Example #1
0
void unmake_move(Move move)
{
    turn_to_move = not_turn_to_move;
    ply -= 1;
    int direction_of_pawns = turn_to_move == WHITE? -10: 10;
    int from = move_from(move);
    int to = move_to(move);
    int figure = board[move_to(move)];
    int broken = move_broken(move);
    int turn = move_turn(move);

    if(turn)
        board[from] = create_figure(turn_to_move, PAWN);
    else
        board[from] = figure;
    
    if(get_value(figure) == PAWN && to == ply->en_passant)
    {
        board[to] = EMPTY;
        board[to - direction_of_pawns] = create_figure(not_turn_to_move, PAWN);
    }
    else
        board[to] = broken;
    
    if(get_value(figure) == KING)
    {
        int horizontal;
        if(turn_to_move == WHITE)
        {
            place_of_white_king = from;
            horizontal = 90;
        }
        else
        {
            place_of_black_king = from;
            horizontal = 20;
        }
        if(from - to == 2)
        {
            board[horizontal + 1] = board[horizontal + 4];
            board[horizontal + 4] = EMPTY;
        }
        else if(to - from == 2)
        {
            board[horizontal + 8] = board[horizontal + 6];
            board[horizontal + 6] = EMPTY;
        }
    }
}
Example #2
0
void move_to_str(Move move, char *string)
{
    int from = move_from(move);
    int to = move_to(move);
    int turn = move_turn(move);
    string[0] = (from % 10) - 1 + 'a';
    string[1] = 9 - (from / 10) + '1';
    string[2] = (to % 10) - 1 + 'a';
    string[3] = 9 - (to / 10) + '1';
    switch(get_value(turn))
    {
        case QUEEN : string[4] = 'q'; break;
        case ROOK  : string[4] = 'r'; break;
        case BISHOP: string[4] = 'b'; break;
        case KNIGHT: string[4] = 'n'; break;
        default:     string[4] = '\0';
    }
    string[5] = '\0';
}
Example #3
0
void make_move(Move move)
{
    U64 hash = ply->hash;
    int direction_of_pawns = turn_to_move == WHITE? -10: 10;
    int from = move_from(move);
    int figure = board[from];
    int to = move_to(move);
    int turn = move_turn(move);
    int broken = move_broken(move);
    board[from] = EMPTY;
    hash ^= zobrist_piecesquare[figure][from];
    if(turn)
    {
        board[to] = turn;
        hash ^= zobrist_piecesquare[turn][to];
    }
    else
    {
        board[to] = figure;
        hash ^= zobrist_piecesquare[figure][to];
    }
    if(get_value(figure) == PAWN && to == ply->en_passant)
    {
        int tmp = to - direction_of_pawns;
        board[tmp] = EMPTY;
        hash ^= zobrist_piecesquare[create_figure(not_turn_to_move, PAWN)][tmp];
    }
    else if(broken)
    {
        hash ^= zobrist_piecesquare[broken][to];
    }
    if(ply->en_passant)
    {
        hash ^= zobrist_en_passant[ply->en_passant];
    }
    
    ply += 1;
    
    if(get_value(figure) == PAWN && to - from == direction_of_pawns * 2)
    {
        ply->en_passant = from + direction_of_pawns;
        hash ^= zobrist_en_passant[ply->en_passant];
    }
    else
    {
        ply->en_passant = 0;
    }
    
    ply->castlings = (ply - 1)->castlings;
    if(get_value(figure) == KING)
    {
        int horizontal;
        if(turn_to_move == WHITE)
        {
            place_of_white_king = to;
            make_white_castlings_is_incorrect();
            horizontal = 90;
        }
        else
        {
            place_of_black_king = to;
            make_black_castlings_is_incorrect();
            horizontal = 20;
        }
        if(from - to == 2)
        {
            board[horizontal + 4] = board[horizontal + 1];
            board[horizontal + 1] = EMPTY;
        }
        else if(to - from == 2)
        {
            board[horizontal + 6] = board[horizontal + 8];
            board[horizontal + 8] = EMPTY;
        }
    }
    if(board[98] != create_figure(WHITE, ROOK))
        make_K_castling_is_incorrect();
    if(board[91] != create_figure(WHITE, ROOK))
        make_Q_castling_is_incorrect();
    if(board[28] != create_figure(BLACK, ROOK))
        make_k_castling_is_incorrect();
    if(board[21] != create_figure(BLACK, ROOK))
        make_q_castling_is_incorrect();
    
