Example #1
0
/*
 * Main recursive search function.
 */
static SearchNode *
game_position_solve_impl (ExactSolution *const result,
                          const GamePosition  *const gp,
                          const int achievable,
                          const int cutoff,
                          PVCell ***pve_parent_line_p)
{
    result->node_count++;
    SearchNode *node  = NULL;
    SearchNode *node2 = NULL;
    PVCell **pve_line = NULL;

    if (log_env->log_is_on) {
        call_count++;
        gp_hash_stack_fill_point++;
        LogDataH log_data;
        log_data.sub_run_id = 0;
        log_data.call_id = call_count;
        log_data.hash = game_position_hash(gp);
        gp_hash_stack[gp_hash_stack_fill_point] = log_data.hash;
        log_data.parent_hash = gp_hash_stack[gp_hash_stack_fill_point - 1];
        log_data.blacks = (gp->board)->blacks;
        log_data.whites = (gp->board)->whites;
        log_data.player = gp->player;
        gchar *json_doc = game_tree_log_data_h_json_doc(gp_hash_stack_fill_point, gp);
        log_data.json_doc = json_doc;
        log_data.json_doc_len = strlen(json_doc);
        game_tree_log_write_h(log_env, &log_data);
        g_free(json_doc);
    }

    const SquareSet moves = game_position_legal_moves(gp);
    if (0ULL == moves) {
        pve_line = pve_line_create(pve);
        GamePosition *flipped_players = game_position_pass(gp);
        if (game_position_has_any_legal_move(flipped_players)) {
            node = search_node_negated(game_position_solve_impl(result, flipped_players, -cutoff, -achievable, &pve_line));
        } else {
            result->leaf_count++;
            node = search_node_new(pass_move, game_position_final_value(gp));
        }
        pve_line_add_move(pve, pve_line, pass_move, flipped_players);
        pve_line_delete(pve, *pve_parent_line_p);
        *pve_parent_line_p = pve_line;
        game_position_free(flipped_players);
    } else {
        MoveList move_list;
        bool branch_is_active = false;
        move_list_init(&move_list);
        sort_moves_by_mobility_count(&move_list, gp);
        for (MoveListElement *element = move_list.head.succ; element != &move_list.tail; element = element->succ) {
            const Square move = element->sq;
            if (!node) node = search_node_new(move, (pv_full_recording) ? achievable - 1 : achievable);
            GamePosition *gp2 = game_position_make_move(gp, move);
            pve_line = pve_line_create(pve);
            node2 = search_node_negated(game_position_solve_impl(result, gp2, -cutoff, -node->value, &pve_line));
            if (node2->value > node->value || (!branch_is_active && node2->value == node->value)) {
                branch_is_active = true;
                search_node_free(node);
                node = node2;
                node->move = move;
                node2 = NULL;
                pve_line_add_move(pve, pve_line, move, gp2);
                game_position_free(gp2);
                pve_line_delete(pve, *pve_parent_line_p);
                *pve_parent_line_p = pve_line;
                if (node->value > cutoff) goto out;
                if (!pv_full_recording && node->value == cutoff) goto out;
            } else {
                if (pv_full_recording && node2->value == node->value) {
                    pve_line_add_move(pve, pve_line, move, gp2);
                    pve_line_add_variant(pve, *pve_parent_line_p, pve_line);
                } else {
                    pve_line_delete(pve, pve_line);
                }
                search_node_free(node2);
                game_position_free(gp2);
            }
        }
    }
out:
    if (log_env->log_is_on) {
        gp_hash_stack_fill_point--;
    }
    return node;
}
Example #2
0
int main(int argc, char **argv) {
	cl_options_t cl_options = {0};

	dbg_init();
	DBG_LOG("Version %s", g_version);

	ui = &ui_sdlgl;

	printf("DreamChess %s\n", g_version);

	parse_options(argc, argv, &ui, &cl_options);
	config_init();
	set_cl_options(&cl_options);

	if (!ui) {
		DBG_ERROR("Failed to find a user interface driver");
		exit(1);
	}

	ui->init();

	init_resolution();

	while (1) {
		board_t board;
		int pgn_slot;
		option_t *option;

		if (!(config = ui->config(&pgn_slot)))
			break;

		ch_userdir();
		option = config_get_option("first_engine");

