static void selectoption(int index) { switch(index) { case 0: // New { music(0); game.switchstage.mapno = NEW_GAME_FROM_MENU; game.setmode(GM_NORMAL); } break; case 1: // Load { music(0); game.switchstage.mapno = LOAD_GAME_FROM_MENU; game.setmode(GM_NORMAL); } break; case 2: // Load Menu (multisave) { textbox.SetVisible(true); textbox.SaveSelect.SetVisible(true, SS_LOADING); title.in_multiload = true; } break; } }
void analyzeSeq(int seq[]) { int dmin, dmax; int base; byte pattern[3][4] = { { 1, 1, 2, 0 }, { 2, 1, 1, 0 }, { 1, 2, 1, 0 } }; bitSet(PORTB, PB3); _delay_ms(12); bitClear(PORTB, PB3); dmax = seq[0]; dmin = dmax; int i; for (i = 0; seq[i] > 0 && i < SEQMAX; i++) { dmax = max(dmax, seq[i]); dmin = min(dmin, seq[i]); _delay_ms(4*(seq[i]-3)); bitSet(PORTB, PB3); _delay_ms(12); bitClear(PORTB, PB3); } base = (dmax + (dmin/2)) / dmin; base = dmax/8 / base; for (i = 0; seq[i] > 0 && i < SEQMAX; i++) { seq[i] = (seq[i] + (base/2) ) / base; } int n; int error; for ( n = 0; n < 3; n++) { error = 0; for (i = 0; seq[i] != 0 && pattern[n][i] != 0; i++) { error += abs(seq[i] - pattern[n][i]*8); } if ( error > 5 ) continue; if ( i > 0 && (seq[i] == 0 && pattern[n][i] == 0) ) { bitSet(PORTB, PB3); switch(n) { case 0: music(1); break; case 1: music(2); break; case 2: music(3); break; } bitClear(PORTB, PB3); } } }
int SDL_main(int argc, char *argv[]) { stat("Entering main loop"); testblit(); if (SSInit()) return 1; if (pxt_init()) return 1; if (pxt_LoadSoundFX(pxt_dir, sndcache, 0x75)) { printf("Can't load\n"); return 1; } if (org_init(org_wavetable, pxt_dir, ORG_VOLUME)) { staterr("Music failed to initialize"); return 1; } music(19); while(!quitting) { org_run(); SDL_Event pie; if (SDL_PollEvent(&pie)) { if (pie.type == SDL_KEYDOWN) { if(pie.key.keysym.sym == SDLK_F3) quitting = true; else if(pie.key.keysym.sym == SDLK_BTN_A) pxt_Play(-1, 1, 1); else if(pie.key.keysym.sym == SDLK_BTN_B) org_stop(); else if(pie.key.keysym.sym == SDLK_BTN_Y) music(random(1,42)); } } } pxt_freeSoundFX(); SSClose(); return 0; }
bool ResourceManager::addMusicFile(const QString path, const QString music_file) { QFile file(findFile(path).absoluteFilePath()); // Does the path exist? if(file.exists()) { // if the optional param music_file is not given, use the basename as key QString music_key; if(music_file == "") { music_key = path; } else { music_key = music_file; } // if a sound with that key already exists in the dictionary, return if(mMusic.contains(music_key)) { return true; } std::shared_ptr<sf::Music> music(new sf::Music()); if(!music->openFromFile(Utils::toStdString(file.fileName()))) { Logger::get().error("Loading Music <" + file.fileName() + "> failed."); return false; } mMusic.insert(music_key, music); return true; } return false; }
int play(t_game *game) { Uint8 *keys; int key; char finish; Uint32 timer, elapsed; finish = 1; music(game, "sprites/demacia.mp3"); while (finish) { timer = SDL_GetTicks(); SDL_FillRect(game->sdl.screen, NULL, 0); SDL_PumpEvents(); keys = SDL_GetKeyState(&key); if (physics(&game->darien.darien, game) == 0) gere_key(game, &game->darien.darien.sprite, keys); aff_screen(game); elapsed = SDL_GetTicks() - timer; if (elapsed < 20) SDL_Delay(20 - elapsed); if (keys[SDLK_ESCAPE]) finish = 0; } exit(0); }
