void GaussianXBlurOperation::executePixel(float output[4], int x, int y, void *data) { float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float multiplier_accum = 0.0f; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int miny = y; int minx = x - this->m_rad; int maxx = x + this->m_rad; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxx = min(maxx, inputBuffer->getRect()->xmax - 1); int step = getStep(); int offsetadd = getOffsetAdd(); int bufferindex = ((minx - bufferstartx) * 4) + ((miny - bufferstarty) * 4 * bufferwidth); for (int nx = minx, index = (minx - x) + this->m_rad; nx <= maxx; nx += step, index += step) { const float multiplier = this->m_gausstab[index]; madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier); multiplier_accum += multiplier; bufferindex += offsetadd; } mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum); }
void GaussianYBlurOperation::executePixel(float output[4], int x, int y, void *data) { float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float multiplier_accum = 0.0f; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; rcti &rect = *inputBuffer->getRect(); int xmin = max_ii(x, rect.xmin); int ymin = max_ii(y - m_filtersize, rect.ymin); int ymax = min_ii(y + m_filtersize + 1, rect.ymax); int index; int step = getStep(); const int bufferIndexx = ((xmin - bufferstartx) * 4); for (int ny = ymin; ny < ymax; ny += step) { index = (ny - y) + this->m_filtersize; int bufferindex = bufferIndexx + ((ny - bufferstarty) * 4 * bufferwidth); const float multiplier = this->m_gausstab[index]; madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier); multiplier_accum += multiplier; } mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum); }
void GaussianXBlurOperation::executePixel(float output[4], int x, int y, void *data) { float color_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; float multiplier_accum = 0.0f; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; rcti &rect = *inputBuffer->getRect(); int xmin = max_ii(x - m_filtersize, rect.xmin); int xmax = min_ii(x + m_filtersize + 1, rect.xmax); int ymin = max_ii(y, rect.ymin); int step = getStep(); int offsetadd = getOffsetAdd(); int bufferindex = ((xmin - bufferstartx) * 4) + ((ymin - bufferstarty) * 4 * bufferwidth); #ifdef __SSE2__ __m128 accum_r = _mm_load_ps(color_accum); for (int nx = xmin, index = (xmin - x) + this->m_filtersize; nx < xmax; nx += step, index += step) { __m128 reg_a = _mm_load_ps(&buffer[bufferindex]); reg_a = _mm_mul_ps(reg_a, this->m_gausstab_sse[index]); accum_r = _mm_add_ps(accum_r, reg_a); multiplier_accum += this->m_gausstab[index]; bufferindex += offsetadd; } _mm_store_ps(color_accum, accum_r); #else for (int nx = xmin, index = (xmin - x) + this->m_filtersize; nx < xmax; nx += step, index += step) { const float multiplier = this->m_gausstab[index]; madd_v4_v4fl(color_accum, &buffer[bufferindex], multiplier); multiplier_accum += multiplier; bufferindex += offsetadd; } #endif mul_v4_v4fl(output, color_accum, 1.0f / multiplier_accum); }
