static void move() { switch ( status ) { case TITLE: moveTitleMenu(); moveBoss(); moveFoes(); moveBackground(); break; case IN_GAME: case STAGE_CLEAR: moveShip(); moveBoss(); moveLasers(); moveShots(); moveFoes(); moveFrags(); moveBackground(); break; case GAMEOVER: moveGameover(); moveBoss(); moveFoes(); moveFrags(); moveBackground(); break; case PAUSE: movePause(); break; } moveScreenShake(); }
static void move() { switch ( status ) { case TITLE: moveTitleMenu(); moveBackground(); addBullets(); moveFoes(); break; case IN_GAME: moveBackground(); addBullets(); moveShots(); moveShip(); moveFoes(); moveFrags(); moveBonuses(); break; case GAMEOVER: moveGameover(); moveBackground(); addBullets(); moveShots(); moveFoes(); moveFrags(); break; case STAGE_CLEAR: moveStageClear(); moveBackground(); moveShots(); moveShip(); moveFrags(); moveBonuses(); break; case PAUSE: movePause(); break; } }