bool MusicManager::Register(const boost::filesystem::path& path, const std::string& trackname, const float volume, const float pitch) { if(!boost::filesystem::is_regular_file(path/trackname)) { Logger::Critical(LogOrigin::MUSICMANAGER, "Tried registering music path '"+(path/trackname).string()+"' but this music path doesn't exist!"); exit(1); } // if music already is registered, return if(mMusicTracks.count((path/trackname).string()) != 0) { return true; } // log output Logger::Debug(LogOrigin::MUSICMANAGER, "Registering music track '"+(path/trackname).string()+"'"); boost::shared_ptr<sf::Music> music(new sf::Music()); mMusicTracks[trackname] = music; mMusicTracks[trackname]->OpenFromFile((path/trackname).string()); mMusicTracks[trackname]->SetPitch(pitch); mMusicTracks[trackname]->SetVolume(volume); mMusicTracks[trackname]->SetLoop(true); return true; }
void SoundManager::PlayMusicOnChannel(const gd::String & name, unsigned int channel , bool repeat, float volume, float pitch) { const gd::String & file = GetFileFromSoundName(name); std::shared_ptr<Music> music(new Music); #if !defined(GD_IDE_ONLY) gd::ResourcesLoader * ressourcesLoader = gd::ResourcesLoader::Get(); if(ressourcesLoader->HasFile(file)) { std::size_t size = ressourcesLoader->GetBinaryFileSize(file); music->SetBuffer(ressourcesLoader->LoadBinaryFile(file), size); music->OpenFromMemory(size); } else #endif { music->OpenFromFile(file); } SetMusicOnChannel(channel, music); music->Play(); music->SetLoop(repeat); music->SetVolume(volume, globalVolume); music->SetPitch(pitch); }
bool title_init(int param) { memset(&title, 0, sizeof(title)); game.switchstage.mapno = 0; game.switchstage.eventonentry = 0; game.showmapnametime = 0; textbox.SetVisible(false); if (niku_load(&title.besttime)) title.besttime = 0xffffffff; // select a title screen based on Nikumaru time int t; for(t=0;;t++) { if (title.besttime < titlescreens[t].timetobeat || \ titlescreens[t].timetobeat == 0xffffffff) { break; } } title.sprite = titlescreens[t].sprite; music(titlescreens[t].songtrack); if (AnyProfileExists()) title.cursel = 1; // Load Game else title.cursel = 0; // New Game return 0; }
void SoundManager::setBackgroundMusic(std::string const& name, sf::Time fadeDuration) { std::unique_ptr<VFileMusic> music(new VFileMusic); music->stream.open(name); music->openFromStream(music->stream); music->play(); setBackgroundMusic(*music.release(), fadeDuration); }
void kaeru(void) { int notes1[]={DO,RE,MI,FA,MI,RE,DO,NN, MI,FA,SO,RA,SO,FA,MI,NN, DO,NN,DO,NN,DO,NN,DO,NN,XX}; int notes2[]={DO,DO,RE,RE,MI,MI,FA,FA,XX}; int notes3[]={MI,RE,DO,XX}; music(notes1,0); duration = DURATION/2; pause = PAUSE/2; music(notes2,0); duration = DURATION; pause = PAUSE; music(notes3,0); }
DiaScene::DiaScene(WebSocketServer *ws, JackProcessor *jackP, SceneBuilder *builderP, MonitorIO* monitorIoP, QString name, QJsonObject serialized): Scene(name,serialized),WebSocketServerProvider(ws), current(-1),fadingTo(-1),fadeTimer(),fusion("fusion"),wss(ws),builder(builderP), jack(jackP), monitorIo(monitorIoP), sceneIdCountr(0) { ws->registerProvider(this); connect(jack,SIGNAL(musicNotification()),this,SLOT(music())); }
