Example #1
0
std::tuple<Move, Value> 
AperyBook::probe(const Position &pos, const std::string &fname, bool pick_best) 
{
  AperyBookEntry entry;
  uint16_t best = 0;
  uint32_t sum = 0;
  Move move = kMoveNone;
  Key key = book_key(pos);
  Value min_book_score = static_cast<Value>(static_cast<int>(Options["Min_Book_Score"]));
  Value score = kValueZero;

  if (file_name_ != fname && !open(fname.c_str()))
    return std::make_tuple(kMoveNone, kValueZero);

  binary_search(key);
                                                                                                                                              
  while (read(reinterpret_cast<char*>(&entry), sizeof(entry)), entry.key == key && good()) 
  {
    best = std::max(best, entry.count);
    sum += entry.count;
                                                                                                                                              
    if 
    (
      min_book_score <= entry.score
      &&
      (
        (random_() % sum < entry.count)
        ||
        (pick_best && entry.count == best)
      )
    )
    {
      Square to = to_square(entry.from_to_pro & 0x007fU);
      int from_raw = (entry.from_to_pro >> 7) & 0x007fU;
      if (from_raw >= kBoardSquare) 
      {
        move = move_init(to, to_drop_piece_type(static_cast<Square>(from_raw)));
      }
      else
      {
        Square from = to_square(from_raw);
        PieceType pt_from = type_of(pos.square(from));
        if (entry.from_to_pro & kPromoted)
          move = move_init(from, to, pt_from, type_of(pos.square(to)), true);
        else
          move = move_init(from, to, pt_from, type_of(pos.square(to)), false);
      }
      score = entry.score;
    }
  }
Example #2
0
int move(){
	int done = 0;
	Uint32 slowdown, slowdown2 = SDL_GetTicks();

	hero tux = {1, 0, 0, 0, 0, 0, 1, gd->screen.width/NASOBIC_1, 25, 39, 0};
	map_info map = {NULL, (7*gd->screen.height)/BACK_Y, 0, 0, 0, gd->screen.height - tux.h, 0};
	SDL_Rect src = { 0, BACK_Y, gd->screen.width, gd->screen.height};
	SDL_Rect pst = { gd->screen.width/2, gd->screen.height - tux.h, 0, 0};

	platform **first_plat = (platform **)malloc(sizeof(platform *)), **last_plat = (platform **)malloc(sizeof(platform *));

	if(!move_init(&map, tux, first_plat, last_plat))
		return 0;

	while(!done){
		if(!screen_blit(map.surface, &src, &pst, tux))
			return 0;

		slowdown = SDL_GetTicks();
		if((slowdown-slowdown2)<FRAME_WAIT)
			SDL_Delay(FRAME_WAIT-slowdown+slowdown2);
		slowdown2 = SDL_GetTicks();
		if(!keys(&pst, &tux, map.limit))
			return 0;
		if(!data_handling(&pst, &src, &tux, &map, first_plat, last_plat))
			done = 1;
	}
	return 1;
}
void		lower_mob(int npc)
{
	t_list	**mob;
	t_npc	*p;

	mob = find_mob(npc);
	p = g_env->npc + npc;
	move_init(((t_mob *)(*mob)->content)->move, p->x, -1, p->y);
	((t_mob *)(*mob)->content)->move->fct = anim_move2;
}
Example #4
0
void ProductType::move_init_impl(void *dst, void *src) {
  for (int i = 0; i<n; ++i) {
    auto vt = cp[i];
    auto align = vt->object_alignment();
    src = round_up(src,align);
    dst = round_up(dst,align);
    vt->move_init(dst,src);
    auto z = vt->object_size();
    INCR(src, z);
    INCR(dst, z);
  }
}
Example #5
0
int			key_hook(int kc, t_env *e)
{
	if (kc == 65362 || kc == 65364 || kc == 65363 || kc == 65361)
		move_init(e, kc);
	if (kc == 65507)
		e->p.speed = -0.15;
	if (kc == 101)
		e->p.speed = 0.8;
	if (kc == 65307)
		exit(1);
	expose_hook(e);
	return (0);
}
void		move_mob(int npc, int x, int y, enum e_dir dir)
{
	t_npc	*player;
	t_list	**mob;

	mob = find_mob(npc);
	player = g_env->npc + npc;
	player->sq = &g_env->sq[x + y * g_env->mapw];
	move_init(((t_mob *)(*mob)->content)->move, x, 0, y);
	((t_mob *)(*mob)->content)->move->fct = anim_move;
	rot_init(((t_mob *)(*mob)->content)->rot, dir);
	if (!is_in_list(*mob, player->sq->mobs))
		switch_link(mob, &player->sq->mobs);
}