static void colorband_init_from_table_rgba_resample( ColorBand *coba, const float (*array)[4], const int array_len, bool filter_samples) { BLI_assert(array_len >= 2); const float eps_2x = ((1.0f / 255.0f) + 1e-6f); struct ColorResampleElem *c, *carr = MEM_mallocN(sizeof(*carr) * array_len, __func__); int carr_len = array_len; c = carr; { const float step_size = 1.0f / (float)(array_len - 1); for (int i = 0; i < array_len; i++, c++) { copy_v4_v4(carr[i].rgba, array[i]); c->next = c + 1; c->prev = c - 1; c->pos = i * step_size; } } carr[0].prev = NULL; carr[array_len - 1].next = NULL; /* -2 to remove endpoints. */ Heap *heap = BLI_heap_new_ex(array_len - 2); c = carr; for (int i = 0; i < array_len; i++, c++) { float cost = color_sample_remove_cost(c); if (cost != -1.0f) { c->node = BLI_heap_insert(heap, cost, c); } else { c->node = NULL; } } while ((carr_len > 1 && !BLI_heap_is_empty(heap)) && ((carr_len >= MAXCOLORBAND) || (BLI_heap_node_value(BLI_heap_top(heap)) <= eps_2x))) { c = BLI_heap_pop_min(heap); struct ColorResampleElem *c_next = c->next, *c_prev = c->prev; c_prev->next = c_next; c_next->prev = c_prev; /* Clear data (not essential, avoid confusion). */ c->prev = c->next = NULL; c->node = NULL; /* Update adjacent */ for (int i = 0; i < 2; i++) { struct ColorResampleElem *c_other = i ? c_next : c_prev; if (c_other->node != NULL) { const float cost = color_sample_remove_cost(c_other); if (cost != -1.0) { BLI_heap_node_value_update(heap, c_other->node, cost); } else { BLI_heap_remove(heap, c_other->node); c_other->node = NULL; } } } carr_len -= 1; } BLI_heap_free(heap, NULL); /* First member is never removed. */ int i = 0; BLI_assert(carr_len < MAXCOLORBAND); if (filter_samples == false) { for (c = carr; c != NULL; c = c->next, i++) { copy_v4_v4(&coba->data[i].r, c->rgba); coba->data[i].pos = c->pos; coba->data[i].cur = i; } } else { for (c = carr; c != NULL; c = c->next, i++) { const int steps_prev = c->prev ? (c - c->prev) - 1 : 0; const int steps_next = c->next ? (c->next - c) - 1 : 0; if (steps_prev == 0 && steps_next == 0) { copy_v4_v4(&coba->data[i].r, c->rgba); } else { float rgba[4]; float rgba_accum = 1; copy_v4_v4(rgba, c->rgba); if (steps_prev) { const float step_size = 1.0 / (float)(steps_prev + 1); int j = steps_prev; for (struct ColorResampleElem *c_other = c - 1; c_other != c->prev; c_other--, j--) { const float step_pos = (float)j * step_size; BLI_assert(step_pos > 0.0f && step_pos < 1.0f); const float f = filter_gauss(step_pos); madd_v4_v4fl(rgba, c_other->rgba, f); rgba_accum += f; } } if (steps_next) { const float step_size = 1.0 / (float)(steps_next + 1); int j = steps_next; for (struct ColorResampleElem *c_other = c + 1; c_other != c->next; c_other++, j--) { const float step_pos = (float)j * step_size; BLI_assert(step_pos > 0.0f && step_pos < 1.0f); const float f = filter_gauss(step_pos); madd_v4_v4fl(rgba, c_other->rgba, f); rgba_accum += f; } } mul_v4_v4fl(&coba->data[i].r, rgba, 1.0f / rgba_accum); } coba->data[i].pos = c->pos; coba->data[i].cur = i; } } BLI_assert(i == carr_len); coba->tot = i; coba->cur = 0; MEM_freeN(carr); }
void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask, unsigned short *curvemask, unsigned short *texmask, float mask_max, int destx, int desty, int origx, int origy, int srcx, int srcy, int width, int height, IMB_BlendMode mode, bool accumulate) { unsigned int *drect = NULL, *orect = NULL, *srect = NULL, *dr, *or, *sr; float *drectf = NULL, *orectf = NULL, *srectf = NULL, *drf, *orf, *srf; unsigned short *cmaskrect = curvemask, *cmr; unsigned short *dmaskrect = dmask, *dmr; unsigned short *texmaskrect = texmask, *tmr; int do_float, do_char, srcskip, destskip, origskip, x; IMB_blend_func func = NULL; IMB_blend_func_float func_float = NULL; if (dbuf == NULL || obuf == NULL) return; imb_rectclip3(dbuf, obuf, sbuf, &destx, &desty, &origx, &origy, &srcx, &srcy, &width, &height); if (width == 0 || height == 0) return; if (sbuf && sbuf->channels != 