void kaeru(void) { int notes[]={DO,RE,MI,FA,MI,RE,DO,NN, MI,FA,SO,RA,SO,FA,MI,NN, DO,NN,DO,NN,DO,NN,DO,NN, DO,DO,RE,RE,MI,MI,FA,FA,MI,NN,RE,NN,DO,XX}; music(notes); }
pMusic newMusic(const char * filename) { love::pFile * file = filesystem->getFile( filename , love::FILE_READ); pMusic music(new Music(*file)); if(!music->load()) { std::stringstream err; err << "Could not load music \"" << filename << "\"."; core->error(err.str().c_str()); } delete file; // music has copy of the file at this point. return music; }
bool intro_init(int param) { music(0); fade.set_full(FADE_OUT); game.switchstage.mapno = STAGE_KINGS; game.switchstage.playerx = 0; game.switchstage.playery = 0; game.switchstage.eventonentry = 100; player->hide = true; return 0; }
/** * Show the game introduction */ void MortevielleEngine::showIntroduction() { _dialogManager->displayIntroScreen(false); _dialogManager->checkForF8(142, false); if (shouldQuit()) return; _dialogManager->displayIntroFrame2(); _dialogManager->checkForF8(143, true); if (shouldQuit()) return; showTitleScreen(); music(); _mixer->stopAll(); }
void scene_music(char *s, t_music *m) { int i, j; char *mus; mus = xmalloc(512); memset(mus, 0, 512); if (!strncmp(s, "music = \"", 9)) { for (j = 0, i = 9 ; s[i] != '"';) mus[j++] = s[i++]; music(mus, m); } free(mus); }
void MainWindow::stopMessage(){ ui->lcdNumber->display("00:00"); ui->statusBar->clearMessage(); ui->statusBar->showMessage("Рассылка закончена",10000); msg.setText("Рассылка закончена"); msg.exec(); ui->comboBox->setEnabled(true); ui->lineEdit->setEnabled(true); ui->doubleSpinBox->setEnabled(true); ui->actionLogin->setEnabled(true); ui->actionStart_messages->setEnabled(true); pause_mess=false; stop_mess=false; play_mess=false; music(); }
// ********************************************************************** main int main( int argc, char *argv[] ) { SND::Player player; std::cout << "__CREATION SNDPlayer__" << std::endl; SND::Piece sound( "data/31304__erdie__imp04.ogg", true ); SND::Piece music( "../ressources/15-sonic-team-presents.ogg", true ); sound.inverse(); music.inverse(); std::cout << "__PLAY__" << std::endl; player.play( music ); player.play( sound ); std::cout << "__END__" << std::endl; return 0; }
Q_DECL_EXPORT int main(int argc, char *argv[]) { KAboutData aboutData( "simon-touch", "simon-touch", ki18n("simon-touch"), "0.1", ki18n("Voice controlled media center and personal communication portal"), KAboutData::License_GPL, ki18n("Copyright (c) 2011-2012 Peter Grasch, Mathias Stieger, Claus Zotter") ); KCmdLineOptions options; options.add("images <folder>", ki18n("Path to images")); options.add("music <folder>", ki18n("Path to music")); options.add("videos <folder>", ki18n("Path to videos")); options.add("feeds <description>", ki18n("RSS feeds to use; Feed format: \"<title 1>,<url 1>,<icon 1>,<group>;<title 2>,...\"")); options.add("groups <description>", ki18n("RSS feed groups (e.g. different newspapers) to use; format: \"<grouphandle 1>,<groupname 1>,<groupicon 1>;<grouphandle 2>,...