Example #1
0
static void comp_move(int move) {

   board_t board[1];
   char string[256];

   ASSERT(move_is_ok(move));

   ASSERT(State->state==THINK);
   ASSERT(!XB->analyse);

   if(option_get_bool(Option,"RepeatPV"))
	   send_pv(); // to update time and nodes

   // send the move

   game_get_board(Game,board);

   if (move_is_castle(move,board) && option_get_bool(Option,"Chess960")) {
      if (!move_to_san(move,board,string,256)) my_fatal("comp_move(): move_to_san() failed\n"); // O-O/O-O-O
   } else {
      if (!move_to_can(move,board,string,256)) my_fatal("comp_move(): move_to_can() failed\n");
   }

   gui_send(GUI,"move %s",string);

   // resign?

   if (option_get_bool(Option,"Resign") && Uci->root_move_nb > 1) {

       if (Uci->best_score <= -abs(option_get_int(Option,"ResignScore"))) {

         State->resign_nb++;
         my_log("POLYGLOT %d move%s with resign score\n",State->resign_nb,(State->resign_nb>1)?"s":"");

         if (State->resign_nb >= option_get_int(Option,"ResignMoves")) {
            my_log("POLYGLOT *** RESIGN ***\n");
            gui_send(GUI,"resign");
         }

      } else {

         if (State->resign_nb > 0) my_log("POLYGLOT resign reset (State->resign_nb=%d)\n",State->resign_nb);
         State->resign_nb = 0;
      }
   }

   // play the move

   move_step(move);
   no_mess(move);
}
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {

  assert(pos.is_ok());
  assert(move_is_ok(m));
  assert(pinned == pos.pinned_pieces(pos.side_to_move()));

  Color us = pos.side_to_move();
  Color them = opposite_color(us);
  Square from = move_from(m);
  Square to = move_to(m);
  Piece pc = pos.piece_on(from);

  // Use a slower but simpler function for uncommon cases
  if (move_is_ep(m) || move_is_castle(m))
      return move_is_legal(pos, m);

  // If the from square is not occupied by a piece belonging to the side to
  // move, the move is obviously not legal.
  if (color_of_piece(pc) != us)
      return false;

  // The destination square cannot be occupied by a friendly piece
  if (pos.color_of_piece_on(to) == us)
      return false;

  // Handle the special case of a pawn move
  if (type_of_piece(pc) == PAWN)
  {
      // Move direction must be compatible with pawn color
      int direction = to - from;
      if ((us == WHITE) != (direction > 0))
          return false;

      // A pawn move is a promotion iff the destination square is
      // on the 8/1th rank.
      if ((  (square_rank(to) == RANK_8 && us == WHITE)
           ||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m)))
          return false;

      // Proceed according to the square delta between the origin and
      // destination squares.
      switch (direction)
      {
      case DELTA_NW:
      case DELTA_NE:
      case DELTA_SW:
      case DELTA_SE:
      // Capture. The destination square must be occupied by an enemy
      // piece (en passant captures was handled earlier).
          if (pos.color_of_piece_on(to) != them)
              return false;
          break;

      case DELTA_N:
      case DELTA_S:
      // Pawn push. The destination square must be empty.
          if (!pos.square_is_empty(to))
              return false;
          break;

      case DELTA_NN:
      // Double white pawn push. The destination square must be on the fourth
      // rank, and both the destination square and the square between the
      // source and destination squares must be empty.
      if (   square_rank(to) != RANK_4
          || !pos.square_is_empty(to)
          || !pos.square_is_empty(from + DELTA_N))
          return false;
          break;

      case DELTA_SS:
      // Double black pawn push. The destination square must be on the fifth
      // rank, and both the destination square and the square between the
      // source and destination squares must be empty.
          if (   square_rank(to) != RANK_5
              || !pos.square_is_empty(to)
              || !pos.square_is_empty(from + DELTA_S))
              return false;
          break;

      default:
          return false;
      }
      // The move is pseudo-legal, check if it is also legal
      return pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned);
  }

  // Luckly we can handle all the other pieces in one go
  return    bit_is_set(pos.attacks_from(pc, from), to)
        && (pos.is_check() ? pos.pl_move_is_evasion(m, pinned) : pos.pl_move_is_legal(m, pinned))
        && !move_is_promotion(m);
}
Example #3
0
File: san.cpp Project: ageneau/scid
bool move_to_san(int move, const board_t * board, char string[], int size) {

   int from, to, piece;
   char tmp_string[256];

   ASSERT(move_is_ok(move));
   ASSERT(board_is_ok(board));
   ASSERT(string!=NULL);
   ASSERT(size>=8);