4) return; if (dbuf->channels != 4) return; do_char = (sbuf && sbuf->rect && dbuf->rect && obuf->rect); do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float); if (do_char) { drect = dbuf->rect + ((size_t)desty) * dbuf->x + destx; orect = obuf->rect + ((size_t)origy) * obuf->x + origx; } if (do_float) { drectf = dbuf->rect_float + (((size_t)desty) * dbuf->x + destx) * 4; orectf = obuf->rect_float + (((size_t)origy) * obuf->x + origx) * 4; } if (dmaskrect) dmaskrect += ((size_t)origy) * obuf->x + origx; destskip = dbuf->x; origskip = obuf->x; if (sbuf) { if (do_char) srect = sbuf->rect + ((size_t)srcy) * sbuf->x + srcx; if (do_float) srectf = sbuf->rect_float + (((size_t)srcy) * sbuf->x + srcx) * 4; srcskip = sbuf->x; if (cmaskrect) cmaskrect += ((size_t)srcy) * sbuf->x + srcx; if (texmaskrect) texmaskrect += ((size_t)srcy) * sbuf->x + srcx; } else { srect = drect; srectf = drectf; srcskip = destskip; } if (mode == IMB_BLEND_COPY) { /* copy */ for (; height > 0; height--) { if (do_char) { memcpy(drect, srect, width * sizeof(int)); drect += destskip; srect += srcskip; } if (do_float) { memcpy(drectf, srectf, width * sizeof(float) * 4); drectf += destskip * 4; srectf += srcskip * 4; } } } else if (mode == IMB_BLEND_COPY_RGB) { /* copy rgb only */ for (; height > 0; height--) { if (do_char) { dr = drect; sr = srect; for (x = width; x > 0; x--, dr++, sr++) { ((char *)dr)[0] = ((char *)sr)[0]; ((char *)dr)[1] = ((char *)sr)[1]; ((char *)dr)[2] = ((char *)sr)[2]; } drect += destskip; srect += srcskip; } if (do_float) { drf = drectf; srf = srectf; for (x = width; x > 0; x--, drf += 4, srf += 4) { float map_alpha = (srf[3] == 0.0f) ? drf[3] : drf[3] / srf[3]; drf[0] = srf[0] * map_alpha; drf[1] = srf[1] * map_alpha; drf[2] = srf[2] * map_alpha; } drectf += destskip * 4; srectf += srcskip * 4; } } } else if (mode == IMB_BLEND_COPY_ALPHA) { /* copy alpha only */ for (; height > 0; height--) { if (do_char) { dr = drect; sr = srect; for (x = width; x > 0; x--, dr++, sr++) ((char *)dr)[3] = ((char *)sr)[3]; drect += destskip; srect += srcskip; } if (do_float) { drf = drectf; srf = srectf; for (x = width; x > 0; x--, drf += 4, srf += 4) drf[3] = srf[3]; drectf += destskip * 4; srectf += srcskip * 4; } } } else { switch (mode) { case IMB_BLEND_MIX: case IMB_BLEND_INTERPOLATE: func = blend_color_mix_byte; func_float = blend_color_mix_float; break; case IMB_BLEND_ADD: func = blend_color_add_byte; func_float = blend_color_add_float; break; case IMB_BLEND_SUB: func = blend_color_sub_byte; func_float = blend_color_sub_float; break; case IMB_BLEND_MUL: func = blend_color_mul_byte; func_float = blend_color_mul_float; break; case IMB_BLEND_LIGHTEN: func = blend_color_lighten_byte; func_float = blend_color_lighten_float; break; case IMB_BLEND_DARKEN: func = blend_color_darken_byte; func_float = blend_color_darken_float; break; case IMB_BLEND_ERASE_ALPHA: func = blend_color_erase_alpha_byte; func_float = blend_color_erase_alpha_float; break; case IMB_BLEND_ADD_ALPHA: func = blend_color_add_alpha_byte; func_float = blend_color_add_alpha_float; break; case IMB_BLEND_OVERLAY: func = blend_color_overlay_byte; func_float = blend_color_overlay_float; break; case IMB_BLEND_HARDLIGHT: func = blend_color_hardlight_byte; func_float = blend_color_hardlight_float; break; case IMB_BLEND_COLORBURN: func = blend_color_burn_byte; func_float = blend_color_burn_float; break; case IMB_BLEND_LINEARBURN: func = blend_color_linearburn_byte; func_float = blend_color_linearburn_float; break; case