    if(broken || get_value(figure) == PAWN)
        ply->number_of_insignificant_plies = 0;
    else
        ply->number_of_insignificant_plies = 
            (ply - 1)->number_of_insignificant_plies + 1;
    turn_to_move = not_turn_to_move;
    
    hash ^= zobrist_color;
    hash ^= zobrist_castlings[(ply - 1)->castlings];
    hash ^= zobrist_castlings[ply->castlings];
    ply->hash = hash;
}
Example #4
0
File: ia.cpp Project: lucas8/TIPE1
void mainloop(Robot* robot)
{
    /*** Initialisation ***/
    rb = robot;
    oldE = 0.0f;
    /* Generate a random genom */
    genom = 0;
    for(int i = 0; i < 3; ++i) {
        GENOM_SET (genom, rand_act(), i);
    }
    /* First movement */
    move_reset();
    switch(rand_act()) {
        case ACT_TURN_RIGHT:
            move_turn(PI/2.0f);
            break;
        case ACT_TURN_LEFT:
            move_turn(-PI/2.0f);
            break;
    }
    move_go();

    /*** Loop ***/
    for(;;) {
        if(rb->discover()) {
            char buffer[256];
            int size;

            move_stop();
            buffer[0] = 0xaa;
            rb->send(buffer, 1);
            size = rb->receive(buffer, 256);
            if(size != 1) {
                /* Taille invalide, on ignore */
                rb->close();
                move_go();
                continue;
            } else {
                if(buffer[0] == (char)0xFF) { /* Connection à l'ordi central */
                    /* TODO */
                    rb->close();
                    move_go();
                    continue;
                } else {
                    float E = evalue();
                    buffer[0] = ((genom & 0x3f) << 1);
                    rb->memcpy(buffer + 1, &dist, 4);
                    rb->memcpy(buffer + 5, &E, 4);
                    rb->send(buffer, 9);

                    float rdist;
                    size = rb->receive(buffer, 256);
                    rb->close();
                    if(size != 9 || (buffer[0] & 0x7e) != 0) {
                        move_go();
                        continue;
                    }

                    rb->memcpy(&rdist, buffer + 1, 4);
                    rb->memcpy(&E, buffer + 5, 4);
                    if(evolve((buffer[0] & 0x3f) >> 1, E, rdist)) {
                        move_reset();
                    }
                    move_go();
                    continue;
                }
            }
        }

        float sc = rb->scan();
        Action act;
        if(sc < DNEXT) {
            act = GENOM_GET(genom, NEXT);
            move_stop();
            switch(act) {
                case ACT_TURN_RIGHT:
                    move_turn(PI/2.0f);
                    break;
                case ACT_TURN_LEFT:
                    move_turn(-PI/2.0f);
                    break;
                case ACT_STRAIGHT:
                    move_turn(PI);
                    break;
            }
            move_go();
        } else if(sc < DNEAR) {
            act = GENOM_GET(genom, NEAR);
            move_stop();
            switch(act) {
                case ACT_TURN_RIGHT:
                    move_turn(PI/2.0f);
                    break;
                case ACT_TURN_LEFT:
                    move_turn(-PI/2.0f);
                    break;
            }
            move_go();
        } else if(sc < DFAR) {
            act = GENOM_GET(genom, FAR);
            move_stop();
            switch(act) {
                case ACT_TURN_RIGHT:
                    move_turn(PI/2.0f);
                    break;
                case ACT_TURN_LEFT:
                    move_turn(-PI/2.0f);
                    break;
            }
            move_go();
        }
    }