	  /* If the contents of the global variable help_echo has
	     changed (inside note_mouse_highlight), generate a HELP_EVENT.  */
	  if (!NILP (help_echo_string) || !NILP (previous_help_echo_string))
	    gen_help_event (help_echo_string, selected_frame, help_echo_window,
			    help_echo_object, help_echo_pos);
	}
      return 0;
    }

  /* It looks like the console code sends us a mouse event with
     dwButtonState == 0 when a window is activated.  Ignore this case.  */
  if (event->dwButtonState == button_state)
    return 0;

  emacs_ev->kind = MOUSE_CLICK_EVENT;

  /* Find out what button has changed state since the last button event.  */
  but_change = button_state ^ event->dwButtonState;
  mask = 1;
  for (i = 0; mask; i++, mask <<= 1)
    if (but_change & mask)
      {
        if (i < NUM_TRANSLATED_MOUSE_BUTTONS)
          emacs_ev->code = emacs_button_translation[i];
        else
          emacs_ev->code = i;
	break;
      }

  button_state = event->dwButtonState;
  emacs_ev->timestamp = GetTickCount ();
  emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, 0) |
    ((event->dwButtonState & mask) ? down_modifier : up_modifier);

  XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
  XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
/* for Mule 2.2 (Based on Emacs 19.28 */
#ifdef MULE
  XSET (emacs_ev->frame_or_window, Lisp_Frame, get_frame ());
#else
  XSETFRAME (emacs_ev->frame_or_window, get_frame ());
#endif

  return 1;
}
Example #3
0
static int
do_mouse_event (MOUSE_EVENT_RECORD *event,
		struct input_event *emacs_ev)
{
  static DWORD button_state = 0;
  static Lisp_Object last_mouse_window;
  DWORD but_change, mask, flags = event->dwEventFlags;
  int i;

  switch (flags)
    {
    case MOUSE_MOVED:
      {
	struct frame *f = get_frame ();
	Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);
	int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;

	mouse_moved_to (mx, my);

	if (f->mouse_moved)
	  {
	    if (hlinfo->mouse_face_hidden)
	      {
		hlinfo->mouse_face_hidden = 0;
		clear_mouse_face (hlinfo);
	      }

	    /* Generate SELECT_WINDOW_EVENTs when needed.  */
	    if (!NILP (Vmouse_autoselect_window))
	      {
		Lisp_Object mouse_window = window_from_coordinates (f, mx, my,
								    0, 0);
		/* A window will be selected only when it is not
		   selected now, and the last mouse movement event was
		   not in it.  A minibuffer window will be selected iff
		   it is active.  */
		if (WINDOWP (mouse_window)
		    && !EQ (mouse_window, last_mouse_window)
		    && !EQ (mouse_window, selected_window))
		  {
		    struct input_event event;

		    EVENT_INIT (event);
		    event.kind = SELECT_WINDOW_EVENT;
		    event.frame_or_window = mouse_window;
		    event.arg = Qnil;
		    event.timestamp = movement_time;
		    kbd_buffer_store_event (&event);
		  }
		last_mouse_window = mouse_window;
	      }
	    else
	      last_mouse_window = Qnil;

	    previous_help_echo_string = help_echo_string;
	    help_echo_string = help_echo_object = help_echo_window = Qnil;
	    help_echo_pos = -1;
	    note_mouse_highlight (f, mx, my);
	    /* If the contents of the global variable help_echo has
	       changed (inside note_mouse_highlight), generate a HELP_EVENT.  */
	    if (!NILP (help_echo_string) || !NILP (previous_help_echo_string))
	      gen_help_event (help_echo_string, selected_frame,
			      help_echo_window, help_echo_object,
			      help_echo_pos);
	  }
	/* We already called kbd_buffer_store_event, so indicate the
	   the caller it shouldn't.  */
	return 0;
      }
    case MOUSE_WHEELED:
    case MOUSE_HWHEELED:
      {
	struct frame *f = get_frame ();
	int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;
	bool down_p = (event->dwButtonState & 0x10000000) != 0;

	emacs_ev->kind =
	  flags == MOUSE_HWHEELED ? HORIZ_WHEEL_EVENT : WHEEL_EVENT;
	emacs_ev->code = 0;
	emacs_ev->modifiers = down_p ? down_modifier : up_modifier;
	emacs_ev->modifiers |=
	  w32_kbd_mods_to_emacs (event->dwControlKeyState, 0);
	XSETINT (emacs_ev->x, mx);
	XSETINT (emacs_ev->y, my);
	XSETFRAME (emacs_ev->frame_or_window, f);
	emacs_ev->arg = Qnil;
	emacs_ev->timestamp = GetTickCount ();
	return 1;
      }
    case DOUBLE_CLICK:
    default:	/* mouse pressed or released */
      /* It looks like the console code sends us a button-release
	 mouse event with dwButtonState == 0 when a window is
	 activated and when the mouse is first clicked.  Ignore this
	 case.  */
      if (event->dwButtonState == button_state)
	return 0;

      emacs_ev->kind = MOUSE_CLICK_EVENT;

      /* Find out what button has changed state since the last button
	 event.  */
      but_change = button_state ^ event->dwButtonState;
      mask = 1;
      for (i = 0; mask; i++, mask <<= 1)
	if (but_change & mask)
	  {
	    if (i < NUM_TRANSLATED_MOUSE_BUTTONS)
	      emacs_ev->code = emacs_button_translation[i];
	    else
	      emacs_ev->code = i;
	    break;
	  }

      button_state = event->dwButtonState;
      emacs_ev->modifiers =
	w32_kbd_mods_to_emacs (event->dwControlKeyState, 0)
	| ((event->dwButtonState & mask) ? down_modifier : up_modifier);

      XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
      XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
      XSETFRAME (emacs_ev->frame_or_window, get_frame ());
      emacs_ev->arg = Qnil;
      emacs_ev->timestamp = GetTickCount ();

      return 1;
    }
}