IMB_BLEND_COLORDODGE: func = blend_color_dodge_byte; func_float = blend_color_dodge_float; break; case IMB_BLEND_SCREEN: func = blend_color_screen_byte; func_float = blend_color_screen_float; break; case IMB_BLEND_SOFTLIGHT: func = blend_color_softlight_byte; func_float = blend_color_softlight_float; break; case IMB_BLEND_PINLIGHT: func = blend_color_pinlight_byte; func_float = blend_color_pinlight_float; break; case IMB_BLEND_LINEARLIGHT: func = blend_color_linearlight_byte; func_float = blend_color_linearlight_float; break; case IMB_BLEND_VIVIDLIGHT: func = blend_color_vividlight_byte; func_float = blend_color_vividlight_float; break; case IMB_BLEND_DIFFERENCE: func = blend_color_difference_byte; func_float = blend_color_difference_float; break; case IMB_BLEND_EXCLUSION: func = blend_color_exclusion_byte; func_float = blend_color_exclusion_float; break; case IMB_BLEND_COLOR: func = blend_color_color_byte; func_float = blend_color_color_float; break; case IMB_BLEND_HUE: func = blend_color_hue_byte; func_float = blend_color_hue_float; break; case IMB_BLEND_SATURATION: func = blend_color_saturation_byte; func_float = blend_color_saturation_float; break; case IMB_BLEND_LUMINOSITY: func = blend_color_luminosity_byte; func_float = blend_color_luminosity_float; break; default: break; } /* blend */ for (; height > 0; height--) { if (do_char) { dr = drect; or = orect; sr = srect; if (cmaskrect) { /* mask accumulation for painting */ cmr = cmaskrect; tmr = texmaskrect; /* destination mask present, do max alpha masking */ if (dmaskrect) { dmr = dmaskrect; for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, cmr++) { unsigned char *src = (unsigned char *)sr; float mask_lim = mask_max * (*cmr); if (texmaskrect) mask_lim *= ((*tmr++) / 65535.0f); if (src[3] && mask_lim) { float mask; if (accumulate) mask = *dmr + mask_lim; else mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f)); mask = min_ff(mask, 65535.0); if (mask > *dmr) { unsigned char mask_src[4]; *dmr = mask; mask_src[0] = src[0]; mask_src[1] = src[1]; mask_src[2] = src[2]; if (mode == IMB_BLEND_INTERPOLATE) { mask_src[3] = src[3]; blend_color_interpolate_byte((unsigned char *)dr, (unsigned char *)or, mask_src, mask / 65535.0f); } else { mask_src[3] = divide_round_i(src[3] * mask, 65535); func((unsigned char *)dr, (unsigned char *)or, mask_src); } } } } dmaskrect += origskip; } /* no destination mask buffer, do regular blend with masktexture if present */ else { for (x = width; x > 0; x--, dr++, or++, sr++, cmr++) { unsigned char *src = (unsigned char *)sr; float mask = (float)mask_max * ((float)(*cmr)); if (texmaskrect) mask *= ((float)(*tmr++) / 65535.0f); mask = min_ff(mask, 65535.0); if (src[3] && (mask > 0.0f)) { unsigned char mask_src[4]; mask_src[0] = src[0]; mask_src[1] = src[1]; mask_src[2] = src[2]; if (mode == IMB_BLEND_INTERPOLATE) { mask_src[3] = src[3]; blend_color_interpolate_byte((unsigned char *)dr, (unsigned char *)or, mask_src, mask / 65535.0f); } else { mask_src[3] = divide_round_i(src[3] * mask, 65535); func((unsigned char *)dr, (unsigned char *)or, mask_src); } } } } cmaskrect += srcskip; if (texmaskrect) texmaskrect += srcskip; } else { /* regular blending */ for (x = width; x > 0; x--, dr++, or++, sr++) { if (((unsigned char *)sr)[3]) func((unsigned char *)dr, (unsigned char *)or, (unsigned char *)sr); } } drect += destskip; orect += origskip; srect += srcskip; } if (do_float) { drf = drectf; orf = orectf; srf = srectf; if (cmaskrect) { /* mask accumulation