\"")); KCmdLineArgs::addCmdLineOptions(options); KCmdLineArgs::init(argc, argv, &aboutData); KApplication app; KGlobal::locale()->insertCatalog("libskype"); Configuration cfg; ImagesModel img(cfg.imagePath()); MusicModel music(cfg.musicPath()); VideosModel vids(cfg.videosPath()); QStringList groups = cfg.groups().split(';'); QStringList feeds = cfg.feeds().split(';'); QStringList grouphandles, groupnames, groupicons; foreach (const QString& group, groups) { QStringList groupdetails = group.split(','); if (groupdetails.count() != 3) { qWarning() << i18n("RSS feed groups format: \"<grouphandle 1>,<groupname 1>,<groupicon 1>;<grouphandle 2>,...\""); return -1; } grouphandles << groupdetails[0]; groupnames << groupdetails[1]; groupicons << groupdetails[2]; }
bool arguments::validate( arg_parser& ap ) { if ( bells <= 0 ) { ap.error( "Then number of bells must be positive" ); return false; } if ( bells >= int(bell::MAX_BELLS) ) { ap.error( make_string() << "The number of bells must be less than " << bell::MAX_BELLS ); return false; } if ( in_course && oo_course ) { ap.error( "Cannot use both -i and -o" ); return false; } mus = music(bells); for ( vector<string>::const_iterator i = musstrs.begin(), e = musstrs.end(); i != e; ++i ) { try { size_t first = distance(mus.begin(), mus.end()); add_scored_music_string( mus, *i ); size_t last = distance(mus.begin(), mus.end()); musdets.push_back( make_pair( first, last ) ); } catch ( exception const& e ) { ap.error( make_string() << "Error parsing music pattern: " << e.what() ); return false; } } return true; }
/// Make sure delays are combined correctly void test_delay_combining() { this->base.reset(new stream::string()); this->base << STRING_WITH_NULLS( "DBRAWOPL" "\x00\x00\x01\x00" "\x37\x03\x01\x00" "\x2f\x00\x00\x00" "\x00\x00\x00\x00" "\x20\xae\x40\x7f\x60\xed\x80\xcb\xe0\x06" "\x23\xa7\x43\x1f\x63\x65\x83\x43\xe3\x02\xc0\x04" "\xa0\x44\xb0\x32" "\x00\x0f" "\x00\x0f" "\xb0\x12" "\x00\x0f" "\x01\x0f\x02" "\xb0\x32" "\x01\xf0\x80\x01\x05\x80" "\xb0\x12" ); // Read the above file MusicPtr music(this->pType->read(this->base, this->suppData)); // Write it out again this->base.reset(new stream::string()); this->pType->write(this->base, this->suppData, music, this->writeFlags); // Make sure it matches what we read std::string target = STRING_WITH_NULLS( "DBRAWOPL" "\x00\x00\x01\x00" "\x37\x03\x01\x00" "\x2a\x00\x00\x00" "\x00\x00\x00\x00" "\x20\xae\x40\x7f\x60\xed\x80\xcb\xe0\x06" "\x23\xa7\x43\x1f\x63\x65\x83\x43\xe3\x02\xc0\x04" "\xa0\x44\xb0\x32" "\x00\x1f" "\xb0\x12" "\x01\x1f\x02" "\xb0\x32" "\x01\xff\xff\x00\xf6" "\xb0\x12" ); BOOST_REQUIRE(this->is_content_equal(target)); }
void org_test_miniloop(void) { uint32_t start = 0, curtime; uint32_t counter; stat("Starting org test"); font_draw(5, 5, "ORG test in progress...", 0, &greenfont); font_draw(5, 15, "Logging statistics to nx.log", 0, &greenfont); font_draw(5, 25, "Press any button to quit", 0, &greenfont); screen->Flip(); music_set_enabled(1); music(32); last_sdl_key = -1; for(;;) { org_run(); if (++counter > 1024) { counter = 0; curtime = SDL_GetTicks(); if ((curtime - start) >= 100) { start = curtime; input_poll(); if (last_sdl_key != -1) return; } } } }
