Example #1
0
bool command_executor::execute_command(const hotkey_command&  cmd, int /*index*/, bool press)
{
	// hotkey release handling
	if (!press) {
		switch(cmd.id) {
			// release a scroll key, un-apply scrolling in the given direction
			case HOTKEY_SCROLL_UP:
				scroll_up(false);
				break;
			case HOTKEY_SCROLL_DOWN:
				scroll_down(false);
				break;
			case HOTKEY_SCROLL_LEFT:
				scroll_left(false);
				break;
			case HOTKEY_SCROLL_RIGHT:
				scroll_right(false);
				break;
			default:
				return false; // nothing else handles a hotkey release
		}

		return true;
	}

	// hotkey press handling
	switch(cmd.id) {
		case HOTKEY_SCROLL_UP:
			scroll_up(true);
			break;
		case HOTKEY_SCROLL_DOWN:
			scroll_down(true);
			break;
		case HOTKEY_SCROLL_LEFT:
			scroll_left(true);
			break;
		case HOTKEY_SCROLL_RIGHT:
			scroll_right(true);
			break;
		case HOTKEY_CYCLE_UNITS:
			cycle_units();
			break;
		case HOTKEY_CYCLE_BACK_UNITS:
			cycle_back_units();
			break;
		case HOTKEY_ENDTURN:
			end_turn();
			break;
		case HOTKEY_UNIT_HOLD_POSITION:
			unit_hold_position();
			break;
		case HOTKEY_END_UNIT_TURN:
			end_unit_turn();
			break;
		case HOTKEY_LEADER:
			goto_leader();
			break;
		case HOTKEY_UNDO:
			undo();
			break;
		case HOTKEY_REDO:
			redo();
			break;
		case HOTKEY_TERRAIN_DESCRIPTION:
			terrain_description();
			break;
		case HOTKEY_UNIT_DESCRIPTION:
			unit_description();
			break;
		case HOTKEY_RENAME_UNIT:
			rename_unit();
			break;
		case HOTKEY_SAVE_GAME:
			save_game();
			break;
		case HOTKEY_SAVE_REPLAY:
			save_replay();
			break;
		case HOTKEY_SAVE_MAP:
			save_map();
			break;
		case HOTKEY_LOAD_GAME:
			load_game();
			break;
		case HOTKEY_TOGGLE_ELLIPSES:
			toggle_ellipses();
			break;
		case HOTKEY_TOGGLE_GRID:
			toggle_grid();
			break;
		case HOTKEY_STATUS_TABLE:
			status_table();
			break;
		case HOTKEY_RECALL:
			recall();
			break;
		case HOTKEY_LABEL_SETTINGS:
			label_settings();
			break;
		case HOTKEY_RECRUIT:
			recruit();
			break;
		case hotkey::HOTKEY_REPEAT_RECRUIT:
			repeat_recruit();
			break;
		case HOTKEY_SPEAK:
			speak();
			break;
		case HOTKEY_SPEAK_ALLY:
			whisper();
			break;
		case HOTKEY_SPEAK_ALL:
			shout();
			break;
		case HOTKEY_CREATE_UNIT:
			create_unit();
			break;
		case HOTKEY_CHANGE_SIDE:
			change_side();
			break;
		case HOTKEY_KILL_UNIT:
			kill_unit();
			break;
		case HOTKEY_PREFERENCES:
			preferences();
			break;
		case HOTKEY_OBJECTIVES:
			objectives();
			break;
		case HOTKEY_UNIT_LIST:
			unit_list();
			break;
		case HOTKEY_STATISTICS:
			show_statistics();
			break;
		case HOTKEY_STOP_NETWORK:
			stop_network();
			break;
		case HOTKEY_START_NETWORK:
			start_network();
			break;
		case HOTKEY_LABEL_TEAM_TERRAIN:
			label_terrain(true);
			break;
		case HOTKEY_LABEL_TERRAIN:
			label_terrain(false);
			break;
		case HOTKEY_CLEAR_LABELS:
			clear_labels();
			break;
		case HOTKEY_SHOW_ENEMY_MOVES:
			show_enemy_moves(false);
			break;
		case HOTKEY_BEST_ENEMY_MOVES:
			show_enemy_moves(true);
			break;
		case HOTKEY_DELAY_SHROUD:
			toggle_shroud_updates();
			break;
		case HOTKEY_UPDATE_SHROUD:
			update_shroud_now();
			break;
		case HOTKEY_CONTINUE_MOVE:
			continue_move();
			break;
		case HOTKEY_SEARCH:
			search();
			break;
		case HOTKEY_HELP:
			show_help();
			break;
		case HOTKEY_CHAT_LOG:
			show_chat_log();
			break;
		case HOTKEY_USER_CMD:
			user_command();
			break;
		case HOTKEY_CUSTOM_CMD:
			custom_command();
			break;
		case HOTKEY_AI_FORMULA:
			ai_formula();
			break;
		case HOTKEY_CLEAR_MSG:
			clear_messages();
			break;
		case HOTKEY_LANGUAGE:
			change_language();
			break;
		case HOTKEY_REPLAY_PLAY:
			play_replay();
			break;
		case HOTKEY_REPLAY_RESET:
			reset_replay();
			break;
		case HOTKEY_REPLAY_STOP:
			stop_replay();
			break;
		case HOTKEY_REPLAY_NEXT_TURN:
			replay_next_turn();
			break;
		case HOTKEY_REPLAY_NEXT_SIDE:
			replay_next_side();
			break;
		case HOTKEY_REPLAY_NEXT_MOVE:
			replay_next_move();
			break;
		case HOTKEY_REPLAY_SHOW_EVERYTHING:
			replay_show_everything();
			break;
		case HOTKEY_REPLAY_SHOW_EACH:
			replay_show_each();
			break;
		case HOTKEY_REPLAY_SHOW_TEAM1:
			replay_show_team1();
			break;
		case HOTKEY_REPLAY_SKIP_ANIMATION:
			replay_skip_animation();
			break;
		case HOTKEY_REPLAY_EXIT:
			replay_exit();
			break;
		case HOTKEY_WB_TOGGLE:
			whiteboard_toggle();
			break;
		case HOTKEY_WB_EXECUTE_ACTION:
			whiteboard_execute_action();
			break;
		case HOTKEY_WB_EXECUTE_ALL_ACTIONS:
			whiteboard_execute_all_actions();
			break;
		case HOTKEY_WB_DELETE_ACTION:
			whiteboard_delete_action();
			break;
		case HOTKEY_WB_BUMP_UP_ACTION:
			whiteboard_bump_up_action();
			break;
		case HOTKEY_WB_BUMP_DOWN_ACTION:
			whiteboard_bump_down_action();
			break;
		case HOTKEY_WB_SUPPOSE_DEAD:
			whiteboard_suppose_dead();
			break;
		case HOTKEY_SELECT_HEX:
			select_hex();
			break;
		case HOTKEY_DESELECT_HEX:
			deselect_hex();
			break;
		case HOTKEY_MOVE_ACTION:
			move_action();
			break;
		case HOTKEY_SELECT_AND_ACTION:
			select_and_action();
			break;
		case HOTKEY_ACCELERATED:
			toggle_accelerated_speed();
			break;
		case LUA_CONSOLE:
			lua_console();
			break;
		case HOTKEY_ZOOM_IN:
			zoom_in();
			break;
		case HOTKEY_ZOOM_OUT:
			zoom_out();
			break;
		case HOTKEY_ZOOM_DEFAULT:
			zoom_default();
			break;
		case HOTKEY_MAP_SCREENSHOT:
			map_screenshot();
			break;
		case HOTKEY_QUIT_TO_DESKTOP:
			quit_confirmation::quit_to_desktop();
			break;
		case HOTKEY_QUIT_GAME:
			quit_confirmation::quit_to_title();
			break;
		default:
			return false;
	}
	return true;
}
void mouse_handler_base::left_drag_end(int /*x*/, int /*y*/, const bool browse)
{
	move_action(browse);
}