for painting */ cmr = cmaskrect; tmr = texmaskrect; /* destination mask present, do max alpha masking */ if (dmaskrect) { dmr = dmaskrect; for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, cmr++) { float mask_lim = mask_max * (*cmr); if (texmaskrect) mask_lim *= ((*tmr++) / 65535.0f); if (srf[3] && mask_lim) { float mask; if (accumulate) mask = min_ff(*dmr + mask_lim, 65535.0); else mask = *dmr + mask_lim - (*dmr * (*cmr / 65535.0f)); mask = min_ff(mask, 65535.0); if (mask > *dmr) { *dmr = mask; if (mode == IMB_BLEND_INTERPOLATE) { blend_color_interpolate_float(drf, orf, srf, mask / 65535.0f); } else { float mask_srf[4]; mul_v4_v4fl(mask_srf, srf, mask / 65535.0f); func_float(drf, orf, mask_srf); } } } } dmaskrect += origskip; } /* no destination mask buffer, do regular blend with masktexture if present */ else { for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, cmr++) { float mask = (float)mask_max * ((float)(*cmr)); if (texmaskrect) mask *= ((float)(*tmr++) / 65535.0f); mask = min_ff(mask, 65535.0); if (srf[3] && (mask > 0.0f)) { if (mode == IMB_BLEND_INTERPOLATE) { blend_color_interpolate_float(drf, orf, srf, mask / 65535.0f); } else { float mask_srf[4]; mul_v4_v4fl(mask_srf, srf, mask / 65535.0f); func_float(drf, orf, mask_srf); } } } } cmaskrect += srcskip; if (texmaskrect) texmaskrect += srcskip; } else { /* regular blending */ for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4) { if (srf[3] != 0) func_float(drf, orf, srf); } } drectf += destskip * 4; orectf += origskip * 4; srectf += srcskip * 4; } } } }
void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask, unsigned short *smask, unsigned short mask_max, int destx, int desty, int origx, int origy, int srcx, int srcy, int width, int height, IMB_BlendMode mode, short lock_alpha) { unsigned int *drect = NULL, *orect, *srect = NULL, *dr, *or, *sr; float *drectf = NULL, *orectf, *srectf = NULL, *drf, *orf, *srf; unsigned short *smaskrect = smask, *smr; unsigned short *dmaskrect = dmask, *dmr; int do_float, do_char, srcskip, destskip, origskip, x; IMB_blend_func func = NULL; IMB_blend_func_float func_float = NULL; if (dbuf == NULL || obuf == NULL) return; imb_rectclip3(dbuf, obuf, sbuf, &destx, &desty, &origx, &origy, &srcx, &srcy, &width, &height); if (width == 0 || height == 0) return; if (sbuf && sbuf->channels != 4) return; if (dbuf->channels != 4) return; do_char = (sbuf && sbuf->rect && dbuf->rect && obuf->rect); do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float); if (do_char) { drect = dbuf->rect + desty * dbuf->x + destx; orect = obuf->rect + origy * obuf->x + origx; } if (do_float) { drectf = dbuf->rect_float + (desty * dbuf->x + destx) * 4; orectf = obuf->rect_float + (origy * obuf->x + origx) * 4; } if (dmaskrect) dmaskrect += origy * obuf->x + origx; destskip = dbuf->x; origskip = obuf->x; if (sbuf) { if (do_char) srect = sbuf->rect + srcy * sbuf->x + srcx; if (do_float) srectf = sbuf->rect_float + (srcy * sbuf->x + srcx) * 4; srcskip = sbuf->x; if (smaskrect) smaskrect += srcy * sbuf->x + srcx; } else { srect = drect; srectf = drectf; srcskip = destskip; } if (mode == IMB_BLEND_COPY) { /* copy */ for (; height > 0; height--) { if (do_char) { memcpy(drect, srect, width * sizeof(int)); drect += destskip; srect += srcskip; } if (do_float) { memcpy(drectf, srectf, width * sizeof(float) * 4); drectf += destskip * 4; srectf += srcskip * 4; } } } else if (mode == IMB_BLEND_COPY_RGB) { /* copy rgb only */ for (; height > 0; height--) { if (do_char) { dr = drect; sr = srect; for (x = width; x > 0; x--, dr++, sr++) { ((char *)dr)[0] = ((char *)sr)[0]; ((char *)dr)[1] = ((char *)sr)[1]; ((char *)dr)[2] = ((char *)sr)[2]; } drect += destskip; srect += srcskip; } if (do_float) { drf = drectf; srf = srectf; for (x = width; x > 0; x--, drf += 4, srf += 4) { float map_alpha = (srf[3] == 0.0f)? drf[3] : drf[3] / srf[3]; drf[0] = srf[0] * map_alpha; drf[1] = srf[1] * map_alpha; drf[2] = srf[2] * map_alpha; } drectf += destskip * 4; srectf += srcskip * 4; } } } else if (mode == IMB_BLEND_COPY_ALPHA) { /* copy alpha only */ for (; height > 0; height--) { if (do_char) { dr = drect; sr = srect; for (x = width; x > 0; x--, dr++, sr++) ((char *)dr)[3] = ((char *)sr)[3]; drect += destskip; srect += srcskip; } if (do_float) { drf = drectf; srf = srectf; for (x = width; x > 0; x--, drf += 4, srf += 4) drf[3] = srf[3]; drectf += destskip * 4; srectf += srcskip * 4; } } } else { switch (mode) { case IMB_BLEND_MIX: func = blend_color_mix_byte; func_float = blend_color_mix_float; break; case IMB_BLEND_ADD: func = blend_color_add_byte; func_float = blend_color_add_float; break; case IMB_BLEND_SUB: func = blend_color_sub_byte; func_float = blend_color_sub_float; break; case IMB_BLEND_MUL: func = blend_color_mul_byte; func_float = blend_color_mul_float; break; case IMB_BLEND_LIGHTEN: func = blend_color_lighten_byte; func_float = blend_color_lighten_float; break; case IMB_BLEND_DARKEN: func = blend_color_darken_byte; func_float = blend_color_darken_float; break; case IMB_BLEND_ERASE_ALPHA: func = blend_color_erase_alpha_byte; func_float = blend_color_erase_alpha_float; break; case IMB_BLEND_ADD_ALPHA: func = blend_color_add_alpha_byte; func_float = blend_color_add_alpha_float; break; default: break; } /* blend */ for (; height > 0; height--) { if (do_char) { dr = drect; or = orect; sr = srect; if (dmaskrect && smaskrect) { /* mask accumulation for painting */ dmr = dmaskrect; smr = smaskrect; for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, smr++) { unsigned char *src = (unsigned char *)sr; if (!((lock_alpha & IMA_LAYER_LOCK_ALPHA) && (pixel_is_transparent((unsigned char *)or)))) { if (src[3] && *smr) { unsigned short mask = *dmr + (((mask_max - *dmr) * (*smr)) / 65535); if (mask > *dmr) { unsigned char mask_src[4]; *dmr = mask; mask_src[0] = src[0]; mask_src[1] = src[1]; mask_src[2] = src[2]; mask_src[3] = divide_round_i(src[3] * mask, 65535); func((unsigned char *)dr, (unsigned char *)or, mask_src); } } } } dmaskrect += origskip; smaskrect += srcskip; } else { /* regular blending */ for (x = width; x > 0; x--, dr++, or++, sr++) { if (((unsigned char *)sr)[3]) func((unsigned char *)dr, (unsigned char *)or, (unsigned char *)sr); } } drect += destskip; orect += origskip; srect += srcskip; } if (do_float) { drf = drectf; orf = orectf; srf = srectf; if (dmaskrect && smaskrect) { /* mask accumulation for painting */ dmr = dmaskrect; smr = smaskrect; for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, smr++) { if (srf[3] != 0 && *smr) { unsigned short mask = *dmr + (((mask_max - *dmr) * (*smr)) / 65535); if (mask > *dmr) { float mask_srf[4]; *dmr = mask; mul_v4_v4fl(mask_srf, srf, mask * (1.0f / 65535.0f)); func_float(drf, orf, mask_srf); } } } dmaskrect += origskip; smaskrect += srcskip; } else { /* regular blending */ for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4) { if (srf[3] != 0) func_float(drf, orf, srf); } } drectf += destskip * 4; orectf += origskip * 4; srectf += srcskip * 4; } } } }