   ASSERT(move_is_legal(move,board));

   if (size < 8) return false;

   // init

   from = move_from(move);
   to = move_to(move);

   string[0] = '\0';

   // castle

   if (move_is_castle(move,board)) {

      if (to > from) {
         strcat(string,"O-O");
      } else {
         strcat(string,"O-O-O");
      }

      goto check;
   }

   // from

   piece = board->square[from];

   if (piece_is_pawn(piece)) {

      // pawn

      if (move_is_capture(move,board)) {
         sprintf(tmp_string,"%c",file_to_char(square_file(from)));
         strcat(string,tmp_string);
      }

   } else {

      // piece

      sprintf(tmp_string,"%c",toupper(piece_to_char(piece)));
      strcat(string,tmp_string);

      // ambiguity

      switch (ambiguity(move,board)) {
      case AMBIGUITY_NONE:
         break;
      case AMBIGUITY_FILE:
         sprintf(tmp_string,"%c",file_to_char(square_file(from)));
         strcat(string,tmp_string);
         break;
      case AMBIGUITY_RANK:
         sprintf(tmp_string,"%c",rank_to_char(square_rank(from)));
         strcat(string,tmp_string);
         break;
      case AMBIGUITY_SQUARE:
         if (!square_to_string(from,tmp_string,256)) return false;
         strcat(string,tmp_string);
         break;
      default:
         ASSERT(false);
         break;
      }
   }

   // capture

   if (move_is_capture(move,board)) strcat(string,"x");

   // to

   if (!square_to_string(to,tmp_string,256)) return false;
   strcat(string,tmp_string);

   // promote

   if (move_is_promote(move)) {
      sprintf(tmp_string,"=%c",toupper(piece_to_char(move_promote(move,board))));
      strcat(string,tmp_string);
   }

   // check

check:

   if (move_is_mate(move,board)) {
      strcat(string,"#");
   } else if (move_is_check(move,board)) {
      strcat(string,"+");
   }

   return true;
}
Example #4
0
static void comp_move(int move) {

	board_t board[1];
	char string[256];

	ASSERT(move_is_ok(move));

	ASSERT(State->state==THINK);
	ASSERT(!XB->analyse);

	if(option_get_bool("RepeatPV")==true)
		send_pv(); // to update time and nodes

	// send the move

	game_get_board(Game,board);

	if (move_is_castle(move,board) && option_get_bool("Chess960")) {
		if (!move_to_san(move,board,string,sizeof(string))) my_fatal("comp_move(): move_to_san() failed\n"); // O-O/O-O-O
	} else {
		if (!move_to_can(move,board,string,sizeof(string))) my_fatal("comp_move(): move_to_can() failed\n");
	}

	move_step(move);
	//game ended?
	if(game_status(Game)!= PLAYING){
		//handle ics drawing stuff
		if(XB->ics){
			switch (game_status(Game)){
			case DRAW_MATERIAL:
			case DRAW_FIFTY:
			case DRAW_REPETITION:
				xboard_send(XBoard,"offer draw");
				break;
			default:
				break;
			}
		}
		xboard_send(XBoard,"move %s",string);
		board_update();
		no_mess(move);
		return;
	}

	// engine sended a move while in ponder mode? 
	if(State->state==PONDER){
		if(board->turn==White)
			xboard_send(XBoard,"0-1 {polyglot : engine moves while pondering}\n");
		else
			xboard_send(XBoard,"1-0 {polyglot : engine moves while pondering}\n");
	}
	// resign?
	if (option_get_bool("Resign") && Uci->root_move_nb > 1) {
		int best = Uci->best_score;
		if (option_get_bool("ScoreWhite") && colour_is_black(Uci->board->turn))
			best = -best;

		if (best <= -abs(option_get_int("ResignScore"))) {

			State->resign_nb++;
			my_log("POLYGLOT %d move%s with resign score\n",State->resign_nb,(State->resign_nb>1)?"s":"");

			if (State->resign_nb >= option_get_int("ResignMoves")) {
				my_log("POLYGLOT *** RESIGN ***\n");
				//send move and resign
				//xboard_send(XBoard,"move %s \nresign",string);
				//just resign
				xboard_send(XBoard,"resign",string);
				no_mess(move);
				return;
			}
		} else {
			if (State->resign_nb > 0) my_log("POLYGLOT resign reset (State->resign_nb=%d)\n",State->resign_nb);
			State->resign_nb = 0;
		}
	}
	no_mess(move);
	xboard_send(XBoard,"move %s",string);
}