/// Make sure OPL decoder reads the instruments properly void test_inst_read() { // Read the standard file MusicPtr music(this->pType->read(this->base, this->suppData)); // Melodic instrument is handled in default test // Rhythm hi-hat CHECK_OPL_PATCH(1, m.scaleLevel, 0x1); CHECK_OPL_PATCH(1, m.attackRate, 0xD); CHECK_OPL_PATCH(1, rhythm, 1); // Rhythm top-cymbal CHECK_OPL_PATCH(2, c.scaleLevel, 0x1); CHECK_OPL_PATCH(2, c.attackRate, 0xC); CHECK_OPL_PATCH(2, rhythm, 2); // Rhythm tom-tom CHECK_OPL_PATCH(3, m.attackRate, 0xB); CHECK_OPL_PATCH(3, rhythm, 3); // Rhythm snare CHECK_OPL_PATCH(4, c.attackRate, 0xA); CHECK_OPL_PATCH(4, rhythm, 4); // Rhythm bass-drum CHECK_OPL_PATCH(5, m.attackRate, 0x9); CHECK_OPL_PATCH(5, c.attackRate, 0x8); CHECK_OPL_PATCH(5, rhythm, 5); }
static void diggerdie(struct digger_draw_api *ddap, int n) { int clfirst[TYPES],clcoll[SPRITES],i; bool alldead; switch (digdat[n].deathstage) { case 1: if (bagy(digdat[n].deathbag)+6>digdat[n].dob.y) digdat[n].dob.y=bagy(digdat[n].deathbag)+6; drawdigger(n-curplayer,15,digdat[n].dob.x,digdat[n].dob.y,false); incpenalty(); if (getbagdir(digdat[n].deathbag)+1==0) { soundddie(); digdat[n].deathtime=5; digdat[n].deathstage=2; digdat[n].deathani=0; digdat[n].dob.y-=6; } break; case 2: if (digdat[n].deathtime!=0) { digdat[n].deathtime--; break; } if (digdat[n].deathani==0) music(2); drawdigger(n-curplayer,14-digdat[n].deathani,digdat[n].dob.x,digdat[n].dob.y, false); for (i=0;i<TYPES;i++) clfirst[i]=first[i]; for (i=0;i<SPRITES;i++) clcoll[i]=coll[i]; incpenalty(); if (digdat[n].deathani==0 && clfirst[2]!=-1) killmonsters(clfirst,clcoll); if (digdat[n].deathani<4) { digdat[n].deathani++; digdat[n].deathtime=2; } else { digdat[n].deathstage=4; if (musicflag || diggers>1) digdat[n].deathtime=60; else digdat[n].deathtime=10; } break; case 3: digdat[n].deathstage=5; digdat[n].deathani=0; digdat[n].deathtime=0; break; case 5: if (digdat[n].deathani>=0 && digdat[n].deathani<=6) { drawdigger(n-curplayer,15,digdat[n].dob.x, digdat[n].dob.y-deatharc[digdat[n].deathani],false); if (digdat[n].deathani==6 && !isalive()) musicoff(); incpenalty(); digdat[n].deathani++; if (digdat[n].deathani==1) soundddie(); if (digdat[n].deathani==7) { digdat[n].deathtime=5; digdat[n].deathani=0; digdat[n].deathstage=2; } } break; case 4: if (digdat[n].deathtime!=0) digdat[n].deathtime--; else { digdat[n].dead=true; alldead=true; for (i=0;i<diggers;i++) if (!digdat[i].dead) { alldead=false; break; } if (alldead) setdead(true); else if (isalive() && digdat[n].lives>0) { if (!gauntlet) digdat[n].lives--; drawlives(ddap); if (digdat[n].lives>0) { digdat[n].v=9; digdat[n].mdir=4; digdat[n].h=(diggers==1) ? 7 : (8-n*2); digdat[n].dob.x=digdat[n].h*20+12; digdat[n].dob.dir=(n==0) ? DIR_RIGHT : DIR_LEFT; digdat[n].rx=0; digdat[n].ry=0; digdat[n].bagtime=0; digdat[n].dob.alive=true; digdat[n].dead=false; digdat[n].invin=true; digdat[n].ivt=50; digdat[n].deathstage=1; digdat[n].dob.y=digdat[n].v*18+18; erasespr(n+FIRSTDIGGER-curplayer); CALL_METHOD(&digdat[n].dob, put); digdat[n].notfiring=true; digdat[n].emocttime=0; digdat[n].firepressed=false; digdat[n].bob.expsn=0; digdat[n].rechargetime=0; digdat[n].emn=0; digdat[n].msc=1; } clearfire(n); if (bonusmode) music(0); else music(1); } } } }
