Example #1
0
static void get_and_update_ambient_lighting(struct gl_priv *p, int *events)
{
    int lux;
    int r = mpgl_control(p->glctx, events, VOCTRL_GET_AMBIENT_LUX, &lux);
    if (r == VO_TRUE) {
        gl_video_set_ambient_lux(p->renderer, lux);
    }
    if (r != VO_TRUE && p->renderer_opts->gamma_auto) {
        MP_ERR(p, "gamma_auto option provided, but querying for ambient"
                  " lighting is not supported on this platform\n");
    }
}
Example #2
0
static void get_and_update_icc_profile(struct gl_priv *p, int *events)
{
    if (gl_video_icc_auto_enabled(p->renderer)) {
        MP_VERBOSE(p, "Querying ICC profile...\n");
        bstr icc = bstr0(NULL);
        int r = mpgl_control(p->glctx, events, VOCTRL_GET_ICC_PROFILE, &icc);

        if (r != VO_NOTAVAIL) {
            if (r == VO_FALSE) {
                MP_WARN(p, "Could not retrieve an ICC profile.\n");
            } else if (r == VO_NOTIMPL) {
                MP_ERR(p, "icc-profile-auto not implemented on this platform.\n");
            }

            gl_video_set_icc_profile(p->renderer, icc);
        }
    }
}
Example #3
0
File: vo_opengl.c Project: q66/mpv
static void get_and_update_icc_profile(struct gl_priv *p, int *events)
{
    bool has_profile = p->icc_opts->profile && p->icc_opts->profile[0];
    if (p->icc_opts->profile_auto && !has_profile) {
        MP_VERBOSE(p, "Querying ICC profile...\n");
        bstr icc = bstr0(NULL);
        int r = mpgl_control(p->glctx, events, VOCTRL_GET_ICC_PROFILE, &icc);

        if (r != VO_NOTAVAIL) {
            if (r == VO_FALSE) {
                MP_WARN(p, "Could not retrieve an ICC profile.\n");
            } else if (r == VO_NOTIMPL) {
                MP_ERR(p, "icc-profile-auto not implemented on this platform.\n");
            }

            gl_lcms_set_memory_profile(p->cms, &icc);
            has_profile = true;
        }
    }

    if (has_profile)
        gl_video_update_profile(p->renderer);
}
Example #4
0
static int control(struct vo *vo, uint32_t request, void *data)
{
    struct gl_priv *p = vo->priv;

    switch (request) {
    case VOCTRL_GET_PANSCAN:
        return VO_TRUE;
    case VOCTRL_SET_PANSCAN:
        resize(p);
        return VO_TRUE;
    case VOCTRL_GET_EQUALIZER: {
        struct voctrl_get_equalizer_args *args = data;
        struct mp_csp_equalizer *eq = gl_video_eq_ptr(p->renderer);
        bool r = mp_csp_equalizer_get(eq, args->name, args->valueptr) >= 0;
        return r ? VO_TRUE : VO_NOTIMPL;
    }
    case VOCTRL_SET_EQUALIZER: {
        struct voctrl_set_equalizer_args *args = data;
        struct mp_csp_equalizer *eq = gl_video_eq_ptr(p->renderer);
        if (mp_csp_equalizer_set(eq, args->name, args->value) >= 0) {
            gl_video_eq_update(p->renderer);
            vo->want_redraw = true;
            return VO_TRUE;
        }
        return VO_NOTIMPL;
    }
    case VOCTRL_SCREENSHOT_WIN: {
        struct mp_image *screen = gl_read_window_contents(p->gl);
        // set image parameters according to the display, if possible
        if (screen) {
            screen->params.primaries = p->renderer_opts->target_prim;
            screen->params.gamma = p->renderer_opts->target_trc;
            if (p->glctx->flip_v)
                mp_image_vflip(screen);
        }
        *(struct mp_image **)data = screen;
        return true;
    }
    case VOCTRL_LOAD_HWDEC_API:
        request_hwdec_api(vo, data);
        return true;
    case VOCTRL_SET_COMMAND_LINE: {
        char *arg = data;
        return reparse_cmdline(p, arg);
    }
    case VOCTRL_RESET:
        gl_video_reset(p->renderer);
        return true;
    case VOCTRL_PAUSE:
        if (gl_video_showing_interpolated_frame(p->renderer)) {
            vo->want_redraw = true;
            vo_wakeup(vo);
        }
        return true;
    }

    int events = 0;
    int r = mpgl_control(p->glctx, &events, request, data);
    if (events & VO_EVENT_ICC_PROFILE_CHANGED) {
        get_and_update_icc_profile(p, &events);
        vo->want_redraw = true;
    }
    if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) {
        get_and_update_ambient_lighting(p, &events);
        vo->want_redraw = true;
    }
    if (events & VO_EVENT_RESIZE)
        resize(p);
    if (events & VO_EVENT_EXPOSE)
        vo->want_redraw = true;
    vo_event(vo, events);

    return r;
}