#ifdef __APPLE__
		char temp1[200];
		char temp2[200];

		if (!strcmp(option->string, "dreamer") || !strcmp(option->string, "Dreamer")) {
			CFBundleRef mainBundle = CFBundleGetMainBundle();

			CFURLRef bundledir = CFBundleCopyBundleURL(mainBundle);
			CFStringRef stringref = CFURLCopyFileSystemPath(bundledir, kCFURLPOSIXPathStyle);
			CFStringGetCString(stringref, temp1, 200, kCFStringEncodingMacRoman);

			snprintf(temp2, sizeof(temp2), "%s/contents/MacOS/dreamer", temp1);

			game_set_engine_error(comm_init(temp2));
		} else
			game_set_engine_error(comm_init(option->string));
#else
		game_set_engine_error(comm_init(option->string));
#endif

		comm_send("xboard\n");

		comm_send("new\n");
		comm_send("random\n");

		comm_send("sd %i\n", config->cpu_level);
		comm_send("depth %i\n", config->cpu_level);

		if (config->difficulty == 0)
			comm_send("noquiesce\n");

		if (config->player[WHITE] == PLAYER_UI && config->player[BLACK] == PLAYER_UI)
			comm_send("force\n");

		if (config->player[WHITE] == PLAYER_ENGINE)
			comm_send("go\n");

		in_game = 1;
		board_setup(&board);
		history = history_init(&board);
		move_list_init(&san_list);
		move_list_init(&fan_list);
		move_list_init(&fullalg_list);

		if (pgn_slot >= 0)
			if (game_load(pgn_slot)) {
				DBG_ERROR("Failed to load savegame in slot %i", pgn_slot);
				exit(1);
			}

		ui->update(history->view->board, NULL);
		while (in_game) {
			char *s;

			if ((s = comm_poll())) {
				DBG_LOG("Message from engine: '%s'", s);
				if (!history->result) {
					if ((!strncmp(s, "move ", 4) || strstr(s, "... ")) &&
						config->player[history->last->board->turn] == PLAYER_ENGINE) {
						char *move_str = strrchr(s, ' ') + 1;
						board_t new_board = *history->last->board;
						move_t *engine_move;

						DBG_LOG("Parsing move string '%s'", move_str);

						engine_move = san_to_move(&new_board, move_str);
						if (!engine_move)
							engine_move = fullalg_to_move(&new_board, move_str);
						if (engine_move) {
							audio_play_sound(AUDIO_MOVE);
							do_move(engine_move, 1);
							free(engine_move);
						} else
							DBG_ERROR("Failed to parse move string '%s'", move_str);
					} else if (strstr(s, "llegal move"))
						game_undo();
					/* Ignore result message if we've already determined a result ourselves. */
					else {
						char *start = strchr(s, '{');
						char *end = strchr(s, '}');

						if (start && end && end > start) {
							char *comment = malloc(end - start);
							history->result = malloc(sizeof(result_t));
							strncpy(comment, start + 1, end - start - 1);
							comment[end - start - 1] = '\0';
							history->result->reason = comment;
							if (strstr(s, "1-0")) {
								history->result->code = RESULT_WHITE_WINS;
								ui->show_result(history->result);
							} else if (strstr(s, "1/2-1/2")) {
								history->result->code = RESULT_DRAW;
								ui->show_result(history->result);
							} else if (strstr(s, "0-1")) {
								history->result->code = RESULT_BLACK_WINS;
								ui->show_result(history->result);
							} else {
								free(history->result->reason);
								free(history->result);
								history->result = NULL;
							}
						}
					}
				}

				free(s);
			}
			ui->poll();
		}
		comm_send("quit\n");
		comm_exit();
		history_exit(history);
		move_list_exit(&san_list);
		move_list_exit(&fan_list);
		move_list_exit(&fullalg_list);
	}
	ui->exit();
	dbg_exit();
	return 0;
}