void dodigger(struct digger_draw_api *ddap) { int n; int16_t tdir; newframe(); if (gauntlet) { drawlives(ddap); if (cgtime<ftime) timeout=true; cgtime-=ftime; } for (n=curplayer;n<diggers+curplayer;n++) { if (digdat[n].bob.expsn!=0) drawexplosion(n); else updatefire(ddap, n); if (digvisible) { if (digdat[n].dob.alive) if (digdat[n].bagtime!=0) { tdir = digdat[n].dob.dir; digdat[n].dob.dir = digdat[n].mdir; drawdig(n); digdat[n].dob.dir = tdir; incpenalty(); digdat[n].bagtime--; } else updatedigger(ddap, n); else diggerdie(ddap, n); } if (digdat[n].emocttime>0) digdat[n].emocttime--; } if (bonusmode && isalive()) { if (bonustimeleft!=0) { bonustimeleft--; if (startbonustimeleft!=0 || bonustimeleft<20) { startbonustimeleft--; if (bonustimeleft&1) { ddap->ginten(0); soundbonus(); } else { ddap->ginten(1); soundbonus(); } if (startbonustimeleft==0) { music(0); soundbonusoff(); ddap->ginten(1); } } } else { endbonusmode(ddap); soundbonusoff(); music(1); } } if (bonusmode && !isalive()) { endbonusmode(ddap); soundbonusoff(); music(1); } }
static void handle_input() { bool button_pressed = false; #ifdef CONFIG_USE_TAPS // tap controls { int cx = (Graphics::SCREEN_WIDTH / 2) - (sprites[SPR_MENU].w / 2) - 8; int cy = (Graphics::SCREEN_HEIGHT / 2) - 8; for(int i=0;i<sprites[SPR_MENU].nframes;i++) { RectI r = Sprites::get_sprite_rect(cx, cy, SPR_MENU, i); if (VJoy::ModeAware::wasTap(r)) { if (title.cursel == i) { button_pressed = true; } else { sound(SND_MENU_MOVE); title.cursel = i; } break; } cy += (sprites[SPR_MENU].h + 18); } } #endif // pad control { if (justpushed(DOWNKEY)) { sound(SND_MENU_MOVE); if (++title.cursel >= sprites[SPR_MENU].nframes) title.cursel = 0; } else if (justpushed(UPKEY)) { sound(SND_MENU_MOVE); if (--title.cursel < 0) title.cursel = sprites[SPR_MENU].nframes - 1; } button_pressed = button_pressed || buttonjustpushed(); } if (button_pressed) { sound(SND_MENU_SELECT); int choice = title.cursel; // handle case where user selects Load but there is no savefile, // or the last_save_file is deleted. if (title.cursel == 1) { if (!ProfileExists(settings->last_save_slot)) { bool foundslot = false; for(int i=0;i<MAX_SAVE_SLOTS;i++) { if (ProfileExists(i)) { stat("Last save file %d missing. Defaulting to %d instead.", settings->last_save_slot, i); settings->last_save_slot = i; foundslot = true; } } // there are no save files. Start a new game instead. if (!foundslot) { stat("No save files found. Starting new game instead."); choice = 0; } } } if (choice == 1 && settings->multisave) { title.selchoice = 2; title.seldelay = SELECT_MENU_DELAY; } else { title.selchoice = choice; title.seldelay = SELECT_DELAY; music(0); } } run_konami_code(); }
