// a button was pressed, deal with it void red_alert_button_pressed(int n) { switch (n) { case RA_CONTINUE: // warp the mouse cursor the the middle of the screen for those who control with a mouse mouse_set_pos( gr_screen.max_w/2, gr_screen.max_h/2 ); if(Game_mode & GM_MULTIPLAYER){ // process the initial orders now (moved from post_process_mission()in missionparse) mission_parse_fixup_players(); ai_post_process_mission(); } gameseq_post_event(GS_EVENT_ENTER_GAME); break; case RA_REPLAY_MISSION: if ( Game_mode & GM_CAMPAIGN_MODE ) { // TODO: make call to campaign code to set correct mission for loading // mission_campaign_play_previous_mission(Red_alert_precursor_mission); if ( !mission_campaign_previous_mission() ) { gamesnd_play_iface(SND_GENERAL_FAIL); break; } gameseq_post_event(GS_EVENT_START_GAME); } else { gamesnd_play_iface(SND_GENERAL_FAIL); } break; } }
int PopupMenu( int NumButtons, char * text[] ) { UI_WINDOW * wnd; UI_GADGET_BUTTON * ButtonG[10]; short SavedMouseX, SavedMouseY; char * Button[10]; int button_width, button_height, width, height; short i, x, y; short w, h; int choice; ui_mouse_flip_buttons(); //ui_mouse_process(); if ( B1_RELEASED ) { ui_mouse_flip_buttons(); return -1; } if ((NumButtons < 1) || (NumButtons>10)) { ui_mouse_flip_buttons(); return -1; } SavedMouseX = Mouse.x; SavedMouseY = Mouse.y; button_width = button_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); for (i=0; i<NumButtons; i++ ) { Button[i] = text[i]; ui_get_button_size( Button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; x = Mouse.x - width/2; y = Mouse.y - (MENU_BORDER+3) - button_height/2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if (x < 0 ) { x = 0; Mouse.x = x + width / 2; } if ( (x+width-1) >= w ) { x = w - width; Mouse.x = x + width / 2; } if (y < 0 ) { y = 0; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } if ( (y+height-1) >= h ) { y = h - height; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } wnd = ui_open_window( x, y, width, height, WIN_DIALOG ); mouse_set_pos( Mouse.x, Mouse.y ); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) { ui_mega_process(); ui_window_do_gadgets(wnd); for (i=0; i<NumButtons; i++ ) { if (ButtonG[i]->pressed) { choice = i+1; break; } } if ( (choice==0) && B1_JUST_RELEASED ) { choice = -1; break; } } ui_close_window(wnd); ui_mouse_flip_buttons(); return choice; }
void Java_tuchsen_descent_DescentView_mouseSetPos(JNIEnv *env, jclass thiz, jshort x, jshort y) { mouse_set_pos(x, y); }