void SystemActions::generateActions(const std::vector<int> & actions) { category()->setText(QCoreApplication::tr("System")); actions_.clear(); std::vector<int> all = actions; if (all.size() <= 0) { all.push_back(ROTATE_SCREEN); all.push_back(SCREEN_UPDATE_TYPE); all.push_back(MUSIC); all.push_back(RETURN_TO_LIBRARY); } for(int i = 0; i < static_cast<int>(all.size()); ++i) { switch (all[i]) { case ROTATE_SCREEN: { shared_ptr<QAction> rotate(new QAction(exclusiveGroup())); rotate->setCheckable(true); rotate->setText(QCoreApplication::tr("Rotate Screen")); rotate->setIcon(QIcon(QPixmap(":/images/screen_rotation.png"))); rotate->setData(ROTATE_SCREEN); actions_.push_back(rotate); break; } case SCREEN_UPDATE_TYPE: { // Screen update type. shared_ptr<QAction> screen(new QAction(exclusiveGroup())); screen->setCheckable(true); if (onyx::screen::instance().defaultWaveform() == onyx::screen::ScreenProxy::GC) { screen->setText(QCoreApplication::tr("Full Refresh Off")); screen->setIcon(QIcon(QPixmap(":/images/fast_update.png"))); } else { screen->setText(QCoreApplication::tr("Full Refresh On")); screen->setIcon(QIcon(QPixmap(":/images/full_update.png"))); } screen->setData(SCREEN_UPDATE_TYPE); actions_.push_back(screen); break; } case FULL_SCREEN: { shared_ptr<QAction> fullScreen(new QAction(exclusiveGroup())); fullScreen->setCheckable(true); fullScreen->setText(QCoreApplication::tr("Full Screen")); fullScreen->setIcon(QIcon(QPixmap(":/images/full_screen.png"))); fullScreen->setData(FULL_SCREEN); actions_.push_back(fullScreen); break; } case EXIT_FULL_SCREEN: { shared_ptr<QAction> exitFullScreen(new QAction(exclusiveGroup())); exitFullScreen->setCheckable(true); exitFullScreen->setText(QCoreApplication::tr("Exit Full Screen")); exitFullScreen->setIcon(QIcon(QPixmap( ":/images/exit_full_screen.png"))); exitFullScreen->setData(EXIT_FULL_SCREEN); actions_.push_back(exitFullScreen); break; } case MUSIC: { if (sys::SystemConfig::isMusicPlayerAvailable()) { // Music. shared_ptr<QAction> music(new QAction(exclusiveGroup())); music->setCheckable(true); music->setText(QCoreApplication::tr("Music")); music->setIcon(QIcon(QPixmap(":/images/music.png"))); music->setData(MUSIC); actions_.push_back(music); } break; } case RETURN_TO_LIBRARY: { // Close document. shared_ptr<QAction> close(new QAction(exclusiveGroup())); close->setCheckable(true); close->setText(QCoreApplication::tr("Close")); close->setIcon(QIcon(QPixmap(":/images/return_to_library.png"))); close->setData(RETURN_TO_LIBRARY); actions_.push_back(close); break; } } } }
void funccall::entertainment() { int v; struct dostime_t t; struct dosdate_t d; do { textbackground(BLUE); textcolor(MAGENTA); _setcursortype(_NORMALCURSOR); clrscr(); textcolor(GREEN); box(4,4,4,4); box(4,4,6,6); textcolor(GREEN+BLINK); gotoxy(11,7); cputs("CREEPER"); delay(502); _dos_gettime(&t); _dos_getdate(&d); box(21,6,52,4,222); gotoxy(54,6); printf("DATE:%2d/%02d/%02d\n",d.day,d.month,d.year); gotoxy(54,7); printf("Time:%2d:%02d:%02d.%02d\n",t.hour,t.minute,t.second,t.hsecond); gotoxy(25,9); textcolor(WHITE); cputs(">>> CREEPERTAINMENT >>>"); textcolor(WHITE); gotoxy(2,2); cputs(">>>> LETS TAKE ENTERTAINMENT TO NEXT LEVEL >>>>"); box(35,10,20,11); textcolor(WHITE); gotoxy(22,12); cputs("1. MUSIC"); gotoxy(22,14); cputs("2. GAMES"); gotoxy(22,16); cputs("0. MAIN MENU"); gotoxy(25,18); cputs("ENTER THE CHOICE NUMBER : "); v=int(getche()-48); delay(100); if(v) { switch(v) { case 1: music(); break; case 2: game(); break; default: gotoxy(27,20); cputs("INVALID ENTRY"); delay(1000); break; }} }while(v!=0); }
void App::run() { int size = 0, tabSize = 0; uint8 *data, *tabData; // this font is for the intro tabData = File::loadFile("mfnt-0.tab", tabSize); data = File::loadFile("mfnt-0.dat", size); printf("Loading %d sprites from mfnt-0.dat\n", tabSize / 6); intro_font_sprites_.loadSprites(tabData, tabSize, data, true); delete[] tabData; delete[] data; intro_font_.setSpriteManager(&intro_font_sprites_, 1); // play intro FliPlayer fliPlayer; data = File::loadFile("intro.dat", size); fliPlayer.loadFliData(data); music().playTrack(MusicManager::TRACK_INTRO); fliPlayer.play(true); music().stopPlayback(); delete[] data; // load palette data = File::loadFile("hpal01.dat", size); system_->setPalette6b3(data); delete[] data; // load palette setPalette("mselect.pal"); // load "req" // TODO: what's this for? data = File::loadFile("hreq.dat", size); delete[] data; // load mspr-0 sprites // TODO: cursor is sprite 63 tabData = File::loadFile("mspr-0.tab", tabSize); data = File::loadFile("mspr-0.dat", size); printf("Loading %d sprites from mspr-0.dat\n", tabSize / 6); menu_sprites_.loadSprites(tabData, tabSize, data, true); delete[] tabData; delete[] data; fonts_.loadFont(&menu_sprites_, 3, true, 1076, 'A'); fonts_.loadFont(&menu_sprites_, 2, true, 802, 'A'); fonts_.loadFont(&menu_sprites_, 1, true, 528, 'A'); fonts_.loadFont(&menu_sprites_, 0, true, 254, 'A'); fonts_.loadFont(&menu_sprites_, 3, false, 939, 'A'); fonts_.loadFont(&menu_sprites_, 2, false, 665, 'A'); fonts_.loadFont(&menu_sprites_, 1, false, 391, 'A'); fonts_.loadFont(&menu_sprites_, 0, false, 117, 'A'); fonts_.loadWidgets(&menu_sprites_); game_font_.load(); #if 0 system_->updateScreen(); int nx = 0, ny = 0, my = 0; for (int i = 0; i < tabSize / 6; i++) { Sprite *s = menu_sprites_.sprite(i); if (nx + s->width() >= GAME_SCREEN_WIDTH) { nx = 0; ny += my; my = 0; } if (ny + s->height() > GAME_SCREEN_HEIGHT) break; s->draw(nx, ny, 0); system_->updateScreen(); nx += s->width(); if (s->height() > my) my = s->height(); } while (1) waitForKeyPress(); exit(1); #endif // load "col01" // TODO: what's this for? data = File::loadFile("col01.dat", size); g_Screen.scale2x(0, 0, 16, 16, data); delete[] data; // load palette setPalette("mselect.pal"); // play title data = File::loadFile("mtitle.dat", size); fliPlayer.loadFliData(data); fliPlayer.play(); delete[] data; waitForKeyPress(); // play the groovy menu startup anim g_App.gameSounds().sound(Sound::MENU_UP)->play(); data = File::loadFile("mscrenup.dat", size); fliPlayer.loadFliData(data); fliPlayer.play(); delete[] data; menus_.createAllMenus(); int lasttick = SDL_GetTicks(); while (running_) { system_->handleEvents(); system_->updateScreen(); int curtick = SDL_GetTicks(); menus_.handleTick(curtick - lasttick); lasttick = curtick; system_->delay(1); } #ifdef GP2X #ifndef WIN32 // return to the menu chdir("/usr/gp2x"); execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); #endif #endif }
void tyarumera(void) { int notes[]={DO,RE,MI,MI,RE,DO,NN,DO,RE,MI,RE,DO,RE,RE}; music(notes); }